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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Sun, 16 Jun 2013 21:03:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>XL in Action in Ottawa</title>
		<link>http://www.realitypanic.com/archives/508</link>
		<comments>http://www.realitypanic.com/archives/508#comments</comments>
		<pubDate>Sun, 16 Jun 2013 21:03:34 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/508</guid>
		<description><![CDATA[After the success of last year&#8217;s inaugural Ottawa Game Conference, was great to see the local community rally behind the second iteration. They added two extra days, and a bunch more activities to engage developers. And, with an indie showcase as part of the expo, we brought several of the Execution Labs teams to participate.
I [...]]]></description>
			<content:encoded><![CDATA[<p>After the success of last year&#8217;s inaugural <a href="http://oigconf.com/">Ottawa Game Conference</a>, was great to see the local community rally behind the second iteration. They added two extra days, and a bunch more activities to engage developers. And, with an indie showcase as part of the expo, we brought several of the <a href="http://executionlabs.com/en/teams/">Execution Labs teams</a> to participate.</p>
<p>I got promoted to the opening keynote when it was discovered that Sony wasn&#8217;t going to make it&#8230; So, I put some last minute polish on my &#8220;7 (Business) Habits of Highly Effective Indies&#8221; talk and dove in. To quickly summarize the habits, they are:</p>
<ol>
<li>Wear a suit &gt; “play the role”</li>
<li>Always selling &gt; telling your story</li>
<li>Make money &gt; no shame</li>
<li>Open/sharing &gt; doorway to serendipity</li>
<li>Well played/cultured &gt; extrapolate…</li>
<li>Fearless/resilience &gt; always get back up</li>
<li>Biz as game/process &gt; just another problem to solve</li>
<li>Bonus: MAKE GREAT GAMES!!!</li>
</ol>
<p>The message was well received by the local indies, many of whom are still figuring out the business side of things. And, just to say that the XL teams did great showing off their games and collecting feedback. We even ended up in a quick <a href="http://www.cbc.ca/player/News/Canada/Ottawa/ID/2388552426/">TV story on CBC</a> :)</p>
<p align="center"><img src="/images/oigc13/oigc13_01.jpg" /><br />
Double Stallion showing off Big Action Mega Fight!</p>
<p align="center"><img src="/images/oigc13/oigc13_02.jpg" /><br />
Eric Angelillo and Stephane Beniak get interviewed by #GCTV.</p>
<p align="center"><img src="/images/oigc13/oigc13_03.jpg" /><br />
One of the cool pieces from the art exhibition.</p>
<p align="center"><img src="/images/oigc13/oigc13_04.jpg" /><br />
The long view on game history by Philip Glofcheskie (Fuel Industries).</p>
<p align="center"><img src="/images/oigc13/oigc13_05.jpg" /><br />
Official suite parties, just like old school GDC.</p>
<p align="center"><img src="/images/oigc13/oigc13_06.jpg" /><br />
Main party at the &#8220;old train station&#8221;.</p>
<p align="center"><img src="/images/oigc13/oigc13_07.jpg" /><br />
Mathieu Dumont and Remi Lavoie of Pixel Crucible (along with their indie booth babes) showing off MacGuffin&#8217;s Quest.</p>
<p align="center"><img src="/images/oigc13/oigc13_08.jpg" /><br />
Remi Lavoie (Pixel Crucible) gets interviewed for #GCTV.</p>
<p align="center"><img src="/images/oigc13/oigc13_09.jpg" /><br />
Lightning Rod showing off Henchmen!</p>
<p align="center"><img src="/images/oigc13/oigc13_10.jpg" /><br />
Tynan Sylvester lectures on simulation design (and pimps his new book ;)</p>
]]></content:encoded>
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		<item>
		<title>Nordic Champions</title>
		<link>http://www.realitypanic.com/archives/507</link>
		<comments>http://www.realitypanic.com/archives/507#comments</comments>
		<pubDate>Sun, 09 Jun 2013 18:29:00 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/507</guid>
		<description><![CDATA[The rumors are true. I did end up in the Swedish tabloids on my recent visit for the Nordic Game conference. It&#8217;s a long story that involves drinking champagne with the world champion Swedish hockey team and street fighting in Stockholm with Tommy Palm of King&#8230;
But I digress. Unity had their Unite Nordic event ahead [...]]]></description>
			<content:encoded><![CDATA[<p>The rumors are true. I did end up in the Swedish tabloids on my recent visit for the <a href="http://nordicgame.com/">Nordic Game conference</a>. It&#8217;s a long story that involves drinking champagne with the world champion Swedish hockey team and street fighting in Stockholm with Tommy Palm of King&#8230;</p>
<p>But I digress. Unity had their <a href="http://unity3d.com/unite/nordic/">Unite Nordic</a> event ahead of the main conference. I did a session on indie funding models that was well received. The Indie Night bridging the two conferences was bigger than ever and continues to impress. And Nordic itself, which was celebrating it&#8217;s tenth edition was full of excitement, including the delightful keynote by Tim Schafer. No major takeaways per se, just many valuable meetings and always nice to reconnect with the vibrant developers from the Nordic region.</p>
<p align="center"><img src="/images/nordic13/nordic13_01.jpg" /><br />
Seeing pretty buildings on my first visit to Stockholm.</p>
<p align="center"><img src="/images/nordic13/nordic13_02.jpg" /><br />
Opera House.</p>
<p align="center"><img src="/images/nordic13/nordic13_03.jpg" /><br />
Lots of water around the city&#8230;</p>
<p align="center"><img src="/images/nordic13/nordic13_04.jpg" /><br />
The Vasa Museum built where ships once docked.</p>
<p align="center"><img src="/images/nordic13/nordic13_05.jpg" /><br />
The massive Vasa galleon ship from the 1600s that was raised from the bay and now has a museum built around it.</p>
<p align="center"><img src="/images/nordic13/nordic13_06.jpg" /><br />
The sinking of the Vasa.</p>
<p align="center"><img src="/images/nordic13/nordic13_07.jpg" /><br />
The streets were filled with people waiting for the super cars to zip by in the somewhat illegal Gumble Run street race.</p>
<p align="center"><img src="/images/nordic13/nordic13_08.jpg" /><br />
Pretty streets in Gamla Stan (the old part of town).</p>
<p align="center"><img src="/images/nordic13/nordic13_09.jpg" /><br />
Little winding alleys in Gamla Stan.</p>
<p align="center"><img src="/images/nordic13/nordic13_10.jpg" /><br />
More pretty.</p>
<p align="center"><img src="/images/nordic13/nordic13_11.jpg" /><br />
Hockey World Champions post game celebrations.</p>
<p align="center"><img src="/images/nordic13/nordic13_12.jpg" /><br />
Champion Gabriel Landeskog (plays for Colorado Avalanche) with Tommy Palm (King.com).</p>
<p align="center"><img src="/images/nordic13/nordic13_13.jpg" /><br />
Martin Bruusgaard and Ragnar Tornquist tell their post-Funcom story of starting Red Thread and The Dreamfall Chapters.</p>
<p align="center"><img src="/images/nordic13/nordic13_14.jpg" /><br />
Michael Freundt Karlsen (Playdead), Natascha Roeoesli (Rock Pocket), Tim Schafer (Double Fine), and Dino Patti (Playdead) enjoy a drink at the speaker reception.</p>
<p align="center"><img src="/images/nordic13/nordic13_15.jpg" /><br />
Indie Night party.</p>
<p align="center"><img src="/images/nordic13/nordic13_16.jpg" /><br />
I didn&#8217;t show up early enough for Tim Schafer&#8217;s keynote, and ended up at the back. Most packed I&#8217;ve seen the Nordic main hall!</p>
<p align="center"><img src="/images/nordic13/nordic13_17.jpg" /><br />
Kadri Ugand welcomes folks to the GameFounders demo presentations.</p>
<p align="center"><img src="/images/nordic13/nordic13_18.jpg" /><br />
Frogmind wins the Nordic Indie Sensation Award for Badland.</p>
<p align="center"><img src="/images/nordic13/nordic13_19.jpg" /><br />
Chiptune band with robot heads playing at the main party.</p>
]]></content:encoded>
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		<item>
		<title>My Startup Reading Black Hole (aka 2012 reading list)</title>
		<link>http://www.realitypanic.com/archives/506</link>
		<comments>http://www.realitypanic.com/archives/506#comments</comments>
		<pubDate>Sun, 09 Jun 2013 17:30:12 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/506</guid>
		<description><![CDATA[So, I just finished reading The Black Swan (the economics book, not the ballet ;) While it is a dense book, it should not have taken me nearly a year to read it (started in August of 2012)! My 2012 reading list was a paltry 7 books. Way, way down from my usual personal goal [...]]]></description>
			<content:encoded><![CDATA[<p>So, I just finished reading <em>The Black Swan</em> (the economics book, not the ballet ;) While it is a dense book, it should not have taken me nearly a year to read it (started in August of 2012)! My 2012 reading list was a paltry 7 books. Way, way down from my usual personal goal of 2 books per month.</p>
<p>For me personally, no other &#8220;metric&#8221; better demonstrates the intensity and all-consuming nature of starting a startup. Never mind the fact that at <a href="http://executionlabs.com/">Execution Labs</a>, we&#8217;re a startup helping other startups to start up!</p>
<p>Anyway, here are the few books I managed to read in 2012:</p>
<ul>
<li><a href="http://www.amazon.com/Nerdist-Way-Reach-Level-ebook/dp/B0054TVW1S/">The Nerdist Way - How to Reach the Next Level (In Real Life)</a></li>
<li><a href="http://www.amazon.com/The-Startup-Game-Partnership-Entrepreneurs/dp/B004VOAFRE/">The Startup Game - Inside the Partnership Between Venture Capitalists and Entrepreneurs</a></li>
<li><a href="http://www.amazon.com/Ten-Faces-Innovation-Organization-ebook/dp/B000FCKPKS/">The Ten Faces of Innovation - IDEO&#8217;s Strategies for Beating the Devil&#8217;s Advocate &amp; Driving Creativity Throughout Your Organization</a></li>
<li><a href="http://www.amazon.com/Conversations-Achieving-Success-Conversation-Paperback/dp/B004D7W9MS/">Fierce Conversations - Achieving Success at Work &amp; in Life, One Conversation at a Time</a></li>
<li><a href="http://www.amazon.com/Good-Great-Companies-Leap-Others/dp/0066620996/">Good To Great - Why Some Companies Make the Leap… and Others Don&#8217;t</a></li>
<li><a href="http://www.amazon.com/Definitive-Book-Body-Language-ebook/dp/B000SEH9QG/">The Definitive Book of Body Language</a></li>
<li><a href="http://www.amazon.com/Startup-Communities-Building-Entrepreneurial-Ecosystem/dp/B00CAYKWR0/">Startup Communities - Building an Entrepreneurial Ecosystem in Your City</a></li>
</ul>
<p>Hmm, nothing too noteworthy, sadly. I most enjoyed <em>Startup Communities</em> since it is directly related to my current efforts. <em>Ten Faces</em> is a nice high quality book, but nothing super new if you&#8217;ve read a few other books on innovation process. <em>Good to Great</em> is a Jim Collins classic that I was long overdue to read, but feels a bit dated now&#8230;</p>
<p>Sadly, I&#8217;ll be lucky if I finish 1 book per quarter in 2013 :(</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Finance, French Style</title>
		<link>http://www.realitypanic.com/archives/505</link>
		<comments>http://www.realitypanic.com/archives/505#comments</comments>
		<pubDate>Sun, 02 Jun 2013 19:02:59 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/505</guid>
		<description><![CDATA[Much like the GameON:Finance conference held each year in Toronto, the Videogame Economics Forum in Angouleme is an event focused exclusively on the business end of games. The two day conference presented a robust exploration of all things money, with a nice range of speakers and participants.
It was nice that they included a pitching session. [...]]]></description>
			<content:encoded><![CDATA[<p>Much like the GameON:Finance conference held each year in Toronto, the <a href="http://www.videogame-economics-forum.com/">Videogame Economics Forum</a> in Angouleme is an event focused exclusively on the business end of games. The two day conference presented a robust exploration of all things money, with a nice range of speakers and participants.</p>
<p>It was nice that they included a pitching session. But, sadly, like most game developers, they were really poor at presenting themselves as viable targets for investment (despite most teams having what seemed to be cool games). Meanwhile, I did double duty speaking on a startup funding panel, and presenting the Execution Labs model (with very positive feedback from the audience :)</p>
<p>Though, admittedly, the best part of the event was visiting the castle in Cognac! See pics below&#8230;</p>
<p align="center"><img src="/images/vef13/vef13_01.jpg" /><br />
View from my hotel room in Angouleme.</p>
<p align="center"><img src="/images/vef13/vef13_02.jpg" /><br />
The streets of Angouleme had many painted murals, like this one.</p>
<p align="center"><img src="/images/vef13/vef13_03.jpg" /><br />
Frederic Cros (Magelis) gives the welcoming speech at the pre-conference reception.</p>
<p align="center"><img src="/images/vef13/vef13_04.jpg" /><br />
The Cite International de la Bande Dessinee et de l&#8217;Image (and home to game school ENJMIN) was the locale for the Forum.</p>
<p align="center"><img src="/images/vef13/vef13_05.jpg" /><br />
French game business pioneer Nicolas Gaume on building a strong game ecosystem in France.</p>
<p align="center"><img src="/images/vef13/vef13_06.jpg" /><br />
Cindy Au (Kickstarter) on the crowdfunding revolution.</p>
<p align="center"><img src="/images/vef13/vef13_07.jpg" /><br />
Some stats from Cindy&#8217;s talk.</p>
<p align="center"><img src="/images/vef13/vef13_08.jpg" /><br />
Joseph Olin and Zack Karlsson (Capcom) point to coming trends.</p>
<p align="center"><img src="/images/vef13/vef13_09.jpg" /><br />
Alain Tascan (Sava Transmedia) explores disruption.</p>
<p align="center"><img src="/images/vef13/vef13_10.jpg" /><br />
EniGami presents their game Shiness during the pitch session.</p>
<p align="center"><img src="/images/vef13/vef13_11.jpg" /><br />
Geoffrey Zatkin (EEDAR) discusses release momentum.</p>
<p align="center"><img src="/images/vef13/vef13_12.jpg" /><br />
Zack Karlsson (Capcom) naps on his way to the castle&#8230;</p>
<p align="center"><img src="/images/vef13/vef13_13.jpg" /><br />
The castle of Baron Otard. Mmmm, Cognac.</p>
<p align="center"><img src="/images/vef13/vef13_14.jpg" /><br />
Tanu-Matti Tuominen (Vision+ Fund) on the castle tour.</p>
<p align="center"><img src="/images/vef13/vef13_15.jpg" /><br />
The great hall fireplace.</p>
<p align="center"><img src="/images/vef13/vef13_16.jpg" /><br />
Down into the cellar&#8230;</p>
<p align="center"><img src="/images/vef13/vef13_17.jpg" /><br />
&#8230;where the 100+ year old barrels are stored.</p>
<p align="center"><img src="/images/vef13/vef13_18.jpg" /><br />
The tour guide thought it odd that we were so amused by this particular poster ;)</p>
<p align="center"><img src="/images/vef13/vef13_19.jpg" /><br />
One of their higher-end offerings!</p>
<p align="center"><img src="/images/vef13/vef13_20.jpg" /><br />
The conference dinner in style.</p>
]]></content:encoded>
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		<item>
		<title>GDC With Friends</title>
		<link>http://www.realitypanic.com/archives/504</link>
		<comments>http://www.realitypanic.com/archives/504#comments</comments>
		<pubDate>Sun, 07 Apr 2013 19:19:12 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/504</guid>
		<description><![CDATA[Despite this being my 17th straight GDC, and knowing so many familiar faces, this was the first GDC that I felt that I was not there alone. With the Execution Labs teams in tow, there was more than just my personal experience to manage&#8230; It was a fun challenge, and the event was productive/valuable as [...]]]></description>
			<content:encoded><![CDATA[<p>Despite this being my 17th straight GDC, and knowing so many familiar faces, this was the first GDC that I felt that I was not there alone. With the Execution Labs teams in tow, there was more than just my personal experience to manage&#8230; It was a fun challenge, and the event was productive/valuable as ever.</p>
<p>Otherwise, this GDC was the usual flurry of meetings, sessions, parties, etc. Of special note, the annual rant panel that Eric Zimmerman and I coordinate was especially powerful. Wow. And, for a sponsored session, the &#8220;future of mobile&#8221; panel I moderated <a href="http://www.pocketgamer.biz/r/PG.Biz/Game+Developers+Conference+2013/news.asp?c=49731">went surprisingly well</a>.</p>
<p>Sadly, way too swamped with post event catch up to write more&#8230; Instead here are some photos from GDC week.</p>
<p align="center"><img src="/images/gdc13/gdc13_01.jpg" /><br />
Chasing burritos at 2am with Ruben Farrus (Minority Media) and Pol Jeremias (ex-LucasArts).</p>
<p align="center"><img src="/images/gdc13/gdc13_02.jpg" /><br />
Screening of the fascinating <a href="http://48hourgames.eventbrite.com/">interactive documentary, 48 Hour Games</a>.</p>
<p align="center"><img src="/images/gdc13/gdc13_03.jpg" /><br />
Tim Symons (Nintendo) and Dan Murray (Foundation 9) consuming vast amounts of Chinese food.</p>
<p align="center"><img src="/images/gdc13/gdc13_04.jpg" /><br />
Opening F2P Summit session on key trends from 2012.</p>
<p align="center"><img src="/images/gdc13/gdc13_05.jpg" /><br />
Cracked up when David Edery stared discussing ideal prototyping team composition.</p>
<p align="center"><img src="/images/gdc13/gdc13_06.jpg" /><br />
Is it just me, or you can watch others play/suffer at Super Hexagon for hours?!</p>
<p align="center"><img src="/images/gdc13/gdc13_07.jpg" /><br />
Mmm, booze&#8230; The Office at Churchill for the Execution Labs investor/partner cocktail.</p>
<p align="center"><img src="/images/gdc13/gdc13_08.jpg" /><br />
More XL VIP action.</p>
<p align="center"><img src="/images/gdc13/gdc13_09.jpg" /><br />
Keith Katz (Execution Labs) with opening remarks and thanks.</p>
<p align="center"><img src="/images/gdc13/gdc13_10.jpg" /><br />
Alain Tascan (Sava Transmedia) helping to promote several XL games.</p>
<p align="center"><img src="/images/gdc13/gdc13_11.jpg" /><br />
Big lines to try to Oculus VR glasses. Word on the street was the demo impressed.</p>
<p align="center"><img src="/images/gdc13/gdc13_12.jpg" /><br />
Kris Piotrowski (Capy) showing off Super Time Force at the IGF booth.</p>
<p align="center"><img src="/images/gdc13/gdc13_13.jpg" /><br />
Henry Smith proudly displaying IGF nominated Spaceteam.</p>
<p align="center"><img src="/images/gdc13/gdc13_14.jpg" /><br />
Most random moment of GDC: Cliff and Lauren walked by just as I was starting to stretch. They both got down to stretched and chatted for a bit.</p>
<p align="center"><img src="/images/gdc13/gdc13_15.jpg" /><br />
Entering the swanky Sony party. Yummy food!</p>
<p align="center"><img src="/images/gdc13/gdc13_16.jpg" /><br />
The way more controversial WarGaming party. Gas masks with bunny ears?</p>
<p align="center"><img src="/images/gdc13/gdc13_17.jpg" /><br />
Richard Lemarchand (USC) decides to bounce on beds. Something about a Bruce Sterling short story&#8230;</p>
<p align="center"><img src="/images/gdc13/gdc13_18.jpg" /><br />
Hero John Vechey (PopCap) fetched $500 worth of Jack-in-the-Box burgers for all of us with midnight munchies, including Ian Adams (Z2), David Edery (Spry Fox), and Nathan Vella (Capy)!</p>
<p align="center"><img src="/images/gdc13/gdc13_19.jpg" /><br />
Best rant panel ever. Moving.</p>
<p align="center"><img src="/images/gdc13/gdc13_20.jpg" /><br />
During Anna&#8217;s rant on quality of life, everyone started standing, those that crunched longer stayed standing&#8230;</p>
<p align="center"><img src="/images/gdc13/gdc13_21.jpg" /><br />
Keita Takahashi&#8217;s game for the Experimental Gameplay Workshop.</p>
<p align="center"><img src="/images/gdc13/gdc13_22.jpg" /><br />
Dinner with the Argentinians.</p>
<p align="center"><img src="/images/gdc13/gdc13_23.jpg" /><br />
Keith Katz (Execution Labs) describing how to best rub your meat&#8230; uh, for ideal flavor and smoking.</p>
<p align="center"><img src="/images/gdc13/gdc13_24.jpg" /><br />
Post party at Robin Hunicke&#8217;s place. Was fun until the cat prevented me from breathing&#8230; :(</p>
]]></content:encoded>
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		<item>
		<title>GameON:Finance 2013 Style</title>
		<link>http://www.realitypanic.com/archives/503</link>
		<comments>http://www.realitypanic.com/archives/503#comments</comments>
		<pubDate>Fri, 08 Feb 2013 16:45:26 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/503</guid>
		<description><![CDATA[The sixth, and what felt like the best, GameON:Finance to date was a valuable mix of informative conference sessions and elbow rubbing with game business bigwigs. I had the pleasure of interviewing industry veteran Lee Jacobson (formerly of Virgin, Midway, Atari, and now doing a metrics startup). It was a wide ranging discussion, though his [...]]]></description>
			<content:encoded><![CDATA[<p>The sixth, and what felt like the best, <a href="http://gameonfinance.com/">GameON:Finance</a> to date was a valuable mix of informative conference sessions and elbow rubbing with game business bigwigs. I had the pleasure of interviewing industry veteran Lee Jacobson (formerly of Virgin, Midway, Atari, and now doing a metrics startup). It was a wide ranging discussion, though his comments on the <a href="http://www.gamesindustry.biz/articles/2013-01-29-ex-midway-exec-thq-collapse-the-exact-same?utm_source=newsletter&amp;utm_medium=email&amp;utm_campaign=us-daily">demise of THQ and how publishers are bad at killing games</a> got the most attention&#8230;</p>
<p>Additionally, I moderated the venture funding panel. It was informative, and brutally honest about the challenges of lining up angel or VC money. Though, the session on alternative financing sources (eg, Kickstarter), and gov support schemes, certainly cheered up the room. Also, just to note that Charles Hudson is a fantastic speaker!</p>
<p>Finally, was great that one of our Execution Labs teams was in the CMF Showcase. <a href="http://executionlabs.com/en/teams/miscellaneum-studios/lateef-martin">Lateef</a> from Miscellaneum did a fine job pitching The Firemasters. Oh, and it was a blast to present at <a href="https://bentomiso.com/">Bento Miso</a> the night before. They are doing great stuff there to support the indie game dev community in Toronto.</p>
<p>For a more detailed summary, check out the <a href="http://www.techvibes.com/blog/how-gaming-startups-can-raise-money-2013-02-01">write-up at Techvibes</a>.</p>
<p align="center"><img src="/images/gof13/gof13_01.jpg" /><br />
GameON:Finance was hosted at Toronto&#8217;s Reference Library. Shhhh&#8230;</p>
<p align="center"><img src="/images/gof13/gof13_02.jpg" /><br />
Yann Suquet (BUF) on parallels between game and film funding models.</p>
<p align="center"><img src="/images/gof13/gof13_03.jpg" /><br />
Some truth from EEDAR.</p>
<p align="center"><img src="/images/gof13/gof13_04.jpg" /><br />
Quick dinner with Rob Caouette (EDC), Jim Ying (Gree) and Jesse Divnich (EEDAR).</p>
<p align="center"><img src="/images/gof13/gof13_05.jpg" /><br />
Scott Simpson (Playbrains) ready for post dinner festivities.</p>
<p align="center"><img src="/images/gof13/gof13_06.jpg" /><br />
Charles Hudson (SoftTech VC) on why VCs hate your game company.</p>
<p align="center"><img src="/images/gof13/gof13_07.jpg" /><br />
Experts on alt forms of finance: Charles Hudson (SoftTech VC), Cindy Au (Kickstarter), Scott Simpson (Playbrains), Jason Bailey (East Side Games), Nathan Vella (Capy/IndieFund).</p>
<p align="center"><img src="/images/gof13/gof13_08.jpg" /><br />
Lateef Martin (Miscellaneum) presents The Firemasters during the CMF Showcase.</p>
<p align="center"><img src="/images/gof13/gof13_09.jpg" /><br />
Lateef Martin (Miscellaneum) busts out Beat It during post event karaoke.</p>
<p align="center"><img src="/images/gof13/gof13_10.jpg" /><br />
Lee Jacobson (Apmetrix) with some silky smooth singing.</p>
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		<title>Back to Brazil: The BIG Festival</title>
		<link>http://www.realitypanic.com/archives/502</link>
		<comments>http://www.realitypanic.com/archives/502#comments</comments>
		<pubDate>Mon, 10 Dec 2012 01:58:01 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/502</guid>
		<description><![CDATA[Sao Paulo played host to the inaugural Brazil International Game Festival, a first-of-its-kind event in South America. I was fortunate enough to be on the jury, and participate in this critical event. While most in the Western development scene are accustomed to celebrating games and providing opportunities for indies to connect, share, and do business, [...]]]></description>
			<content:encoded><![CDATA[<p>Sao Paulo played host to the inaugural <a href="http://www.bigfestival.com.br/">Brazil International Game Festival</a>, a first-of-its-kind event in South America. I was fortunate enough to be on the jury, and participate in this critical event. While most in the Western development scene are accustomed to celebrating games and providing opportunities for indies to connect, share, and do business, the Brazilian community jumped at their own chance to do the same.</p>
<p>The Festival took in approx 250 applications, from which 20 finalists were selected across a handful of categories. On a personal level, it was nice to be forced to play all the finalists on-site and have face-to-face jury deliberations to select the award recipients. There were some real gems in there, especially the overall best game, <a href="http://unmechanical.net/">Unmechanical</a>, from Talawa Games in Sweden.</p>
<p>There was a great vibe at the event and overall sense of community, as developers, publishers, and related industry folk, mingled and shared. And, there was plenty of opportunity to take in Brazilian culture (though we focused more on the food and nightlife, than museums or landmarks ;)</p>
<p align="center"><img src="/images/big12/big12_01.jpg" /><br />
There is graffiti absolutely everywhere in Sao Paulo, and most of it quite nice/creative!</p>
<p align="center"><img src="/images/big12/big12_02.jpg" /><br />
View from hotel room. The city is indescribably dense and sprawling.</p>
<p align="center"><img src="/images/big12/big12_03.jpg" /><br />
Iain Simons (GameCity) has a hard time selecting beer at the specialty pub.</p>
<p align="center"><img src="/images/big12/big12_04.jpg" /><br />
Hehehe, when I first walked into the restaurant, I actually thought that was melted cheese. Oh well.</p>
<p align="center"><img src="/images/big12/big12_05.jpg" /><br />
Chris Avellone (Obsidian) approves his first caipirinha.</p>
<p align="center"><img src="/images/big12/big12_06.jpg" /><br />
Amazing skyline view from the Skye Bar atop the Unique Hotel.</p>
<p align="center"><img src="/images/big12/big12_07.jpg" /><br />
The rather unique boat-like shape of the Unique Hotel.</p>
<p align="center"><img src="/images/big12/big12_08.jpg" /><br />
Somewhat threatening sign of the Z Carniceria bar (which fittingly was previously a butcher shop).</p>
<p align="center"><img src="/images/big12/big12_09.jpg" /><br />
The even more threatening cheese on fries. It was Jims choice!</p>
<p align="center"><img src="/images/big12/big12_10.jpg" /><br />
The Secretary of State of Culture, Marcelo Mattos Araujo, opens the Festival.</p>
<p align="center"><img src="/images/big12/big12_11.jpg" /><br />
Chris Avellone (Obsidian) discusses the changing landscape of game publishing.</p>
<p align="center"><img src="/images/big12/big12_12.jpg" /><br />
International publishers give quick reverse pitches (ie, heres what were looking for, and how we do business). First up, Levi Buchanan (Chillingo). Waiting in the wings: Jim Ying and Amanda Cinfio (Gree), Careen Yapp (Konami), Fred Wester (Paradox).</p>
<p align="center"><img src="/images/big12/big12_13.jpg" /><br />
Tech/platform companies provide overviews. First up, Henrique Schlatter Manfroi (Nokia). Next up: Daniel Trocoli (ClickJogos), Jay Santos (Unity).</p>
<p align="center"><img src="/images/big12/big12_14.jpg" /><br />
No clue what they were joking about, but Careen Yapp (Konami) and Fred Wester (Paradox) didnt stop laughing for like 30 minutes!</p>
<p align="center"><img src="/images/big12/big12_15.jpg" /><br />
Band circle playing beautiful music at the samba club.</p>
<p align="center"><img src="/images/big12/big12_16.jpg" /><br />
The B2B match-making room in full swing.</p>
<p align="center"><img src="/images/big12/big12_17.jpg" /><br />
Part of the BIG exposition area at the Museum for Image &amp; Sound.</p>
<p align="center"><img src="/images/big12/big12_18.jpg" /><br />
Tali Goldstein (Minority Media) getting mobbed after her Papo&amp;Yo post-mortem lecture.</p>
<p align="center"><img src="/images/big12/big12_19.jpg" /><br />
The BIG crew opening the awards ceremony (from right to left): <strong>G</strong>ustavo Steinberg, <strong>A</strong>le Machado, <strong>M</strong>elina Manasseh, <strong>E</strong>liana Russy.</p>
<p align="center"><img src="/images/big12/big12_20.jpg" /><br />
The award winners. Congrats!</p>
<p align="center"><img src="/images/big12/big12_21.jpg" /><br />
Crazy good steak at Sujinho at the post-awards dinner. (Photo credit: Levi Buchanan)</p>
<p align="center"><img src="/images/big12/big12_22.jpg" /><br />
At the Choperia karaoke bar for post-awards celebration. (Photo credit: Iain Simons)</p>
<p align="center"><img src="/images/big12/big12_23.jpg" /><br />
Mmmm, dim sum at Ping Pong. Such good Asian food in Sao Paulo :)</p>
<p align="center"><img src="/images/big12/big12_24.jpg" /><br />
All the way across town in Morumbi for a family BBQ in honor of Tali. Three of us who had not yet left, were generously invited.</p>
<p align="center"><img src="/images/big12/big12_25.jpg" /><br />
Bamboo.</p>
<p align="center"><img src="/images/big12/big12_26.jpg" /><br />
Now THAT is churrasco (aka BBQ). Sooooooo good. Easily the best meal all week.</p>
<p align="center"><img src="/images/big12/big12_27.jpg" /><br />
Myself with Bruno (Talis brother), Florian Grolig (Black Pants), Tali Goldstein (Minority Media), and Robin Meijer (Ronimo Games) enjoy the family BBQ.</p>
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		<title>Marvelous MIGS, the 9th!</title>
		<link>http://www.realitypanic.com/archives/501</link>
		<comments>http://www.realitypanic.com/archives/501#comments</comments>
		<pubDate>Mon, 19 Nov 2012 19:57:46 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/501</guid>
		<description><![CDATA[OK, OK, I&#8217;m biased. As a co-founder of the Montreal International Game Summit and current chair of the program committee, I have a hard time not being a fan. Once again, I had a great time at MIGS, now in its ninth iteration, enjoying many lecture sessions, receptions, and meeting great people.
The &#8220;future unknown&#8221; theme [...]]]></description>
			<content:encoded><![CDATA[<p>OK, OK, I&#8217;m biased. As a co-founder of the <a href="http://mtldgtl.com/en/migs/">Montreal International Game Summit</a> and current chair of the program committee, I have a hard time not being a fan. Once again, I had a great time at MIGS, now in its ninth iteration, enjoying many lecture sessions, receptions, and meeting great people.</p>
<p>The &#8220;future unknown&#8221; theme was quite appropriate given the current state of flux of the game industry. Both keynotes played this up well, with <a href="http://www.gamasutra.com/view/news/181488/Future_is_bright_for_AAA_games_says_Epics_Sweeney.php">Tim Sweeney delving more so on the technical side</a> of things, and then Peter Molyneux talking more about the <a href="http://www.gamasutra.com/view/news/181580/Molyneux_to_indies_Dont_be_afraid_to_experiment.php">need for indie to be brave</a> and push things forward.</p>
<p>The business lounge looked to always be hopping, and their first attempt at a &#8220;demo zone&#8221; to showcase independent studios/projects seemed to be effective - though certainly room to grow.</p>
<p align="center"><img src="/images/migs12/migs12_01.jpg" /><br />
Tim Sweeney (Epic Games) with the opening keynote.</p>
<p align="center"><img src="/images/migs12/migs12_02.jpg" /><br />
Vander Caballero (Minority Media) with an inspiring business track keynote&#8230;</p>
<p align="center"><img src="/images/migs12/migs12_03.jpg" /><br />
&#8230;that he sketched on his iPad.</p>
<p align="center"><img src="/images/migs12/migs12_04.jpg" /><br />
Hustle and bustle in the DemoZone.</p>
<p align="center"><img src="/images/migs12/migs12_05.jpg" /><br />
Three Indie Muskateers: Nels Anderson (Klei), Amir Rao (Supergiant), and Ichiro Lambe (Dejobaan).</p>
<p align="center"><img src="/images/migs12/migs12_06.jpg" /><br />
Funky audio visualizer/game thing at the <a href="http://mrgs.ca/2012/11/prince-of-arcade-2/">Prince of Arcade</a> indie showcase party.</p>
<p align="center"><img src="/images/migs12/migs12_07.jpg" /><br />
New Orleans brass band The Soul Rebels playing the main party. It was loud.</p>
<p align="center"><img src="/images/migs12/migs12_08.jpg" /><br />
Peter Molyneux (22cans) gives a tour of his studio via Skype.</p>
<p align="center"><img src="/images/migs12/migs12_09.jpg" /><br />
Jonathan Jacques-Belletete (Eidos) on the need to embrace external art/aesthetics into games.</p>
<p align="center"><img src="/images/migs12/migs12_10.jpg" /><br />
Stephanie Bouchard (THQ) on <a href="http://www.gamasutra.com/view/news/181693/Top_developers_ponder_the_future_of_video_games.php">make games more about social manipulation</a> (eg, be the Godfather asking for favor, not the goon breaking kneecaps).</p>
<p align="center"><img src="/images/migs12/migs12_11.jpg" /><br />
Andy Hess (Apple) enjoys some late night poutine!</p>
<p align="center"><img src="/images/migs12/migs12_12.jpg" /><br />
The &#8220;left overs&#8221; party at the oh-so-hip Furco: Keith Katz (Execution Labs), Victoria Petersen (GDC), Jennifer Whitson (TAG/Concordia), Tony Lam (Vanedge), Behrouz Bayat (Gamerizon), Colleen Mickey (GDC) and about 30 more, not pictured&#8230;</p>
<p align="center"><img src="/images/migs12/migs12_13.jpg" /><br />
&#8230;and then on to Big in Japan for in depth game economics debates. Seriously.</p>
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		<title>Toronto Transmedia Action</title>
		<link>http://www.realitypanic.com/archives/500</link>
		<comments>http://www.realitypanic.com/archives/500#comments</comments>
		<pubDate>Mon, 12 Nov 2012 14:06:58 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/500</guid>
		<description><![CDATA[During the final stages of launching Execution Labs, I was actually in Toronto for the X-Summit transmedia conference. I was there to speak on a panel about alternate forms of financing for transmedia projects. It was somewhat ironic that the venture I was launching the very next day would be not transmedia at all, but [...]]]></description>
			<content:encoded><![CDATA[<p>During the final stages of launching <a href="http://executionlabs.com/">Execution Labs</a>, I was actually in Toronto for the <a href="http://x-summit.com/">X-Summit transmedia conference</a>. I was there to speak on a panel about alternate forms of financing for transmedia projects. It was somewhat ironic that the venture I was launching the very next day would be not transmedia at all, but 100% focused on games.</p>
<p>Overall was a good event with varied discussion. I found that the diversity of topics and the varying perspectives of folks coming from different sectors (games vs film vs TV vs web vs advertizing, etc) was more interesting at a meta level, than any particular specific detail provided.</p>
<p>Sadly, I missed a bunch of stuff (and didn&#8217;t get many photos) as I was stuck in my room doing press interviews.</p>
<p align="center"><img src="/images/xsummit12/xsummit12_01.jpg" /><br />
Father of transmedia, Brian Seth Hurst (The Opportunity Management Company) with the opening keynote on building story worlds.</p>
<p align="center"><img src="/images/xsummit12/xsummit12_02.jpg" /><br />
Jim Laird (Maduri Laird Partners) poses for <a href="http://executionlabs.com/en/mentors/jim-laird">his Execution Labs mentor profile</a> photo.</p>
<p align="center"><img src="/images/xsummit12/xsummit12_03.jpg" /><br />
The games panel, better known as the bunch of guys from LA: Flint Dille, Lenny Brown, David Bergantino, and Keith Boesky.</p>
]]></content:encoded>
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		<item>
		<title>Execution Labs!</title>
		<link>http://www.realitypanic.com/archives/499</link>
		<comments>http://www.realitypanic.com/archives/499#comments</comments>
		<pubDate>Fri, 09 Nov 2012 16:33:21 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Unreality]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/499</guid>
		<description><![CDATA[Hasn&#8217;t quite sunk in. Lunching a new venture is such an involved process, with so much attention to details, it is easy to get lost in the minutia. We kinda knew we were onto something special with Execution Labs, especially given how open/vocal I was about my plans over the past while, and always nice [...]]]></description>
			<content:encoded><![CDATA[<p>Hasn&#8217;t quite sunk in. Lunching a new venture is such an involved process, with so much attention to details, it is easy to get lost in the minutia. We kinda knew we were onto something special with <a href="http://executionlabs.com/">Execution Labs</a>, especially given how open/vocal I was about my plans over the past while, and always nice to see the extra validation via the <a href="http://executionlabs.com/category/press-coverage">spectacular press coverage</a>.</p>
<p>Now the hard work starts.</p>
<p>Once I get past the launch frenzy, I&#8217;ll post some deeper thoughts on what it took to get to this point&#8230;</p>
]]></content:encoded>
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