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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Tue, 30 Jun 2009 20:59:12 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Frankfurt Futures</title>
		<link>http://www.realitypanic.com/archives/399</link>
		<comments>http://www.realitypanic.com/archives/399#comments</comments>
		<pubDate>Tue, 30 Jun 2009 20:59:12 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/399</guid>
		<description><![CDATA[I had the distinct honor of being the opening keynote for the GAMEplaces conference, held in Frankfurt mid June. As it&#8217;s organized by Frankfurt&#8217;s economic development agency, there is a greater focus on the business side of things, and getting industry players to connect with each other, and with local stakeholders.
My lecture focused on the [...]]]></description>
			<content:encoded><![CDATA[<p>I had the distinct honor of being the opening keynote for the <a href="http://www.gameplaces.de/index.php?option=com_mkschedule&amp;task=detail&amp;return=preview&amp;Itemid=44&amp;id=57&amp;lang=de">GAMEplaces conference</a>, held in Frankfurt mid June. As it&#8217;s organized by Frankfurt&#8217;s economic development agency, there is a greater focus on the business side of things, and getting industry players to connect with each other, and with local stakeholders.</p>
<p>My lecture focused on the evolving ecosystem of games, from the market/player perspective, as well as the development and business models that are emerging. Also covered barriers to innovation, and how regions can accelerate the process via a tight collaboration between industry, academia and government.</p>
<p>This was my first time to Frankfurt (despite flying through the airport many times), and was surprised by its relatively small size. The massive airport gave me the impression of a similarly large and sprawling city. Anyway. I did get some time to be a tourist and even took in the &#8220;Making of Art&#8221; exhibition at one of the museums.</p>
<p>Frankfurt is also home to Crytek, which I had the pleasure to visit. Impressive offices, and lots of cool stuff going on! But, I&#8217;ve been sworn to secrecy.</p>
<p>Some photos from the trip&#8230;</p>
<p align="center"><img src="/images/frank09/frank09_01.jpg" /><br />
Conference organizer Manuela Schiffner opens GAMEplaces 2009.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_02.jpg" /><br />
Nicola Beer, the state secretary for European affairs of the Hessen state government gave the introductory remarks.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_03.jpg" /><br />
Silja Gulicher discussed Nintendo&#8217;s outreach strategy via book stores&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_04.jpg" /><br />
&#8230;and Tupperware parties!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_05.jpg" /><br />
The Production Panel: Klaas Kersting (Gameforge), Andre Peschke (Krawall), Chris Schmitz (Ubisoft), Ed Zorbist (ASAP Games), Jan Jockel (Keen Games), GAF van Baalen (Ranj).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_06.jpg" /><br />
The modern sports stadium right next to the convention center.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_07.jpg" /><br />
Frankfurt deputy mayor Markus Frank makes some opening remarks at the dinner reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_08.jpg" /><br />
Carla Hoekendijk (Hogeschool van Amsterdam) and Eku Wand (Braunschweig University of Art) awaiting their food.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_09.jpg" /><br />
Main entrance to the train station.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_10.jpg" /><br />
Cool cylindrical building, the Westhafen Tower.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_11.jpg" /><br />
Along the Main river.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_12.jpg" /><br />
Skater trolls under the bridge&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_13.jpg" /><br />
The Dreikonigskirche church across the river.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_14.jpg" /><br />
In the Romerberg area (ie, the old city center).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_15.jpg" /><br />
More Romerberg.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_16.jpg" /><br />
The very old cathedral, under repairs.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_17.jpg" /><br />
The Schirn Kunsthalle art museum.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_18.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_19.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_20.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_21.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_22.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_23.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_24.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_25.jpg" /><br />
Art&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/frank09/frank09_26.jpg" /><br />
Outside the Crytek offices, right next to a McFit gym.</p>
]]></content:encoded>
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		<item>
		<title>Game Edu at CMU</title>
		<link>http://www.realitypanic.com/archives/398</link>
		<comments>http://www.realitypanic.com/archives/398#comments</comments>
		<pubDate>Fri, 19 Jun 2009 18:42:12 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/398</guid>
		<description><![CDATA[In two-birds-one-stone mode, I spent a week over in Pittsburgh to present at the Korean Game Academy and lecture during the Game Education Summit - both hosted by Carnegie Mellon&#8217;s Entertainment Technology Center.
Given the ETC&#8217;s relationship with Korea, they welcome a delegation of Korean developers each summer to spend a week of intensive game related [...]]]></description>
			<content:encoded><![CDATA[<p>In two-birds-one-stone mode, I spent a week over in Pittsburgh to present at the Korean Game Academy and lecture during the Game Education Summit - both hosted by Carnegie Mellon&#8217;s Entertainment Technology Center.</p>
<p>Given the ETC&#8217;s relationship with Korea, they welcome a delegation of Korean developers each summer to spend a week of intensive game related training and learning. I did three sessions with them: design theory (covered <a href="http://8kindsoffun.com/">LeBlanc&#8217;s MDA</a>), user research and usability testing, and a serious games overview.</p>
<p>A few days later, the 2nd annual <a href="http://www.gameeducationsummit.com/">Game Education Summit</a> hosted upwards of 200 faculty, researchers, students, developers and other industry folk. Session quality of high overall, though I did fall asleep in class at least once ;) <a href="http://www.gameeducationsummit.com/ges_program_synop_2009.php?ind=76">My lecture</a> was on the need to support a culture of risk taking and experimentation, tolerant to failure.</p>
<p>To kill a bit of time between the two events, I looked up a <a href="http://www.kimsjudotkd.com/">local Judo dojo</a> and popped in to train. As a special treat, I got to spare with the sensei, a 6th dan black belt (ie, he can whup some serious ass). He mostly tossed me around like a rag doll, but I did score on him once. The experience served as a good personal anecdote of risking taking and failure!</p>
<p>Some quick shots from the week:</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_01.jpg" /><br />
The &#8216;09 class of the Korean Game Academy.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_02.jpg" /><br />
Don Marinelli opens the Game Education Summit with a big ETC welcome.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_03.jpg" /><br />
Terrence Masson discusses the curriculum at Northeastern Univeristy.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_04.jpg" /><br />
A terminator bot was guarding the entrance to my lecture room.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_05.jpg" /><br />
Conference organizer Mark Chuberka welcomes folks to the post-day1 reception.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_06.jpg" /><br />
Attendees playing the &#8220;Irish game&#8221;&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_07.jpg" /><br />
Leah Smith (Texas Film Commission) and Kristy Bowden (Digital  Media  Council) play a session of <em>Train</em>.</p>
<p align="center">&nbsp;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pit09/pit09_08.jpg" /><br />
Andrew Hieronymi (Savannah College of Art and Design) discusses his <a href="http://ahieronymi.net/works/move.html">physical interface gaming projects</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The World of Mod+Sim</title>
		<link>http://www.realitypanic.com/archives/397</link>
		<comments>http://www.realitypanic.com/archives/397#comments</comments>
		<pubDate>Tue, 09 Jun 2009 19:54:44 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/397</guid>
		<description><![CDATA[I did a high-level overview of serious games during the MODSIM World Canada conference taking place in Montreal this week. Far from a pure video game context (with tracks on aeronautics, defense, biotech, etc) there was still plenty of gamey stuff on the scene.
My session discussed the social impact of games more generally, covered some [...]]]></description>
			<content:encoded><![CDATA[<p>I did a high-level overview of serious games during the <a href="http://www.modsimworldcanada.com/">MODSIM World Canada</a> conference taking place in Montreal this week. Far from a pure video game context (with tracks on aeronautics, defense, biotech, etc) there was still plenty of gamey stuff on the scene.</p>
<p>My session discussed the social impact of games more generally, covered some of the misconceptions about games, discussed the audience and challenge, along with give a good dozen+ example of cool games with positive impact.</p>
<p align="center"><img src="http://www.realitypanic.com/images/modsim09/modsim09_01.jpg" /><br />
Quick snap of the expo floor with modsim heavyweights like CAE and Lockheed Martin.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.realitypanic.com/images/modsim09/modsim09_02.jpg" /><br />
Brian Bauer (Étape Partners) gives a case study the launch of virtual world technology in a corporate environment.</p>
<p>Sadly, I was too busy to stick around and missed all the <a href="http://www.modsimworldcanada.com/en/Tracks/index.html">other cool content</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Nordic Game&#8217;s Northern Spirit</title>
		<link>http://www.realitypanic.com/archives/396</link>
		<comments>http://www.realitypanic.com/archives/396#comments</comments>
		<pubDate>Tue, 26 May 2009 16:35:42 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/396</guid>
		<description><![CDATA[I had the pleasure of participating in the 2009 edition of the Nordic Game Conference. While I didn&#8217;t have the unique experience of staying at Sten&#8217;s beach house like last time, it was great to return to Sweden and enjoy this regional event (with big world feel).
I wrote up a more formal summary of the [...]]]></description>
			<content:encoded><![CDATA[<p>I had the pleasure of <a href="http://perimeterpartners.com/?p=175">participating</a> in the 2009 edition of the <a href="http://nordicgame.com/">Nordic Game Conference</a>. While I didn&#8217;t have the unique experience of staying at Sten&#8217;s <a href="http://www.realitypanic.com/archives/306">beach house like last time</a>, it was great to return to Sweden and enjoy this regional event (with big world feel).</p>
<p>I wrote up a more <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23740">formal summary of the event for Gamasutra</a>. So, check there for my thoughts on the sessions, vibe, etc.</p>
<p>What I didn&#8217;t mention in the Gama report was that I visited the IT University of Copenhagen on my way through town (ie, easiest way to get to Malmo, Sweden is to fly into Copenhagen, Denmark and take the train across the water). Was great to pop into the ITU and check out their game lab, lecture to the students, etc.</p>
<p>Also, I did have a free afternoon before heading home after the conference. So, since I toured Malmo last time, I went back across to Copenhagen and did some speed-touristing (aka walk as fast as you can and see as much as possible in 2 hours!)&#8230;</p>
<p>Here are some random photos of the entire week:</p>
<p align="center"><img src="/images/nordic09/nordic09_01.JPG" /><br />
Main entrance to the IT University of Copenhagen.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_02.JPG" /><br />
Inside the ITU. Very modern, funky. Also the site for the annual <a href="http://www.nordicgamejam.org/">Nordic Game Jam</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_03.JPG" /><br />
Cool wall art was all over the ITU game lab.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_04.JPG" /><br />
Miguel Sicart and Anders Drachen solving complex problems at the ITU.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_05.JPG" /><br />
Hip student dorms across the street from the ITU.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_06.JPG" /><br />
Nice Euro-style view outside my hotel window in Malmo.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_07.JPG" /><br />
Passed what seemed to be a massive submarine building facility on my way to the convention center. Nice juxtaposition of old industry versus creative economy. [<em>Update: This is actually a wind farm assembly plant.</em>]</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_08.JPG" /><br />
Ah, OK, now I knew I was heading in the right direction&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_09.JPG" /><br />
The Malmo convention center, with the awesome <a href="http://en.wikipedia.org/wiki/Turning_Torso">Turning Torso</a> looming in the background.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_10.JPG" /><br />
Tom Felices (Nordic Game Program) opens the conference.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_11.JPG" /><br />
Malte Berhmann, Fred Hassan (Bedlam Games) and Guillaume de Fondaumiere (Quantic Dream) give an European Game Developers Federation update.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_12.JPG" /><br />
Per Juhlen (GRIN) covers the production goals of <em>Bionic Commando: Rearmed</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_13.JPG" /><br />
Unity keynote: Nicholas Francis, David Helgason and dude with red shoes.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_14.JPG" /><br />
Tom Felices getting in line for food during the awards dinner.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_15.JPG" /><br />
Lars Gustavsson (EA DICE) accepts the award for Best Nordic Game for <em>Mirror&#8217;s Edge</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_16.JPG" /><br />
Johan Kristiansson (Starbreeze) and Emma Mellander (Nordic Game Program) at the big party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_17.JPG" /><br />
Funky lit bridge while walking back from the party&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_18.JPG" /><br />
Kyle Gabler (2D Boy) and Petri Purho (Kloonigames) field questions from eager students.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_19.JPG" /><br />
Closing panel moderated by Tobias Sjogren (DDM): Per Rosendal (Guppyworks), Jonas Antonsson (Gogogic), David Helgason (Unity), Karin Ryding (Ozma Speldesign), Jonas Eneroth (IO Interactive).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_20.JPG" /><br />
Train over to Copenhagen&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_21.jpg" /><br />
Large wind-energy farm along the way&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_22.JPG" /><br />
One of the new metro stops. I missed it, and had to walk a few kilometers from the (wrong) train stop to here.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_23.JPG" /><br />
Theater house.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_24.JPG" /><br />
Garden at Kongens Nytorv, and fancy hotel in the background.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_25.JPG" /><br />
Picturesque New Haven area.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_26.JPG" /><br />
Think it&#8217;s the architecture institute&#8230; Interesting blue hex structure towards the left&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_27.JPG" /><br />
Stock exchange.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_28.JPG" /><br />
All the streets had bike lanes in addition to pedestrian sidewalks. And, uh, lanes for cars of course.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_29.JPG" /><br />
Really old, textured warehouse style building. Hmm, interesting tower in the distance.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_30.JPG" /><br />
Church tower. Only found out later that you can actually climb the spiral stairs to the top!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_31.JPG" /><br />
Another old, textured building.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_32.JPG" /><br />
Parliament building.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_33.JPG" /><br />
Fortress of some kind.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_34.JPG" /><br />
Trees were in spring blossom.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_35.JPG" /><br />
Entrance to <a href="http://en.wikipedia.org/wiki/Tivoli_Gardens">Tivoli Gardens</a>, the second oldest amusement park in the world. Playful statue of the creator was not left alone for a moment, so I just snapped the shot with a random tourist in it ;)</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_36.JPG" /><br />
I didn&#8217;t have a map, so I discovered that hotdog stands had maps on their side. So, I basically had to navigate from stand to stand&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_37.JPG" /><br />
City hall and square.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_38.JPG" /><br />
A remnant of the old city wall/mote structure.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_39.JPG" /><br />
Orstedsparken park tucked away in the middle of the city.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_40.JPG" /><br />
More park action.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_41.JPG" /><br />
At dinner with IGDA-Denmark leaders Jacob Buck and Gorm Lai.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nordic09/nordic09_42.JPG" /><br />
Night shot of the Tivoli entrance.</p>
]]></content:encoded>
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		<item>
		<title>DigiPen Gradution. Or, How to Inspire Grandma</title>
		<link>http://www.realitypanic.com/archives/395</link>
		<comments>http://www.realitypanic.com/archives/395#comments</comments>
		<pubDate>Wed, 06 May 2009 16:06:43 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/395</guid>
		<description><![CDATA[Over the past weekend, I attended DigiPen&#8217;s graduation ceremony as a guest speaker. It was an honor to be invited to provide the commencement speech, though somewhat outside my usual lecturing comfort zone. The auditorium had about 1000 moms, dads, grandparents and other family/friends in to support the ~140 grads. And, admittedly, it was a [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past weekend, I attended <a href="https://www.digipen.edu/current-students/student-affairs/events-and-programs/graduation/details/">DigiPen&#8217;s graduation ceremony</a> as a guest speaker. It was an honor to be invited to provide the commencement speech, though somewhat outside my usual lecturing comfort zone. The auditorium had about 1000 moms, dads, grandparents and other family/friends in to support the ~140 grads. And, admittedly, it was a challenge to say something that could both resonate with the grads, and the parents who supported (or not?) their journey into a game development career.</p>
<p>Here are some quick snaps from the ceremony:</p>
<p align="center"><img src="/images/digi09_01.jpg" /><br />
The grads lined up, waiting to enter the auditorium.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/digi09_02.jpg" /><br />
Art grad Jenna Smith addresses her peers.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/digi09_03.jpg" /><br />
The 1000+ family and friends cheering on.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/digi09_04.jpg" /><br />
Members of the <a href="https://www.digipen.edu/news/tag-wins-best-student-game-award-at-igf/">IGF winning</a> <em>Tag: The Power of Paint</em>! team.</p>
<p align="center">&nbsp;</p>
<p align="left"> And, here is the text from my speech. It didn&#8217;t come out <em>exactly </em>like this since I don&#8217;t use/read the actual text itself&#8230; But, close enough.</p>
<p align="left">&nbsp;</p>
<blockquote>
<p align="left">Well, congratulations! After working so hard to pass the challenges of getting a degree, now is your chance to FAIL in the real world!</p>
<p align="left">While the idea of failing may be scary to most of you, it is in fact extremely liberating. If you are failing, it means you are taking risks. If you’re failing, you are experimenting and innovating. If you’re failing, it means you are pushing the boundaries of what is possible. If you are not failing, it means you aren’t trying hard enough. If you’re not failing, it means you aren’t really learning anymore.</p>
<p align="left">Games are constantly in a state of change, and today there are more opportunities to explore than ever. Now is when you need to take risks, to experiment and to fail. Don’t wait until you are 10 years into your career. The status quo will have gained too much momentum on you, and failing will be much more scary and costly in the future – way more so than today.</p>
<p align="left">The game industry does not need an army of followers to slot in to the usual way of doing things. We need talented, courageous people to lead the industry forward. To take risks and to try new things – and to not be afraid to fail along way.</p>
<p align="left">So, let me ask you who is passionate about games? Right, of course everyone is. Well, guess what? Passion is pretty meaningless. Everyone has that same passion. You cannot count on your love for games alone to get you very far in the game industry. OK, so, how about ideas? Who has a great idea for a game, for innovative new gameplay, or awesome tech? Right, of course, we are all bubbling with ideas. Well, this too is pretty meaningless. There is no shortage of ideas. In fact, there’s always way more ideas than the industry can possibly ever deal with.</p>
<p align="left">What matters? Execution! It is the ability – and talent – to take action on those ideas and passion. So ya, getting an education at Digipen certainly helps in that regard, but ultimately the paper is worthless if you don’t take action. You must never develop a sense of entitlement on account of your education. It is toxic. And, you need to be mindful that the majority of people working in the industry today do not have a formal game education. They are sceptical. They are probably a little scared too. But, luckily, more so that any industry, game development is a meritocracy.  If you have the talent and skills to take action on your passion and ideas, there will always be a future for you in games.</p>
<p align="left">And, by talent and skills, I don’t just mean coding or animation chops. A lot of what’s needed to be successful in games comes down to soft skills. It may in fact be the most surprising thing when you hit your first game industry job. Teamwork, communication skills, flexibility, prioritization, giving/taking criticism, continuous learning, focus, etc, etc. Leadership! You need to give these skills – and the people you work with - as much attention as your technical abilities moving forward.</p>
<p align="left">I wasn’t always so attentive. I was a bit of a steamroller, and got fired from all my jobs prior to the IGDA. Too much pride. Too stubborn. Too much conflict with the boss, etc. It was only through my IGDA experience that I learnt the true value of soft skills – managing hundreds of people working and contributing on a voluntary basis will give that to you. You also learn about ideals and values and doing things for the good of the order. If I wasn’t scared of losing my job (i.e., to take risks, to fail) at least once a year, I knew I wasn’t trying hard enough. As it turned out, it happened way more often than that!</p>
<p align="left">And, don’t be afraid to take the heat. It is part of failing. As recently as last month, I was on stage at GDC, during the IGDA’s annual meeting, in front of the board of directors and several hundred angry members asking why the org’s new technical/web infrastructure was over a year late. Without hesitation, I admitted to being at fault, for screwing things up, and took the blame. (I’m not kidding; it’s up on YouTube ;) That said, I also gave insight into why things were delayed and the plans to get things done right. But, anyway.</p>
<p align="left">This speaks to the need for maturity. Yes, you need the passion and great ideas. You need to the technical talent. You need the soft skills. But, you also need to be taking this seriously. This is your career that you are embarking on, and you need to think deliberately and intentionally about your career path. And, I don’t just mean landing your first job…</p>
<p align="left">Now is when the real learning starts! As you progress, be sure to keep your mind open. Be a sponge. Welcome diverse ideas and opinions. Don’t get stuck into status quo thinking. You need to get out there in the community to share your ideas and experiences, and to expose yourself to those of others. Despite its vibrancy, xenophobia is rampant in the game industry. Your goal should be to keep informed and be critical; not become jaded and cynical.</p>
<p align="left">An important aspect of this all is taking the <em>time </em>to be professional. Consider this an official warning to not get stuck in the crunch trap. Working countless hours of overtime is not going to help your career – you’ll mostly produce crap work and burn out. You won’t have time to learn and grow. You won’t have time to get involved in the community, and share. You won’t have time to engage in other cultural activities that will inspire your work. You won’t have a life, period. Having good quality of life doesn’t mean you are being lazy. In fact, it is the exact opposite! It means you are making the effort and being deliberate about building a long-term career in games.</p>
<p align="left">And, ultimately, that’s what we need. People who are committed to themselves and to games as an art form. People who understand the power of games to change and shape society. People who innately get that they are not just writing code, but that they are creators of culture. You are all artists – and I mean that broadly – artists that have the power to deeply affect the lives of millions worldwide.</p>
<p align="left">If this was easy stuff, everyone would be a game developer. You should not take your responsibility as a creator of culture and designer of meaning lightly. And, as such, it is your duty to take the risks, to push the boundaries, to challenge the status quo. If you are not failing – and learning – along the way, then you’re just not trying hard enough.</p>
<p align="left">Good luck and have fun!</p>
</blockquote>
<p align="left">&nbsp;</p>
<p align="left">And, indeed, while the initial mention of &#8220;fail&#8221; got a few chuckles and gasps, I did get several grandmas and moms and dads tell me, &#8220;Nice speech.&#8221; One dad even asked, So how soon should we expect our boy to fail? To which I replied that the key is to fail fast, fail early and fail often ;)</p>
<p align="left">&nbsp;</p>
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		<title>Oh, the Horror&#8230;</title>
		<link>http://www.realitypanic.com/archives/394</link>
		<comments>http://www.realitypanic.com/archives/394#comments</comments>
		<pubDate>Mon, 27 Apr 2009 03:08:25 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/394</guid>
		<description><![CDATA[The Ludicine research team from the University of Montreal hosted an academic conference on horror games, titled appropriately &#8220;Thinking After Dark: Welcome to the World of Horror Video Games&#8221;.
I was able to pop in briefly to catch a few of the paper presentations. But, sadly, missed all the keynotes. Though, I did steal away keynote [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.ludicine.ca/">Ludicine</a> research team from the University of Montreal hosted an academic conference on horror games, titled appropriately <a href="http://conference2009.ludicine.ca/">&#8220;Thinking After Dark: Welcome to the World of Horror Video Games&#8221;</a>.</p>
<p>I was able to pop in briefly to catch a few of the paper presentations. But, sadly, missed all the keynotes. Though, I did steal away keynote speaker (and Kaos|THQ designer) Richard Rouse for some crazy tofu lunch action!</p>
<p align="center"><img src="/images/horror09_01.jpg" /><br />
Adrian Forest (Queensland University of Technology) explores the use of space relative to fear in the <em>&#8216;Shock</em> series of games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/horror09_02.jpg" /><br />
Matthew Weiss (Singapore-MIT GAMBIT Game Lab) dissects the rules of the horror genre and adaption to games.</p>
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		<title>Getting Ramped Up&#8230;</title>
		<link>http://www.realitypanic.com/archives/393</link>
		<comments>http://www.realitypanic.com/archives/393#comments</comments>
		<pubDate>Mon, 13 Apr 2009 15:10:47 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/393</guid>
		<description><![CDATA[And so, I&#8217;m into my second full week out of IGDA. The most noticeable difference is that my email traffic is massively down. It&#8217;s like I actually have time to go to the bathroom without the fear that 100 new emails will stuff my inbox!
In reality, there&#8217;s not been much change from a purely mechnical [...]]]></description>
			<content:encoded><![CDATA[<p>And so, I&#8217;m into my second full week <a href="http://www.realitypanic.com/archives/388">out</a> of IGDA. The most noticeable difference is that my email traffic is massively down. It&#8217;s like I actually have time to go to the bathroom without the fear that 100 new emails will stuff my inbox!</p>
<p>In reality, there&#8217;s not been much change from a purely mechnical point of view. During my ~9 year tenure with IGDA, I always worked from my home office, without much in the way of traditional office support structures, etc. So, being freelance and working from home isn&#8217;t much different in that regard.</p>
<p>Though, was fun setting up <a href="http://perimeterpartners.com/">my own web site</a> (using WordPress), rebuilding/coordinating my new email accounts (centralizing on Gmail), finding a new calendering system (Google Calendar), rebuilding my time tracking tool, etc, etc. Still need to find a good contact/prospecting management and tracking tool.</p>
<p>Interestingly, I&#8217;ve made a conscious decision to be as web/cloud driven as possible. Meaning, I pretty much work out of a browser window all day (ie, meaning, I&#8217;m fully mobile).</p>
<p>Anyway, happy to take any recommedations or pointers to good tools, apps, books, web sites, etc, for freelance consultants :)</p>
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		<title>An Apology</title>
		<link>http://www.realitypanic.com/archives/392</link>
		<comments>http://www.realitypanic.com/archives/392#comments</comments>
		<pubDate>Wed, 01 Apr 2009 13:57:03 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/392</guid>
		<description><![CDATA[Every year for GDC, I have the pleasure of working with Eric Zimmerman on planning the rant session (which was totally awesome, BTW). This year, instead of a co-moderating role Eric suggested I do a mini rant regarding my departure from IGDA. A chance to blow off some steam in a fiery farewell.
Not feeling particularly [...]]]></description>
			<content:encoded><![CDATA[<p>Every year for GDC, I have the pleasure of working with Eric Zimmerman on planning the <a href="https://www.cmpevents.com/GD09/a.asp?option=C&amp;V=11&amp;SessID=9310">rant session</a> (which was totally awesome, BTW). This year, instead of a co-moderating role Eric suggested I do a mini rant regarding <a href="http://www.realitypanic.com/archives/388">my departure from IGDA</a>. A chance to blow off some steam in a fiery farewell.</p>
<p>Not feeling particularly vengeful, I twisted the rant more into an apology to the development community. Here&#8217;s roughly what I said (though, do recall that the context of the rant is especially performative and is intended to be in your face (you should hear <a href="http://www.joystiq.com/2009/03/27/gdc09-highlights-from-the-game-critics-rant/">what others had to say</a>)):</p>
<blockquote><p>Serving the IGDA for the past 9 years has been extremely rewarding and challenging. I helped to get a lot done, but somehow feel that I failed the community.</p>
<p>Sorry for being too focused on the nuts and bolts, with my head down in execution. I just didn&#8217;t spend enough time on the big picture vision stuff. It&#8217;s scary, and easy to avoid when you&#8217;re just &#8220;busy&#8221; doing stuff.</p>
<p>Sorry for not having the leadership skills to beat the barriers of <a href="http://en.wikipedia.org/wiki/Participation_inequality">participation inequality</a>. Less than 1% of the IGDA membership are truly active in driving the org forward. Sorry for not doing a better job building up a strong pipeline of community leaders and volunteers. Sorry for not overcoming your general apathy and laziness.</p>
<p>Sorry for not doing a better job of roping in all the snipers from the sidelines. Turns out you are all pretty damn good at bitching and complaining and being critical. But then you don&#8217;t actually do anything about it and you don&#8217;t get involved. Sorry for not bringing critics under the tent and getting them to work at improving things.</p>
<p>Sorry for not getting you to be more serious about the profession of game development. You are no longer a bunch of hacks. This is a real art and science. We need to be way more deliberate and control the path the profession takes as it evolves into the future.</p>
<p>Most of all, sorry for not doing more to help you realize your power! Both, collectively as a profession to tackle industry issues, and as creators of culture. You are all having a massive impact on society. You are transforming the world day-by-day without even realizing it.</p>
<p>Oh well, f* you, it&#8217;s not my job anymore!</p></blockquote>
<p>Sorry.</p>
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		<title>GDC09 Quick Recap</title>
		<link>http://www.realitypanic.com/archives/391</link>
		<comments>http://www.realitypanic.com/archives/391#comments</comments>
		<pubDate>Wed, 01 Apr 2009 02:18:49 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/391</guid>
		<description><![CDATA[Another GDC marathon under my belt (I think this was my 13th)&#8230; Seems like I barely survive each time!
While attendance did seem a bit down from last year&#8217;s record numbers, there was still probably 15,000 more people than I could handle anyway. And, in fact, the somewhat less crowded halls and line-ups were a welcome [...]]]></description>
			<content:encoded><![CDATA[<p>Another GDC marathon under my belt (I think this was my 13th)&#8230; Seems like I barely survive each time!</p>
<p>While attendance did seem a bit down from last year&#8217;s record numbers, there was still probably 15,000 more people than I could handle anyway. And, in fact, the somewhat less crowded halls and line-ups were a welcome change.</p>
<p>Sadly, I didn&#8217;t make it to many sessions this year. Was mostly stuck in meetings, and running various IGDA-related stuff. But, by most counts (ie, reading the news and blogs and tweets), folks had a good and valuable show. Also, the degree of indie kick-ass-ness was more palpable than ever before&#8230;</p>
<p>I&#8217;m now in post scramble mode, not to mention it is my last official day as the IGDA&#8217;s executive director. Busy, busy!</p>
<p>Here are some photos I snapped along the way:</p>
<p align="center"><img src="/images/gdc09/gdc09_01.jpg" /><br />
Despite the economy, lots of companies still willing the fill the GDC tote bag with piles of spam.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_02.jpg" /><br />
Gang of IGDA chapter and SIG leaders out for dinner.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_03.jpg" /><br />
IGDA board chair Bob Bates chats with IGDA-Japan head Kiyoshi Shin.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_04.jpg" /><br />
Darius Kazemi (Orbus Gameworks) shows off his mad hacker and music skills simultaneously.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_05.jpg" /><br />
The class of 2009: The IGDA&#8217;s GDC Student Scholars.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_06.jpg" /><br />
Scholars visit Daniel James, the pirate leader of nearby Three Rings Design.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_07.jpg" /><br />
IGDA founder Ernest Adams and Hal Barwood reconnect at the IGDA party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_08.jpg" /><br />
Throngs of members at the IGDA party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_09.jpg" /><br />
There be giants: Matt Toschlog (Reactor Zero) and Bill Dugan (Torpex Games).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_10.jpg" /><br />
The Scotsmen return: Paul Rylance and Malcolm Brown of Wyte Dragon.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_11.jpg" /><br />
Huh?</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_12.jpg" /><br />
The IGF section on the expo floor was always jam packed!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_13.jpg" /><br />
The IGDA&#8217;s VIP Luncheon.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_14.jpg" /><br />
IGDA chairman Bob Bates saying some nice words of thanks.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_15.jpg" /><br />
Eric Zimmerman and the Design Challenge panelists.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_16.jpg" /><br />
One of the prototype mini-games for Heather+Erin&#8217;s design.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_17.jpg" /><br />
The career fair was bustling.</p>
<p align="center"><img src="/images/gdc09/gdc09_18.jpg" /><br />
The Media Molecule crew pre Choice Award wins: Alex Evans, Siobhan Reddy, Mark Healy, Kareem Ettouney and Kenny Young.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_19.jpg" /><br />
Jason Rohrer nonchalantly collects his IGF award for innovation.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_20.jpg" /><br />
Hideo Kojima is honored with the Lifetime Achievement award.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_21.jpg" /><br />
After Party: Choice Awards host Tim Schafer (Double Fine Productions) with Leah Alexander (Gamasutra) and <font class="bigFont">David Hellman.</font></p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_22.jpg" /><br />
IndieCade advisors in action: Stephanie Barish, Tracy Fullerton (USC), Eric Zimmerman and Sam Roberts.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_23.jpg" /><br />
Tom Crago (Tantalus) welcomes folks to the Australia mixer.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_24.jpg" /><br />
Chris Hecker (EA), Clint Hocking (Ubisoft) and Eric Zimmerman in deep discussion&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_25.jpg" /><br />
&#8220;First Time&#8221; winners: Heather Kelley and Erin Robinson at the speakers&#8217; party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_26.jpg" /><br />
Eric leads the annual rant panel. Best one yet, IMHO.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_27.jpg" /><br />
At IGDA-Japan&#8217;s post GDC group dinner. I was honored to give the opening toast. Kanpai!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_28.jpg" /><br />
The after, after party hosted by Jane, Lulu, Caryl and Robin. Fun.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gdc09/gdc09_29.jpg" /><br />
Some <em>Rock Band</em> action. Note the dude with the guitar black shirt (pst, it&#8217;s Harmonix co-founder Alex Rigopolous).</p>
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		<title>Exploring Clusters</title>
		<link>http://www.realitypanic.com/archives/390</link>
		<comments>http://www.realitypanic.com/archives/390#comments</comments>
		<pubDate>Thu, 12 Mar 2009 04:40:24 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/390</guid>
		<description><![CDATA[My article on global game development clusters went up at The Escapist. It is an extension of some of the thoughts I expressed during a past keynote I did at the Ontario Game Summit.
Such a complex topic. I&#8217;m just barely scratching the surface&#8230; Watch this space.
]]></description>
			<content:encoded><![CDATA[<p>My article on <a href="http://www.escapistmagazine.com/articles/view/issues/issue_192/5829-Cluster-Fun">global game development clusters</a> went up at The Escapist. It is an extension of some of the thoughts I expressed during a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20853">past keynote</a> I did at the Ontario Game Summit.</p>
<p>Such a complex topic. I&#8217;m just barely scratching the surface&#8230; Watch this space.</p>
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