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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Wed, 25 Jan 2012 20:14:30 +0000</pubDate>
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			<item>
		<title>GameON:Finance 2012</title>
		<link>http://www.realitypanic.com/archives/486</link>
		<comments>http://www.realitypanic.com/archives/486#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:01:50 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/486</guid>
		<description><![CDATA[Every winter I look forward to popping over to Toronto for the annual GameON:Finance conference. While I&#8217;m somewhat biased since I&#8217;ve been on the advisory board since the first year, the purely business niche allows for a program that is laser focused and super valuable. It is quite amazing how productive you can be when [...]]]></description>
			<content:encoded><![CDATA[<p>Every winter I look forward to popping over to Toronto for the annual <a href="http://gameonfinance.com/">GameON:Finance conference</a>. While I&#8217;m somewhat biased since I&#8217;ve been on the advisory board since the first year, the purely business niche allows for a program that is laser focused and super valuable. It is quite amazing how productive you can be when the right 200 people are in the room, versus thousands wandering a big expo hall&#8230;</p>
<p>Village Gamer put up some great notes to <a href="http://www.villagegamer.net/2012/01/18/know-your-audience-serve-their-needs-not-your-wants-gameon-finance-day-one-recap/">recap day 1</a> and <a href="http://www.villagegamer.net/2012/01/23/relationship-management-gameon-finance-day-two-recap/">day 2</a> of the conference. Surprisingly, my mini lecture on <a href="http://en.wikipedia.org/wiki/Lean_Startup">Lean Startup concepts</a> came across as quite foreign to most folks in the room. In part makes me think the event should transition to a more &#8220;action&#8221; oriented approach, like we see with many of the startup festivals and bootcamp type events: direct mentoring, pitch practicing, sitting directly with investors, Idol style competition, etc.</p>
<p>I only took a few quick photos:</p>
<p align="center"><img src="/images/gof12/gof12_01.jpg" /><br />
Albert Lai (in viking headdress to promote his new studio Big Viking Games) discussed the amazing opportunities for game studios.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_02.jpg" /><br />
Alex Sakiz (Gamerizon) mines TV for lessons on mobile vs AAA business models.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_03.jpg" /><br />
Philippe Morin (Red Barrels) enjoys a pint with viking fan and conference producer Patricia McCutcheon.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_04.jpg" /><br />
Marc Jackson (Seahorn Capital), Nathan Vella (Capy Games) and event producer Jackie Brown up to no good during post dinner drinks&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_05.jpg" /><br />
Marc&#8217;s panel explored alternate forms of funding like accelerator programs, crowdfunding, digital marketing commitments, etc.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_06.jpg" /><br />
Post conference karaoke with the musical stylings of Ryan Henson Creighton (Untold Entertainment).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_07.jpg" /><br />
Trevor Fencott amused by Don Henderson&#8217;s questionable vibrato.</p>
]]></content:encoded>
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		<item>
		<title>2011 in Books</title>
		<link>http://www.realitypanic.com/archives/485</link>
		<comments>http://www.realitypanic.com/archives/485#comments</comments>
		<pubDate>Tue, 27 Dec 2011 15:56:52 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/485</guid>
		<description><![CDATA[Ugh, my reading this past year was way down. Despite all the long flights (hmm, I think I was mostly catching up on sleep), I was nowhere close to my preferred pace of two books per month, barely managing to get in one read per month.
Here&#8217;s what I did manage to read:

Adapt - Why Success [...]]]></description>
			<content:encoded><![CDATA[<p>Ugh, my reading this past year was way down. Despite all the long flights (hmm, I think I was mostly catching up on sleep), I was nowhere close to my preferred pace of two books per month, barely managing to get in one read per month.</p>
<p>Here&#8217;s what I did manage to read:</p>
<ul>
<li><a href="http://www.amazon.com/Adapt-Success-Always-Starts-Failure/dp/0374100969/">Adapt - Why Success Always Starts with Failure</a></li>
<li><a href="http://www.amazon.com/Evil-Plans-Having-World-Domination/dp/B005ZO5RAE/">Evil Plans - Having Fun on the Road to World Domination</a></li>
<li><a href="http://www.amazon.com/Mastering-VC-Game-Venture-Start-up/dp/B0044KMQ3G/">Mastering the VC Game - A Venture Capital Insider Reveals How to Get from Start-up to IPO on YOUR Terms</a></li>
<li><a href="http://www.amazon.com/Maverick-Success-Behind-Unusual-Workplace/dp/0446670553/">Maverick - The Success Story Behind the World&#8217;s Most Unusual Workplace</a></li>
<li><a href="http://www.amazon.com/Poke-Box-Seth-Godin/dp/1936719002/">Poke the Box - When was the last time you did something for the first time?</a></li>
<li><a href="http://www.amazon.com/Art-Start-Time-Tested-Battle-Hardened-Starting/dp/1591840562/">The Art of the Start - The Time-Tested, Battle-Hardened Guide for Anyone Starting Anything</a></li>
<li><a href="http://www.amazon.com/Democratic-Enterprise-Liberating-Flexibility-Commitment/dp/0273675281/">The Democratic Enterprise - Liberating Your Business with Freedom, Flexibility and Commitment</a></li>
<li><a href="http://www.amazon.com/Element-Finding-Passion-Changes-Everything/dp/0143116738/">The Element - How Finding Your Passion Changes Everything</a></li>
<li><a href="http://www.amazon.com/Great-Reset-Working-Post-Crash-Prosperity/dp/B004R96T14/">The Great Reset - How New Ways of Living and Working Drive Post-Crash Prosperity</a></li>
<li><a href="http://www.amazon.com/Lean-Startup-Entrepreneurs-Continuous-Innovation/dp/0307887898/">The Lean Startup - How Today&#8217;s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses</a></li>
<li><a href="http://www.amazon.com/Three-Laws-Performance-Rewriting-Organization/dp/111804312X/">The Three Laws of Performance - Rewriting the Future of Your Organization and Your Life</a></li>
<li><a href="http://www.amazon.com/Where-Good-Ideas-Come-Innovation/dp/1594485380/">Where Good Ideas Come From - The Natural History of Innovation</a></li>
</ul>
<p>Given <a href="http://www.realitypanic.com/archives/476">my efforts to start up an indie game incubator</a> and raise some venture capital, you can notice the startup/VC trend in the reading list. The classic <em>Art of the Start</em> is an especially good book to, uh, start with. And, <em>Lean Startup</em> is amazingly good, and not just about starting a company but really much more broadly about &#8220;validated learning&#8221; in an iterative process under conditions of uncertainty. Nice to see it is already <a href="http://gamasutra.com/blogs/ColinAnderson/20111212/9084/Do_Lean_Startup_Methods_Make_For_A_Better_Game_Development_Model.php">catching on in game dev circles</a>.</p>
<p><em>Maverick </em>was oddly inspiring: a much older book on a democratic workplace in Brazil, where factory workers decide on their own hours and pay. And, <em>Where Good Ideas Come From</em> was especially informative and fun to read. I&#8217;m just finishing up <em>Adapt</em>, which plays in nice to my usual &#8220;fail to succeed&#8221; lectures, but it is much more real-world (eg, Iraq war, banking crash, etc) than management process type stuff I was expecting.</p>
<p>Of the bunch, <em>Democratic Enterprise</em> was pretty meh. Some good info, but just too densely written and super boring. Conversely, was very happy with <em>Element </em>after being inspired by <a href="http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html">Ken Robinson&#8217;s beautiful (and funny!) TED Talk</a> on the need to nurture creativity. And, thanks to Susan Gold for <em>Poke the Box</em>, a fun little book that I now need to hand off to someone else&#8230;</p>
]]></content:encoded>
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		<item>
		<title>2011 in Cities</title>
		<link>http://www.realitypanic.com/archives/484</link>
		<comments>http://www.realitypanic.com/archives/484#comments</comments>
		<pubDate>Fri, 23 Dec 2011 15:52:05 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/484</guid>
		<description><![CDATA[OK, this year was just a ridiculous level of travel. More and more of my consulting work is abroad, and the conference speaking invites just keep coming (luckily, I will often overlap conference with client work with university lectures or IGDA chapter visits, etc). There were some really killer transits like the Finland+Sweden&#62;&#62;&#62;Vancouver trip! Or, [...]]]></description>
			<content:encoded><![CDATA[<p>OK, this year was just a ridiculous level of travel. More and more of my consulting work is abroad, and the conference speaking invites just keep coming (luckily, I will often overlap conference with client work with university lectures or IGDA chapter visits, etc). There were some really killer transits like the Finland+Sweden&gt;&gt;&gt;Vancouver trip! Or, the 24hr+ trips back from Korea and India. BTW, I don&#8217;t get jetlag much anymore - things have gotten pretty binary for me: I&#8217;m either on or off.</p>
<p>Anyway, here&#8217;s where I went and roughly what I did (with links to notes/photos when available) over the past year:</p>
<ul>
<li>Orlando, FL (client work)</li>
<li>Toronto, ON (<a href="http://www.realitypanic.com/archives/461">GameON: Finance</a>)</li>
<li>Toronto + Waterloo, ON (GRAND committee meeting + Waterloo U. lecture)</li>
<li>Burlington, VT (Champlain visit)</li>
<li>San Francisco, CA (<a href="http://www.realitypanic.com/archives/465">Game Developers Conference</a>)</li>
<li>Boston, MA (<a href="http://www.realitypanic.com/archives/466">Penny Arcade Expo East</a>)</li>
<li>Berlin, Germany (<a href="http://www.realitypanic.com/archives/467">Game Culture Circle talkshow and HTW U. lecture</a>)</li>
<li>Toronto, ON (Insight game business conference)</li>
<li>Rome, Italy (<a href="http://www.realitypanic.com/archives/469">ImMediaTe Cross Media Summit</a>)</li>
<li>Malta (<a href="http://www.realitypanic.com/archives/469">Gamezing award ceremony</a>)</li>
<li>Heidelberg, Germany (<a href="http://www.realitypanic.com/archives/469">Innovation Forum</a>)</li>
<li>Toronto, ON (entertainment law conference)</li>
<li>Ottawa, ON (client work)</li>
<li>Burlington, VT (Champlain senior show speech)</li>
<li>Helsinki + Tampere, Finland (<a href="http://www.realitypanic.com/archives/470">IGDA-Finland + Games &amp; Innovation Research Seminar</a>)</li>
<li>Malmo, Sweden (<a href="http://www.realitypanic.com/archives/470">Nordic Game Conference</a>)</li>
<li>Vancouver, BC (<a href="http://www.realitypanic.com/archives/470">GRAND Annual Conference</a>)</li>
<li>Buenos Aires, Argentina (<a href="http://www.realitypanic.com/archives/471">MICA</a>)</li>
<li>Paris + Lyon, France (<a href="http://www.realitypanic.com/archives/472">Futur en Seine</a>)</li>
<li>Barcelona, Spain (<a href="http://www.realitypanic.com/archives/472">GameLab</a>)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/474">International Startup Festival</a>)</li>
<li>Quebec City, QC (super mini vacation)</li>
<li>Mallorca, Spain (<a href="http://www.realitypanic.com/archives/477">European Game Executives Summit</a>)</li>
<li>Bogota, Colombia (<a href="http://www.realitypanic.com/archives/478">AniGames Expo</a>)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/479">Story+Games Symposium</a>)</li>
<li>San Francisco, CA (<a href="http://www.realitypanic.com/archives/480">Swissnex game design exhibition launch</a>)</li>
<li>Toronto, ON (client work with Colombia)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/481">Montreal International Game Summit</a>)</li>
<li>Seoul + Busan, South Korea (<a href="http://www.realitypanic.com/archives/482">G-Star</a>)</li>
<li>Mumbai + Pune, India (<a href="http://www.realitypanic.com/archives/483">Supinfomania</a>)</li>
<li>Toronto, ON (client work)</li>
</ul>
<p>One of the biggest challenges with international travel is language. With a trip to Korea every few years, for example, there is not a lot of pressure/guilt for not picking up the language. But, with fives outings this year that were Spanish, I was feeling inadequate. Though, my French skills do help decipher the general gist of conversations and pick through a dinner menu ;)</p>
<ul></ul>
]]></content:encoded>
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		</item>
		<item>
		<title>The Many Paradoxes of India</title>
		<link>http://www.realitypanic.com/archives/483</link>
		<comments>http://www.realitypanic.com/archives/483#comments</comments>
		<pubDate>Fri, 09 Dec 2011 20:16:57 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/483</guid>
		<description><![CDATA[Wow, India is kinda bonkers. On the one hand, there is complete chaos and disarray (insane traffic being just one example) and at the same time, there is this zen-like harmony. It&#8217;s an assault on your sense and opens your mind&#8230;
I was mainly in Pune (a neighboring city of Mumbai) for the Supinfomania festival hosted [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, India is kinda bonkers. On the one hand, there is complete chaos and disarray (insane traffic being just one example) and at the same time, there is this zen-like harmony. It&#8217;s an assault on your sense and opens your mind&#8230;</p>
<p>I was mainly in Pune (a neighboring city of Mumbai) for the <a href="http://www.dsksic.com/supinfomania2011/index.html">Supinfomania festival</a> hosted by the DSK Supinfocom Game school. I spoke during the conference on failure and experimentation as the needed approach to success, and then ran a full-day workshop for students on innovation processes. Then I spent a day chilling in Mumbai itself.</p>
<p>My head is still spinning trying to make sense of it all. From the slums nestled between 5-star hotels, utterly insane traffic that takes you 2 hours to travel 15km, to the embryonic state of the game industry in the country with the President of India coming in to inaugurate a games and animation school! Also, everything was constantly evolving, especially the schedule&#8230; It was dizzying. And, OMG, so much food!</p>
<p>One of the key insights was a struggle away from British-rule induced style of education, that largely beat out any form of actual inquiry, curiosity or learning how to learn. How can you innovate and evolve in a context where people are trained to do as they are told and not to ask questions?</p>
<p>OK, I need to go catch up on sleep&#8230; Meanwhile, here are some photos from the trip:</p>
<p align="center"><img src="/images/india11/india11_01.jpg" /><br />
Snazzy crystal shard chandelier in the lobby of the Hyatt in Pune.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_02.jpg" /><br />
The DSK Supinfocom campus.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_03.jpg" /><br />
Cool junkyard scavenged sculptures.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_04.jpg" /><br />
DSK Supinfocom also has a school of industrial design.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_05.jpg" /><br />
Sculpture as part of the animation program.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_06.jpg" /><br />
One of the student team&#8217;s &#8220;fish tank&#8221; offices for their final year game project.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_07.jpg" /><br />
Enjoying local traffic in Pune.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_08.jpg" /><br />
Local mogul DS Kulkarni (founder of the Supinfocom school in India) elaborates on his vision alongside delegates from France.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_09.jpg" /><br />
One of the many cultural performances during the lunch breaks.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_10.jpg" /><br />
Raphael Colantonio and Marco Capraro describe the founding and many near-successes of Arkane Studios.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_11.jpg" /><br />
Back lawn of Kulkarni&#8217;s hill-side mansion set for dinner reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_12.jpg" /><br />
The really nice pool.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_13.jpg" /><br />
Oh, and matching waterfall to go with the breakfast nook.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_14.jpg" /><br />
Waterfall from other angle, and side of house.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_15.jpg" /><br />
Head of the game school, Alexis Madinier sets the stage for what&#8217;s to come.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_16.jpg" /><br />
Students plugging away at the &#8220;<a href="http://marshmallowchallenge.com/">marshmallow challenge</a>&#8221; during my workshop.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_17.jpg" /><br />
Spaghetti tower going up.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_18.jpg" /><br />
The professors ended up building the tallest structure.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_19.jpg" /><br />
Packed in the back of the jeep, heading to lunch.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_20.jpg" /><br />
Cool sandstone sculpture in lobby of Marriott in Mumbai.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_21.jpg" /><br />
Famous <a href="http://en.wikipedia.org/wiki/Prithvi_Theatre">Prithvi Theatre</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_22.jpg" /><br />
Walking the relatively calm street side stalls.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_23.jpg" /><br />
An over-the-wall shot of <a href="http://en.wikipedia.org/wiki/Amitabh_Bachchan">Amitabh Bachchan</a>&#8217;s bungalo (he&#8217;s a super famous Bollywood actor.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_24.jpg" /><br />
Insightful billboard.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_25.jpg" /><br />
Another good billboard.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_26.jpg" /><br />
Hare Krishna temple.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_27.jpg" /><br />
Cool statue at the Hare Krishna temple.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_28.jpg" /><br />
Another temple&#8230; BTW, that&#8217;s an <a href="http://en.wikipedia.org/wiki/Swastika#Historical_use_in_the_East">ancient Indian symbol</a>, mainly representing good fortune&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_29.jpg" /><br />
Night time beach shot looking out to the Arabian Sea from the hip Aurus lounge/restaurant.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>G*AAA</title>
		<link>http://www.realitypanic.com/archives/482</link>
		<comments>http://www.realitypanic.com/archives/482#comments</comments>
		<pubDate>Mon, 14 Nov 2011 14:45:44 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/482</guid>
		<description><![CDATA[This was my second time visiting Korea for their mega G* game expo, the first time being back in 2005. Six years feels like a century in the fast-paced game industry, but already Korea was way ahead of the curve in terms of online business models. The same is true to this day, but some [...]]]></description>
			<content:encoded><![CDATA[<p>This was my second time visiting Korea for their mega <a href="http://www.gstar.or.kr/">G* game expo</a>, <a href="http://www.realitypanic.com/archives/191">the first time</a> being back in 2005. Six years feels like a century in the fast-paced game industry, but already Korea was way ahead of the curve in terms of online business models. The same is true to this day, but some of the major players are falling into the same AAA console trap most Western companies are struggling to get out of.</p>
<p>The highly competitive arms race for client-based free-to-play MMOs is so fierce that rather than leveraging minimum viable product metric driven “lean” models, they are regressing to large (150+ dev staff) and extended (3+ years) developments. Less, but bigger, franchise oriented projects. Sound familiar? Korea’s got the biz side of things nailed. If they don’t evolve to maintain lean production approaches, they are going to be in big trouble within a couple of years.</p>
<p>Another major trend is global expansion. Historically, Korean studios have leveraged partners with regional publishing/distribution capacity. Now, many of the majors are in the process of setting up their own publishing network outside of Asia to maintain tighter control and keep all the profits.</p>
<p>Oh, and G* was way bigger this year than the already big event six years ago. And, mega international, with companies across ~50 different countries participating. I was actually there on behalf of the Canadian Embassy, working to increase game business relations between Korea and Canada… Interesting factoid: There is a huge amount of business being done between Germany and Korea due to the German focus on PC gaming.</p>
<p>Here are a few photos from the trip:</p>
<p align="center"><img src="/images/gstar11/gstar11_01.jpg" /><br />
View from hotel in Seoul (stayed one day for meetings before heading over to Busan).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_02.jpg" /><br />
View from hotel in Busan: the night lights of the Soemyeon area.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_03.jpg" /><br />
The mayor of Busan, gives a welcome speech at the opening reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_04.jpg" /><br />
Throngs of gamers crowd BEXCO to get in on some G* action.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_05.jpg" /><br />
On the expo floor, everywhere was jammed up, especially when booth babes were performing!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_06.jpg" /><br />
One of the Korean treasures, the next iteration of <em>Lineage </em>coming soon…</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_07.jpg" /><br />
As always, awesome concept art from <em>Guild Wars 2</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_08.jpg" /><br />
Booths were quite elaborate, this traditional wooden building from big publisher/developer Mgame.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_09.jpg" /><br />
As expected, Blizzard had a large presence.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_10.jpg" /><br />
Other non-Koreans were on display as well, like Red 5’s <em>Firefall</em>, and <em>World of Tanks</em> around the corner.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_11.jpg" /><br />
Nice to see featured indies/start-ups getting some love in the Rising Stars section right at the center of the expo floor.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_12.jpg" /><br />
Board/card gaming area.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_13.jpg" /><br />
Suzanna Samstag presenting at the co-located serious games conference.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_14.jpg" /><br />
James Hursthouse presents his Vancouver-based studio, Roadhouse Interactive, during the Canadian Game Seminar.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_15.jpg" /><br />
Epic’s Jay Wilbur with hearty cheers during their networking event.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_16.jpg" /><br />
Beach/bridge/skyline view heading towards the main G* party night.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_17.jpg" /><br />
This Tron-like laser lightshow dude performed at several of the parties.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_18.jpg" /><br />
Typical on-the-ground view of Busan at night.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_19.jpg" /><br />
Late night snack: silk worms (left) and snails (right). Yum!</p>
]]></content:encoded>
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		<title>Game Culture in Montreal</title>
		<link>http://www.realitypanic.com/archives/481</link>
		<comments>http://www.realitypanic.com/archives/481#comments</comments>
		<pubDate>Sun, 06 Nov 2011 14:46:01 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/481</guid>
		<description><![CDATA[I&#8217;m biased of course, but what another awesome Montreal International Game Summit! You know something is working right when speakers say they feel a little extra pressure to be awesome because of all the other awesome talks and smart people they are encountering during the event.
The two keynotes to start each day were especially great, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m biased of course, but what another awesome <a href="http://sijm.ca/2011/">Montreal International Game Summit</a>! You know something is working right when speakers say they feel a little extra pressure to be awesome because of all the other awesome talks and smart people they are encountering during the event.</p>
<p>The two keynotes to start each day were especially great, and amazingly contrasting. <a href="http://www.gamasutra.com/view/news/38301/MIGS_2011_Naughty_Dogs_Lemarchand_Calls_For_Less_Snark_Reflects_On_Uncharted.php">One by Richard Lemarchand</a> coming from the AAA world of Uncharted and the <a href="http://www.gamasutra.com/view/news/38330/MIGS_2011_Redefining_Challenge_In_Games_Can_Push_Artistic_Boundaries_Says_Rohrer.php">other by the fiercely indie Jason Rohrer</a>. Both of those talks, and many of the sessions during the conference touched on culture, both on the impact of workplace culture in what we create, but also how what we do is culture and how that impacts others.</p>
<p>Social activities were fun as usual, with an especially swank VIP reception at the W Hotel. And the inaugural <a href="http://www.gamasutra.com/view/news/38359/Sword__Sworcery_EP_Wins_Big_At_Canadian_Game_Development_Talent_Awards.php">Canadian Game Development Talent Awards</a> ran pretty smoothly.</p>
<p>Here are some quick photos:</p>
<p align="center"><img src="/images/migs11/migs11_01.jpg" /><br />
Philippe Morin (Red Barrels) and Menveer Heir (BioWare) join Richard Lemarchand (Naughty Dog) for dynamic exploration of the <em>Uncharted </em>world.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_02.jpg" /><br />
Part of the <a href="http://www.gamasutra.com/view/news/38309/MIGS_2011_Devs_Get_Blunt_On_Best_Worst_Parts_Of_Games_Industry.php">&#8220;brain dump&#8221;</a>, Patrice Desilets (THQ) covers the best and worst of taking a year off.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_03.jpg" /><br />
Manveer Heir (BioWare) on the design of ethical systems.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_04.jpg" /><br />
Dorian Kiekan discusses studio culture at BioWare, starting with &#8220;the doctors&#8221;&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_05.jpg" /><br />
Manveer Heir (BioWare), Richard Rouse (Ubisoft) and Patric Redding (Ubisoft) lounging at the W during the VIP reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_06.jpg" /><br />
How about starting your day with this challenge?!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_07.jpg" /><br />
Jason Rohrer wants us to push artistic boundaries by redefining challenge in games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_08.jpg" /><br />
The ever charming Alain Tascan (Sava Transmedia) delivers the biz keynote with thoughts on <a href="http://www.montrealgazette.com/business/City+needs+more+gaming+studios+specialist/5642395/story.html">being indie in Montreal</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_09.jpg" /><br />
Raph van Lierop (HELM Studio) sporting an impressive beard and discussing the death (and rebirth) of AAA.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_10.jpg" /><br />
David Anfossi (Eidos) delivers a thorough <a href="http://www.gamasutra.com/view/news/38342/MIGS_2011_Eidos_Montreals_Insane_Task_Of_Reviving_Deus_Ex.php">postmorten on the rebirth of <em>Deus Ex</em></a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_11.jpg" /><br />
Ubisoft CEO Yves Guillemot talks about their future plans.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_12.jpg" /><br />
The <em>Deus Ex: Human Revolution</em> team heading into the Talent Awards ceremony.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_13.jpg" /><br />
Aaron Bouthillier (Klei) wins for Animator of the Year.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/migs11/migs11_14.jpg" /><br />
Remi Racine (Behaviour Interactive) gets inducted to the Hall of Fame.</p>
]]></content:encoded>
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		<title>Swissing SF</title>
		<link>http://www.realitypanic.com/archives/480</link>
		<comments>http://www.realitypanic.com/archives/480#comments</comments>
		<pubDate>Thu, 13 Oct 2011 15:59:02 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/480</guid>
		<description><![CDATA[In one of the rare occasions I&#8217;m in San Francisco not for GDC, it was nice to finally have a bit of breathing room. While I did have a bunch of meetings booked up, and of course, presented at the Swissnex event to launch their game design exhibition, I had time to finally visit Alcatraz. [...]]]></description>
			<content:encoded><![CDATA[<p>In one of the rare occasions I&#8217;m in San Francisco not for GDC, it was nice to finally have a bit of breathing room. While I did have a bunch of meetings booked up, and of course, presented at the <a href="http://swissnexsanfrancisco.org/Ourwork/events/gamedesignopening">Swissnex event</a> to launch their <a href="http://swissnexsanfrancisco.org/Ourwork/events/gamedesign">game design exhibition</a>, I had time to finally visit Alcatraz. Grimly impressive indeed! And, took time to stroll in Buena Vista Park and wander around Union Square, etc.</p>
<p>It was a quickie trip, but nice to experience SF under a different context. Here are some photos:</p>
<p align="center"><img src="/images/swissnex11/swissnex11_01.jpg" /><br />
Sophie Lamparter welcomes attendees to the Swissnex exhibition space.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_02.jpg" /><br />
Florian Faller (Zurich University of the Arts) presents his award-winning indie game Feist.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_03.jpg" /><br />
On the ferry heading to &#8220;The Rock&#8221;.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_04.jpg" /><br />
Rows and rows of prison cells.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_05.jpg" /><br />
The &#8220;playground&#8221;, with a taunting view of civilization across the water</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_06.jpg" /><br />
It was Fleet Week in SF, so there were jets constantly flying overhead and performing barrel rolls.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_07.jpg" /><br />
View of the Golden Gate Bridge from the peak of Buena Vista park.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/swissnex11/swissnex11_08.jpg" /><br />
Awesome graffiti on Haight Street.</p>
]]></content:encoded>
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		<title>Intersecting Industry and Academia</title>
		<link>http://www.realitypanic.com/archives/479</link>
		<comments>http://www.realitypanic.com/archives/479#comments</comments>
		<pubDate>Mon, 03 Oct 2011 15:21:17 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/479</guid>
		<description><![CDATA[So many efforts to connect folks from the game industry with folks from academia fail. I&#8217;ve been a part of many of those failures, not fully factoring what motivates each side&#8230; However, with the recent &#8220;Experiencing Stories with/in Digital Games&#8221; colloquium I helped to organize at Concordia University, by placing specific games at the center, [...]]]></description>
			<content:encoded><![CDATA[<p>So many efforts to connect folks from the game industry with folks from academia fail. I&#8217;ve been a part of many of those failures, not fully factoring what motivates each side&#8230; However, with the recent <a href="http://finearts.concordia.ca/ejcgames">&#8220;Experiencing Stories with/in Digital Games&#8221;</a> colloquium I helped to organize at Concordia University, by placing specific games at the center, everyone was able to get more fully engaged.</p>
<p>More specifically, we picked four games (<em>Assassin&#8217;s Creed, Mass Effect, The Graveyard, Amnesia: The Dark Descent</em>) and had academics present brief essays on the games (two per game) and then invited someone from the design/writing team to &#8220;respond&#8221; and provide insight into the realities of development, plus tons of audience Q&amp;A. The format was a huge success and provided a rare opportunity to see academics and developers connect. (That said, a few developers in the audience later admitted to me that they had no clue what some of the academics were saying ;)</p>
<p>We also were fortunate to have David Cage share his thoughts on story in games, and give insights to the creative process behind <em>Heavy Rain</em>. On the second day, it was more an intimate affair with students presenting work-in-progress research and getting feedback from the various speakers the day before.</p>
<p>Overall a great event, and nice to know that our risks to innovate with conference formats paid off.</p>
<p>Here are some quick photos:</p>
<p align="center"><img src="/images/ejc/ejc_01.jpg" /><br />
Nick Montfort (MIT) and Flourish enjoying some sake during the pre-conference speaker dinner.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_02.jpg" /><br />
Bart Simon (Concordia) opens the conference.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_03.jpg" /><br />
Marcel O&#8217;Gorman (Waterloo) presents his essay on <em>The Graveyard</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_04.jpg" /><br />
Nick Montfort (MIT) exploring <em>Mass Effect 2</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_05.jpg" /><br />
With waving hands, Thomas Grip (Frictional Games) responds to commentary on <em>Amnesia: The Dark Descent</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_06.jpg" /><br />
David Cage (Quantic Dream) discusses the history of story and art.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_07.jpg" /><br />
Post conference drinks and chatting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ejc/ejc_08.jpg" /><br />
Day2 student projects mentoring session.</p>
]]></content:encoded>
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		<item>
		<title>Surviving Colombia</title>
		<link>http://www.realitypanic.com/archives/478</link>
		<comments>http://www.realitypanic.com/archives/478#comments</comments>
		<pubDate>Fri, 30 Sep 2011 13:57:41 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/478</guid>
		<description><![CDATA[Meh, no big deal. The hardest bit in Colombia is surviving all the shots of Aguardiente (aka &#8220;fire water&#8221;). Like any big city, I&#8217;m sure if I went looking for trouble in Bogota, I would have found it. Instead, I had a great trip down for the second edition of the AniGames conference and expo.
AniGames [...]]]></description>
			<content:encoded><![CDATA[<p>Meh, no big deal. The hardest bit in Colombia is surviving all the shots of Aguardiente (aka &#8220;fire water&#8221;). Like any big city, I&#8217;m sure if I went looking for trouble in Bogota, I would have found it. Instead, I had a great trip down for the second edition of the <a href="http://www.anigamesexpo.com/">AniGames conference and expo</a>.</p>
<p>AniGames was hosted at a science/exploratorium style venue, with a huge domed auditorium (see photos below) that made for an interesting speaker experience - and really cozy semi-reclined chairs ;) The program was packed with great international speakers, thanks to the fact that Susan Gold is their program chair. I actually got roped into three sessions: one on game business trends, another on regional industry cluster/ecosystem development, and the final closing panel.</p>
<p>It was nice to see the local IGDA chapter was scaling up, and that there were many small/mid-sized developers starting up and doing well. It was a relatively short trip, so didn&#8217;t get to see too much. Hope to make it back.</p>
<p>Here are some photos from the trip:</p>
<p align="center"><img src="/images/ani11/ani11_01.jpg" /><br />
Entering <a href="http://www.maloka.org/">Maloka</a>, the exploratorium style event venue.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_02.jpg" /><br />
Bustling expo floor.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_03.jpg" /><br />
Common game franchises were prominent, like FIFA, of course.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_04.jpg" /><br />
Promotional efforts of <a href="http://igdacolombia.co/">IGDA-Colombia</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_05.jpg" /><br />
Conference director Sandra Rozo gives the welcoming speech in the dome, along side Susan Gold.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_06.jpg" /><br />
Susan O&#8217;Connor digs deep into stories.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_07.jpg" /><br />
Living legend Ian Livingstone (Eidos) chronicles the evolution of games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_08.jpg" /><br />
Nick Fortugno (Playmatics) leads a design workshop.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_09.jpg" /><br />
Juan Gril (Joju Games) welcomes speakers onto the Chiva (also known as a &#8220;party bus&#8221;).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_10.jpg" /><br />
Late night snacking for the Chiva survivors.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_11.jpg" /><br />
I big platter of meat to soak up all the Aguardiente!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_12.jpg" /><br />
Tranquil garden at the base on Monserrate.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_13.jpg" /><br />
Taking the cable car up Monserrate (which is ~10,000 feet above see level!).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_14.jpg" /><br />
Lush peaks of Monserrate.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_15.jpg" /><br />
Church at the top of Monserrate.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_16.jpg" /><br />
&#8230;which was hosting an actual live wedding.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_17.jpg" /><br />
Jeremy Gibson (USC) explores the sprawl of gift shops and food stands behind the church.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/ani11/ani11_18.jpg" /><br />
Bogota at night.</p>
]]></content:encoded>
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		<item>
		<title>Euro Execs at Play</title>
		<link>http://www.realitypanic.com/archives/477</link>
		<comments>http://www.realitypanic.com/archives/477#comments</comments>
		<pubDate>Thu, 22 Sep 2011 21:24:31 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/477</guid>
		<description><![CDATA[I wish I could tell you more, but the “Vegas Clause” was in effect from the start. Rightly so, as the conference room was full with game studio heads and other exec types ready and willing to discuss all the gritty details of their successes and failures. Given the tight format, the signal-to-noise ratio was [...]]]></description>
			<content:encoded><![CDATA[<p>I wish I could tell you more, but the “Vegas Clause” was in effect from the start. Rightly so, as the conference room was full with game studio heads and other exec types ready and willing to discuss all the gritty details of their successes and failures. Given the tight format, the signal-to-noise ratio was extremely high. My session was a mixture of meta level ways to look at innovation, room-wide discussion and a hands-on exercise: I ran a slightly modified version of <a href="http://marshmallowchallenge.com/">The Marshmallow Challenge</a> to great effect.</p>
<p>Despite the fact that the <a href="http://aruba-events.de/aem">summit</a> was held at a resort on the Spanish island of Mallorca, the event was far from a boondoggle. Seriously.  All the participants were engaged from morning to evening. Though, sure, we did enjoy a few waterside cocktails.</p>
<p>Thankfully, I got in a bit early so was able to quickly check out some of the sites on the island. Unlike the tiny island of Malta, which <a href="http://www.realitypanic.com/archives/469">I was able to mostly see in a single day</a>, Mallorca is about 10x the size, so barely scratched the surface…</p>
<p>Here are some photos from the conference and quick bit of sightseeing:</p>
<p align="center"><img src="/images/pmi11/pmi11_01.jpg" /><br />
Shot of the bay of the main city of Palma.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_02.jpg" /><br />
One of the few round castles in Europe, <a href="http://en.wikipedia.org/wiki/Castell_Bellver">Castell de Bellver</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_03.jpg" /><br />
You know the fish is fresh when the nets are laid out by the restaurant!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_04.jpg" /><br />
Just your friendly neighborhood swans.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_05.jpg" /><br />
The &#8220;Le Seu&#8221; Cathedral finished in 1601. The washed out colors made it look like a massive sand castle.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_06.jpg" /><br />
Front of Le Seu Cathedral.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_07.jpg" /><br />
Felt like I was walking around a medieval city…</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_08.jpg" /><br />
This door just screamed Guillermo del Toro to me. I didn’t stick around to see what was behind it…</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_09.jpg" /><br />
Mandatory obelisk with fountain.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_10.jpg" /><br />
…held up by these poor little turtles.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_11.jpg" /><br />
Fisherman boats as art to celebrate the restoration of La Llotja, a building dating from the 15th century.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_12.jpg" /><br />
Snazzy logo for the European Game Executive’s Summit.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_13.jpg" /><br />
Marshmallow Challenge: Sketching spaghetti options.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_14.jpg" /><br />
Marshmallow Challenge: Testing various structures.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_15.jpg" /><br />
Marshmallow Challenge: Taping sticks together.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_16.jpg" /><br />
Marshmallow Challenge: Checking the weight balance.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_17.jpg" /><br />
Marshmallow Challenge: The eventual winning structure, which hit ~77cm.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_18.jpg" /><br />
Lifestyles of the rich and famous: Snazzy cliff/water side villa.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_19.jpg" /><br />
…and their yacht just across.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_20.jpg" /><br />
<a href="http://www.roxy-beach.de/">The Roxy</a>. A little shack/bar on the side of a hill touching the water. Only access is via a treacherous hillside path or sea-doo dispatched from your yacht.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_21.jpg" /><br />
View of the setting sun from the Roxy.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_22.jpg" /><br />
Sunset afterglow.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_23.jpg" /><br />
Appropriately blazing toilet dude and the Diablito restaurant.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_24.jpg" /><br />
Eating on the rooftop terrace, overlooking the Portals Nous bay.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_25.jpg" /><br />
A cool bull painting in the hotel lobby.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/pmi11/pmi11_26.jpg" /><br />
…and Alexander Fernandez (Streamline Media) suitably titled presentation.</p>
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