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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Mon, 07 May 2012 20:42:14 +0000</pubDate>
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		<title>GRAND Ole Montreal</title>
		<link>http://www.realitypanic.com/archives/491</link>
		<comments>http://www.realitypanic.com/archives/491#comments</comments>
		<pubDate>Mon, 07 May 2012 20:42:14 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/491</guid>
		<description><![CDATA[Was a busy week in Montreal! GRAND, the big game/animation research consortium was in town for their annual conference. Lots of amazing research being showcased - both hard/technical stuff, and more soft digital humanities type stuff. Though, admittedly, they still have a ways to go to make their work accessible and communicable to industry/outsiders&#8230;
I hosted [...]]]></description>
			<content:encoded><![CDATA[<p>Was a busy week in Montreal! <a href="http://grand-nce.ca/">GRAND</a>, the big game/animation research consortium was in town for their <a href="http://grand-nce.ca/events/annual-conference/grand-2012">annual conference</a>. Lots of amazing research being showcased - both hard/technical stuff, and more soft digital humanities type stuff. Though, admittedly, they still have a ways to go to make their work accessible and communicable to industry/outsiders&#8230;</p>
<p>I hosted the game keynote, which was a discussion between Clint Hocking and Caryl Shaw on intuition-driven versus metrics-drive design and development approaches. As a prelude, <a href="http://www.tag.hexagram.ca/">Concordia&#8217;s TAG lab</a> hosted a workshop on how everyone can work together to best support the indie movement (or perhaps now what should be labeled as &#8220;garage&#8221; instead of indie).</p>
<p>There was also the Canada-wide <a href="http://www.hotdocs.ca/">Hotdocs</a>-hosted screening of <a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a>.  The post movie live satellite broadcast interview with the filmmakers and Phil Fish was a nice bonus. Was an enjoyable movie and nice to see it getting so much attention.</p>
<p>Some quick photos from the various activities:</p>
<p align="center"><img src="/images/grand12/grand12_01.jpg" /><br />
Indie ecosystem workshop at Concordia&#8217;s TAG lab.</p>
<p align="center"><img src="/images/grand12/grand12_02.jpg" /><br />
Went on a quick tour of Funcom across the street, during the lunch break.</p>
<p align="center"><img src="/images/grand12/grand12_03.jpg" /><br />
Odd to see (tasteful) fashion spreads within a game studio&#8230; Funcom is working with FashionWeek.</p>
<p align="center"><img src="/images/grand12/grand12_04.jpg" /><br />
Robot art as part of the <a href="http://bianmontreal.ca/en/">International Digital Arts Biennial</a>.</p>
<p align="center"><img src="/images/grand12/grand12_05.jpg" /><br />
Poster session + opening reception of GRAND&#8217;12.</p>
<p align="center"><img src="/images/grand12/grand12_06.jpg" /><br />
&#8230;with lots of technical research.</p>
<p align="center"><img src="/images/grand12/grand12_07.jpg" /><br />
This one was dealing with latency in Street Fighter.</p>
<p align="center"><img src="/images/grand12/grand12_08.jpg" /><br />
Ironically enough, heading out for post-conference dinner, we passed the student tuition protests on St-Catherines.</p>
<p align="center"><img src="/images/grand12/grand12_09.jpg" /><br />
Valerie Steeves, criminology professor from University of Ottawa gives the opening keynote on kids + online privacy.</p>
<p align="center"><img src="/images/grand12/grand12_10.jpg" /><br />
Post Indie Game screening chat with Phil Fish and the filmmakers James Swirsky and Lisanne Pajot.</p>
<p align="center"><img src="/images/grand12/grand12_11.jpg" /><br />
10 litres of celebratory beer with Caryl Shaw and Manveer Heir.</p>
<p align="center"><img src="/images/grand12/grand12_12.jpg" /><br />
Graphics/CompSci legend Ken Perlin delivers his &#8220;50 apps in 45minutes&#8221; keynote. Ya, he ran over just a few minutes ;)</p>
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		<item>
		<title>Brazil 2.0 and the Mexican Warm Up</title>
		<link>http://www.realitypanic.com/archives/490</link>
		<comments>http://www.realitypanic.com/archives/490#comments</comments>
		<pubDate>Thu, 26 Apr 2012 19:38:30 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/490</guid>
		<description><![CDATA[Back in 2009, I visited Brazil for the first time for SBGames. It was easy to be in awe of the amazing Rio de Janeiro, and I learned a tremendous amount about the emerging Brazilian market. This time, I went to the sprawling city of Sao Paulo for a creative industries conference hosted by SESI [...]]]></description>
			<content:encoded><![CDATA[<p>Back in 2009, I visited Brazil for the <a href="http://www.realitypanic.com/archives/409">first time for SBGames</a>. It was easy to be in awe of the amazing Rio de Janeiro, and I learned a tremendous amount about the emerging Brazilian market. This time, I went to the sprawling city of Sao Paulo for a <a href="http://www.sesisp.org.br/cultura/economia-criativa.htm">creative industries conference</a> hosted by SESI (an industrial/social services institution).</p>
<p>It was a fascinating event that spanned across sectors such as fashion, design, film, urban planning, etc. I was on the game panel, and was there to make the case that games simultaneously represent a massive business/economic opportunity AND are a valid medium for artistic expression and culture. Based on getting mauled after the session, seems my points resonated (or at least piqued the curiosity) of the eclectic audience.</p>
<p>Also, spent time with local devs and definitely got the sense of the shift towards mobile/social type models versus just three years ago when devs were convinced they&#8217;d make the next <em>Halo </em>level blockbuster and export it to North America and Europe.</p>
<p>Prior to Brazil, I warmed up (quite literally) in Monterrey, Mexico, to run a game biz workshop for the <a href="http://monterreyinteractive.org/">Monterrey Interactive Media &amp; Entertainment Cluster</a>. The focus was very much on taking an iterative approach to discovering product/market fit (inspired by Lean Startup processes). This was my first time in Mexico for work, and was a pleasure to connect with the local talent.</p>
<p>Now, some pictures from the combo trip:</p>
<p align="center"><img src="/images/latam12/latam12_01.jpg" /><br />
View from my hotel window in Mexico.</p>
<p align="center"><img src="/images/latam12/latam12_02.jpg" /><br />
Workshop teams working on their MVP definitions.</p>
<p align="center"><img src="/images/latam12/latam12_03.jpg" /><br />
Visiting the offices of Playful Play and Render while they were doing a belated Easter Egg hunt in the backyard.</p>
<p align="center"><img src="/images/latam12/latam12_04.jpg" /><br />
The Governor&#8217;s Palace Museum.</p>
<p align="center"><img src="/images/latam12/latam12_05.jpg" /><br />
Inside the Palace&#8217;s courtyard.</p>
<p align="center"><img src="/images/latam12/latam12_05x.jpg" /><br />
Around the corner, the church of Sagrado Corazon.</p>
<p align="center"><img src="/images/latam12/latam12_06.jpg" /><br />
&#8220;La Lagartera&#8221; sculpture art thingy at the start of the Paseo Santa Lucia river-walk.</p>
<p align="center"><img src="/images/latam12/latam12_07.jpg" /><br />
Bridge of some historical significance that I can&#8217;t recall&#8230;</p>
<p align="center"><img src="/images/latam12/latam12_08.jpg" /><br />
Cool bamboo graffiti along the river-walk.</p>
<p align="center"><img src="/images/latam12/latam12_09.jpg" /><br />
Iconic building in Monterrey.</p>
<p align="center"><img src="/images/latam12/latam12_10.jpg" /><br />
Distant view of Cerro de la Silla (Saddle Hill).</p>
<p align="center"><img src="/images/latam12/latam12_11.jpg" /><br />
Impressive fountain with the decommissioned foundry in the background.</p>
<p align="center"><img src="/images/latam12/latam12_12.jpg" /><br />
Inside the Fundidora park and science museum.</p>
<p align="center"><img src="/images/latam12/latam12_13.jpg" /><br />
Looking into the guts of the old foundry.</p>
<p align="center"><img src="/images/latam12/latam12_14.jpg" /><br />
View of Monterrey from the Mirador del Obispado lookout point.</p>
<p align="center"><img src="/images/latam12/latam12_15.jpg" /><br />
The Obispado church at the top of the hill.</p>
<p align="center"><img src="/images/latam12/latam12_16.jpg" /><br />
View from 15th floor of the SESI office in the Jardins area of Sao Paulo.</p>
<p align="center"><img src="/images/latam12/latam12_17.jpg" /><br />
A talk on sustainable fashion by Annegret Affolderback (Choolips).</p>
<p align="center"><img src="/images/latam12/latam12_18.jpg" /><br />
Enrique Avogadro discusses the creative clusters in the city of Buenos Ares.</p>
<p align="center"><img src="/images/latam12/latam12_19.jpg" /><br />
A panel discussion on contemporary art.</p>
<p align="center"><img src="/images/latam12/latam12_20.jpg" /><br />
Charles Landry discusses the effect of urban planning on creativity and innovation.</p>
<p align="center"><img src="/images/latam12/latam12_21.jpg" /><br />
The Blade Runner-esque angled SESI building.</p>
<p align="center"><img src="/images/latam12/latam12_22.jpg" /><br />
Massive comm towers were everywhere!</p>
<p align="center"><img src="/images/latam12/latam12_23.jpg" /><br />
The Canadian consul welcomes the game community to the Canadian Consulate in Sao Paulo.</p>
<p align="center"><img src="/images/latam12/latam12_24.jpg" /><br />
Ian Kelso (Canadian Interactive Alliance) chats with local devs wrapped in the Canadian inspired decor.</p>
<p align="center"><img src="/images/latam12/latam12_25.jpg" /><br />
Out for dinner/drinks with Brazilian game developers :)</p>
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		<title>NYC+PAX+MIT = Intensity</title>
		<link>http://www.realitypanic.com/archives/489</link>
		<comments>http://www.realitypanic.com/archives/489#comments</comments>
		<pubDate>Sun, 08 Apr 2012 13:12:57 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/489</guid>
		<description><![CDATA[Just finished up a whirlwind tour through New York City and Boston. I was helping the Quebec government on a &#8220;trade mission&#8221; with a handful of local game companies. First up, a stop in NYC for a hosted luncheon and a series of meetings with New York companies. After some closing cocktails we all jumped [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished up a whirlwind tour through New York City and Boston. I was helping the Quebec government on a &#8220;trade mission&#8221; with a handful of local game companies. First up, a stop in NYC for a hosted luncheon and a series of meetings with New York companies. After some closing cocktails we all jumped in a van to drive over to Boston. In theory, a good idea, but our psycho driver made it less than an ideal (or safe) experience!</p>
<p>Once in Boston, we attend the <a href="http://www.mitbig.com/">MIT Business in Games conference</a>, which was a nice biz focused event. While all the panels were pretty good, the fireside chat with Take-Two CEO/Chairman Strauss Zelnick stole the show. Call me a fanboy, but he was sharp, articulate, witty, charming, humorous and <a href="http://www.gamasutra.com/view/news/168115/THQs_days_are_numbered_says_TakeTwo_CEO.php">made several bold statements</a> (including the imminent death of THQ due to poor IP strategy, and that Sony is falling completely flat on the innovation curve). That evening ended with the developer focused &#8220;Made in MA&#8221; party.</p>
<p>The next day, we did a tour/visit of the Miscroft R&amp;D facility on the MIT campus. We also visited the GAMBIT Game Lab on campus, which is a great project-focused program for students. Finally, off to <a href="http://east.paxsite.com/">PAX East</a>, with wall to wall geek awesomeness. Always a blast! Including the <a href="http://east.paxsite.com/schedule/panel/so-you-want-to-get-into-the-game-industry">breaking into games panel</a> I got to be on… we ripped through so many audience questions. Really felt like we helped many folks (including one dad (and his son) that came up to me after and congratulated us for covering all the lessons/advice in one hour that he’s been trying to give his son over the past several years).</p>
<p>Sadly, I was mostly running from meeting to meeting, etc, so didn’t get to take many photos. Here are the few I snapped:</p>
<p align="center"><img src="/images/paxe12/paxe12_01.jpg" /><br />
Bob Ferrari (Bare Tree Media) at left, leads the marketing panel at MIT BiG: J Moses (Bagooba), Christina Licursi (Wolf Greenfield), Wes Philips (EpicGames), Ichiro Lambe (Dejobaan Games), and Ryan Schneider (Insomniac).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_02.jpg" /><br />
Erik Schatzker (Bloomberg TV) interviews Take2 CEO/Chairman, Strauss Zelnick.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_03.jpg" /><br />
Folks mingling at the &#8220;Made in MA&#8221; industry party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_04.jpg" /><br />
Seems every event I go to, there’s Game of Thrones something!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_05.jpg" /><br />
Riot had a huge presence with League of Legends.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_06.jpg" /><br />
Fancy table-top game tables. Wow.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_07.jpg" /><br />
The Indie Mega Booth as the most mega booth on the floor, serving as home to over a dozen indies and their projects (include Capy’s Super Time Force, Alexander Bruce’s Antichamber, Owlchemy Labs&#8217; Jack Lumber, etc).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_08.jpg" /><br />
The first not-so-secret showing of Funcom’s The Secret World.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_09.jpg" /><br />
The D&amp;D booth had an impressive booth, including this life-sized drider queen.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_10.jpg" /><br />
Oooh, Jet Set Radio coming to XBLA/PSN this summer. One of my all-time favorite games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_11.jpg" /><br />
Drool drool. Can’t wait to get my hands on those bazillionders of more guns in Borderlands 2.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_12.jpg" /><br />
Assassin’s Creed 3 got lots of attention. Very deserved.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_13.jpg" /><br />
Martin Rae (AIAS) and Richard Hilleman (EA) present the best of DICE.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_14.jpg" /><br />
About half of the jam-packed room for the breaking-into games panel I was on.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/paxe12/paxe12_15.jpg" /><br />
Famous oldskool <a href="http://en.wikipedia.org/wiki/Pete_Tong">DJ Pete Tong</a> at the World of Tanks 1-year anniversary party.</p>
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		<title>Games on the Bay</title>
		<link>http://www.realitypanic.com/archives/488</link>
		<comments>http://www.realitypanic.com/archives/488#comments</comments>
		<pubDate>Mon, 26 Mar 2012 19:14:45 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/488</guid>
		<description><![CDATA[This year&#8217;s Italian Videogame Developers Conference (IVDC) was embedded within a longstanding animation festival called Cartoons on the Bay. Hosted in the beautiful city of Rapallo (near Portofino along the Italian Riviera), it served as a fun event to connect with local and international developers.
Admittedly, the emphasis was much more on the networking, as the [...]]]></description>
			<content:encoded><![CDATA[<p>This year&#8217;s <a href="http://ivdconf.com/">Italian Videogame Developers Conference</a> (IVDC) was embedded within a longstanding animation festival called <a href="http://www.cartoonsbay.com/">Cartoons on the Bay</a>. Hosted in the beautiful city of Rapallo (near Portofino along the Italian Riviera), it served as a fun event to connect with local and international developers.</p>
<p>Admittedly, the emphasis was much more on the networking, as the conference program was relatively light - consisting mainly of interviews of various special award winners. Nice, but not exactly groundbreaking learning. I gave a brief lecture on innovation process stuff. There was also a small showcase of indie games. On the whole enjoyable, but was at times still a somewhat awkward fit to have game stuff invading this longstanding festival focused on traditional animation and cartoons&#8230;</p>
<p>Here are some photos from the trip (including a pitstop in Milan before heading to the coast):</p>
<p align="center"><img src="/images/ivdc12/ivdc12_01.jpg" /><br />
Impressive entrance to the Galleria Duomo shopping gallery.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_02.jpg" /><br />
The ornate and super white/clean Cathedral of Milan.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_03.jpg" /><br />
One of many pretty blossom trees around town.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_04.jpg" /><br />
Appropriately enough, a Ferrari parked outside the Ferrari Store.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_05.jpg" /><br />
Even the central train station had style.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_06.jpg" /><br />
View of Castello di Rapallo, right outside my hotel room!</p>
<p align="center"><img src="/images/ivdc12/ivdc12_07.jpg" /><br />
Daytime view of Rapallo bay outside my hotel room.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_08.jpg" /><br />
All the restaurants and shops were geared up for the festival. This restaurant featured Mario heavily (eg, on the table covers).</p>
<p align="center"><img src="/images/ivdc12/ivdc12_09.jpg" /><br />
American McGee (Spicy Horse), Warren Spector (Disney) and Matt Hooper (id Software) along with event co-organizers Roberto Genovesi (Rai) and Marco Accordi Rickards (AIOMI).</p>
<p align="center"><img src="/images/ivdc12/ivdc12_10.jpg" /><br />
Matt Hooper (id Software) playing historical shooter <a href="http://gioventuribelle.it/multimedia.html"><em>Gioventu Ribelle: XX La Breccia</em></a> at the indie showcase.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_11.jpg" /><br />
Super old city hall.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_12.jpg" /><br />
Nice fresco style buildings.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_13.jpg" /><br />
Old church.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_14.jpg" /><br />
Castello di Rapallo was used as  venue to host a showcase of art from <em>American McGee&#8217;s Alice</em>.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_15.jpg" /><br />
&#8230;the art from <em>Alice</em> on display.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_16.jpg" /><br />
White-shirted Dan Marshall (Size Five Games) on the indies panel.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_17.jpg" /><br />
The infinity pool we nearly pushed Ian Livingstone into&#8230;</p>
<p align="center"><img src="/images/ivdc12/ivdc12_18.jpg" /><br />
Matt Hooper (id Software) checking out cartoons at the special <a href="http://www.ugiancu.it/">U Giancu</a> restaurant.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_19.jpg" /><br />
Luca Monticelli (AIOMI), Andreas Lange (Computerspiele Museum), Marco Accordi Rickards (AIOMI) and Philippe Dubois (MO5) present the newly forming European Federation of Game Archives, Museums and Preservation Projects (<a href="http://www.efgamp.eu/">EFGAMP</a>).</p>
<p align="center"><img src="/images/ivdc12/ivdc12_20.jpg" /><br />
Center, Ian Livingstone (Eidos) accepts a special career award from Marco Accordi Rickards (AIOMI) and Roberto Genovesi (Rai).</p>
<p align="center"><img src="/images/ivdc12/ivdc12_21.jpg" /><br />
Warren Spector (Disney) gets interviewed against a beautiful backdrop.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_22.jpg" /><br />
Cosplay action.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_23.jpg" /><br />
Castello Brown on the hill in Portofino.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_24.jpg" /><br />
Idyllic seaside view of Portofino.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_25.jpg" /><br />
A look into the small square/bay of Portofino.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_26.jpg" /><br />
Up on the hill, winding path to the church.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_27.jpg" /><br />
St-George church.</p>
<p align="center"><img src="/images/ivdc12/ivdc12_28.jpg" /><br />
Winding path to the castle&#8230;</p>
<p align="center"><img src="/images/ivdc12/ivdc12_29.jpg" /><br />
&#8230;sadly, this was as close as I could get (was closed by the time I climbed all the steps ;)</p>
<p align="center"><img src="/images/ivdc12/ivdc12_30.jpg" /><br />
An example of the multi layers/levels/textures in the small town of Portofino.</p>
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		<title>GDC Blur</title>
		<link>http://www.realitypanic.com/archives/487</link>
		<comments>http://www.realitypanic.com/archives/487#comments</comments>
		<pubDate>Mon, 12 Mar 2012 01:27:43 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/487</guid>
		<description><![CDATA[Sitting in the lounge at SFO waiting for my flight back to Montreal after another hectic GDC. How is it that each year feels more intense than the last?! So many meetings and sessions and socials. Oddly, I walk away feeling like it was another great and productive GDC, even though it is all a [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting in the lounge at SFO waiting for my flight back to Montreal after another hectic GDC. How is it that each year feels more intense than the last?! So many meetings and sessions and socials. Oddly, I walk away feeling like it was another great and productive GDC, even though it is all a big blur right now.</p>
<p>Of note, I had a bunch of good meetings with Valley VCs to discuss investing in my indie game incubator idea. Related, my two roundtables on startup funding via incubators/accelerators drew full crowds for some great dialog. Also, the rant panel felt pretty epic with an underlying theme of pushing ourselves to be more ambitious.</p>
<p>And, once again, GDC had record breaking numbers, and bustling expo floor that I barely got to see. Anyway, here are the few photos I took during the week:</p>
<p align="center"><img src="/images/gdc12/gdc12_01.jpg" /><br />
Noah Falstein (Suddenly Social) discusses the long history of connectedness and play.</p>
<p align="center"><img src="/images/gdc12/gdc12_02.jpg" /><br />
The bustling GDC Play pavilion, showcasing indie devs.</p>
<p align="center"><img src="/images/gdc12/gdc12_03.jpg" /><br />
Jonas Eneroth (ProCloud Media) showing off the old <a href="http://en.wikipedia.org/wiki/Apple_Bandai_Pippin">Pippin</a> console playing <em>Marathon </em>- the first game he ever worked on, making levels.</p>
<p align="center"><img src="/images/gdc12/gdc12_04.jpg" /><br />
Sooo many parties. A lot of them being hosted by the new guard of social/mobile companies&#8230;</p>
<p align="center"><img src="/images/gdc12/gdc12_05.jpg" /><br />
The ever popular IGF pavilion.</p>
<p align="center"><img src="/images/gdc12/gdc12_06.jpg" /><br />
The inappropriately cavernous room for my roundtable on incubators and accelerators.</p>
<p align="center"><img src="/images/gdc12/gdc12_07.jpg" /><br />
Warren Spector (Disney), Tim Schafer (DoubleFine) and Cliff B (Epic) warming up for the IGF/Choice award ceremonies.</p>
<p align="center"><img src="/images/gdc12/gdc12_08.jpg" /><br />
Hilary McVicker (Elumenati), Stephane D&#8217;Astous (Eidos Montreal) and Constance Steinkuehler (The Whitehouse) at the post awards social.</p>
<p align="center"><img src="/images/gdc12/gdc12_09.jpg" /><br />
John Schappert discusses the new Zynga publishing platform.</p>
<p align="center"><img src="/images/gdc12/gdc12_10.jpg" /><br />
Frank Lantz proudly looks on as his son James takes a turn during the rant panel.</p>
<p align="center"><img src="/images/gdc12/gdc12_11.jpg" /><br />
Tim Ambrogi (Final Form Games) lectures on their continuous prototyping mindset, which he likens to the scientific method. Sounded very similar to the Lean Startup approach&#8230;</p>
<p align="center"><img src="/images/gdc12/gdc12_12.jpg" /><br />
Johannes Grenzfurthner brought his <a href="http://www.theverge.com/gaming/2012/3/8/2855369/protest-stirs-up-gdc-with-god-hates-game-designers-message">controversial posters</a> along to Clint Hocking&#8217;s post-GDC garden party, full of game designers ;)</p>
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		<title>GameON:Finance 2012</title>
		<link>http://www.realitypanic.com/archives/486</link>
		<comments>http://www.realitypanic.com/archives/486#comments</comments>
		<pubDate>Wed, 25 Jan 2012 20:01:50 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/486</guid>
		<description><![CDATA[Every winter I look forward to popping over to Toronto for the annual GameON:Finance conference. While I&#8217;m somewhat biased since I&#8217;ve been on the advisory board since the first year, the purely business niche allows for a program that is laser focused and super valuable. It is quite amazing how productive you can be when [...]]]></description>
			<content:encoded><![CDATA[<p>Every winter I look forward to popping over to Toronto for the annual <a href="http://gameonfinance.com/">GameON:Finance conference</a>. While I&#8217;m somewhat biased since I&#8217;ve been on the advisory board since the first year, the purely business niche allows for a program that is laser focused and super valuable. It is quite amazing how productive you can be when the right 200 people are in the room, versus thousands wandering a big expo hall&#8230;</p>
<p>Village Gamer put up some great notes to <a href="http://www.villagegamer.net/2012/01/18/know-your-audience-serve-their-needs-not-your-wants-gameon-finance-day-one-recap/">recap day 1</a> and <a href="http://www.villagegamer.net/2012/01/23/relationship-management-gameon-finance-day-two-recap/">day 2</a> of the conference. Surprisingly, my mini lecture on <a href="http://en.wikipedia.org/wiki/Lean_Startup">Lean Startup concepts</a> came across as quite foreign to most folks in the room. In part makes me think the event should transition to a more &#8220;action&#8221; oriented approach, like we see with many of the startup festivals and bootcamp type events: direct mentoring, pitch practicing, sitting directly with investors, Idol style competition, etc.</p>
<p>I only took a few quick photos:</p>
<p align="center"><img src="/images/gof12/gof12_01.jpg" /><br />
Albert Lai (in viking headdress to promote his new studio Big Viking Games) discussed the amazing opportunities for game studios.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_02.jpg" /><br />
Alex Sakiz (Gamerizon) mines TV for lessons on mobile vs AAA business models.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_03.jpg" /><br />
Philippe Morin (Red Barrels) enjoys a pint with viking fan and conference producer Patricia McCutcheon.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_04.jpg" /><br />
Marc Jackson (Seahorn Capital), Nathan Vella (Capy Games) and event producer Jackie Brown up to no good during post dinner drinks&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_05.jpg" /><br />
Marc&#8217;s panel explored alternate forms of funding like accelerator programs, crowdfunding, digital marketing commitments, etc.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_06.jpg" /><br />
Post conference karaoke with the musical stylings of Ryan Henson Creighton (Untold Entertainment).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gof12/gof12_07.jpg" /><br />
Trevor Fencott amused by Don Henderson&#8217;s questionable vibrato.</p>
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		<title>2011 in Books</title>
		<link>http://www.realitypanic.com/archives/485</link>
		<comments>http://www.realitypanic.com/archives/485#comments</comments>
		<pubDate>Tue, 27 Dec 2011 15:56:52 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/485</guid>
		<description><![CDATA[Ugh, my reading this past year was way down. Despite all the long flights (hmm, I think I was mostly catching up on sleep), I was nowhere close to my preferred pace of two books per month, barely managing to get in one read per month.
Here&#8217;s what I did manage to read:

Adapt - Why Success [...]]]></description>
			<content:encoded><![CDATA[<p>Ugh, my reading this past year was way down. Despite all the long flights (hmm, I think I was mostly catching up on sleep), I was nowhere close to my preferred pace of two books per month, barely managing to get in one read per month.</p>
<p>Here&#8217;s what I did manage to read:</p>
<ul>
<li><a href="http://www.amazon.com/Adapt-Success-Always-Starts-Failure/dp/0374100969/">Adapt - Why Success Always Starts with Failure</a></li>
<li><a href="http://www.amazon.com/Evil-Plans-Having-World-Domination/dp/B005ZO5RAE/">Evil Plans - Having Fun on the Road to World Domination</a></li>
<li><a href="http://www.amazon.com/Mastering-VC-Game-Venture-Start-up/dp/B0044KMQ3G/">Mastering the VC Game - A Venture Capital Insider Reveals How to Get from Start-up to IPO on YOUR Terms</a></li>
<li><a href="http://www.amazon.com/Maverick-Success-Behind-Unusual-Workplace/dp/0446670553/">Maverick - The Success Story Behind the World&#8217;s Most Unusual Workplace</a></li>
<li><a href="http://www.amazon.com/Poke-Box-Seth-Godin/dp/1936719002/">Poke the Box - When was the last time you did something for the first time?</a></li>
<li><a href="http://www.amazon.com/Art-Start-Time-Tested-Battle-Hardened-Starting/dp/1591840562/">The Art of the Start - The Time-Tested, Battle-Hardened Guide for Anyone Starting Anything</a></li>
<li><a href="http://www.amazon.com/Democratic-Enterprise-Liberating-Flexibility-Commitment/dp/0273675281/">The Democratic Enterprise - Liberating Your Business with Freedom, Flexibility and Commitment</a></li>
<li><a href="http://www.amazon.com/Element-Finding-Passion-Changes-Everything/dp/0143116738/">The Element - How Finding Your Passion Changes Everything</a></li>
<li><a href="http://www.amazon.com/Great-Reset-Working-Post-Crash-Prosperity/dp/B004R96T14/">The Great Reset - How New Ways of Living and Working Drive Post-Crash Prosperity</a></li>
<li><a href="http://www.amazon.com/Lean-Startup-Entrepreneurs-Continuous-Innovation/dp/0307887898/">The Lean Startup - How Today&#8217;s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses</a></li>
<li><a href="http://www.amazon.com/Three-Laws-Performance-Rewriting-Organization/dp/111804312X/">The Three Laws of Performance - Rewriting the Future of Your Organization and Your Life</a></li>
<li><a href="http://www.amazon.com/Where-Good-Ideas-Come-Innovation/dp/1594485380/">Where Good Ideas Come From - The Natural History of Innovation</a></li>
</ul>
<p>Given <a href="http://www.realitypanic.com/archives/476">my efforts to start up an indie game incubator</a> and raise some venture capital, you can notice the startup/VC trend in the reading list. The classic <em>Art of the Start</em> is an especially good book to, uh, start with. And, <em>Lean Startup</em> is amazingly good, and not just about starting a company but really much more broadly about &#8220;validated learning&#8221; in an iterative process under conditions of uncertainty. Nice to see it is already <a href="http://gamasutra.com/blogs/ColinAnderson/20111212/9084/Do_Lean_Startup_Methods_Make_For_A_Better_Game_Development_Model.php">catching on in game dev circles</a>.</p>
<p><em>Maverick </em>was oddly inspiring: a much older book on a democratic workplace in Brazil, where factory workers decide on their own hours and pay. And, <em>Where Good Ideas Come From</em> was especially informative and fun to read. I&#8217;m just finishing up <em>Adapt</em>, which plays in nice to my usual &#8220;fail to succeed&#8221; lectures, but it is much more real-world (eg, Iraq war, banking crash, etc) than management process type stuff I was expecting.</p>
<p>Of the bunch, <em>Democratic Enterprise</em> was pretty meh. Some good info, but just too densely written and super boring. Conversely, was very happy with <em>Element </em>after being inspired by <a href="http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html">Ken Robinson&#8217;s beautiful (and funny!) TED Talk</a> on the need to nurture creativity. And, thanks to Susan Gold for <em>Poke the Box</em>, a fun little book that I now need to hand off to someone else&#8230;</p>
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		<title>2011 in Cities</title>
		<link>http://www.realitypanic.com/archives/484</link>
		<comments>http://www.realitypanic.com/archives/484#comments</comments>
		<pubDate>Fri, 23 Dec 2011 15:52:05 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/484</guid>
		<description><![CDATA[OK, this year was just a ridiculous level of travel. More and more of my consulting work is abroad, and the conference speaking invites just keep coming (luckily, I will often overlap conference with client work with university lectures or IGDA chapter visits, etc). There were some really killer transits like the Finland+Sweden&#62;&#62;&#62;Vancouver trip! Or, [...]]]></description>
			<content:encoded><![CDATA[<p>OK, this year was just a ridiculous level of travel. More and more of my consulting work is abroad, and the conference speaking invites just keep coming (luckily, I will often overlap conference with client work with university lectures or IGDA chapter visits, etc). There were some really killer transits like the Finland+Sweden&gt;&gt;&gt;Vancouver trip! Or, the 24hr+ trips back from Korea and India. BTW, I don&#8217;t get jetlag much anymore - things have gotten pretty binary for me: I&#8217;m either on or off.</p>
<p>Anyway, here&#8217;s where I went and roughly what I did (with links to notes/photos when available) over the past year:</p>
<ul>
<li>Orlando, FL (client work)</li>
<li>Toronto, ON (<a href="http://www.realitypanic.com/archives/461">GameON: Finance</a>)</li>
<li>Toronto + Waterloo, ON (GRAND committee meeting + Waterloo U. lecture)</li>
<li>Burlington, VT (Champlain visit)</li>
<li>San Francisco, CA (<a href="http://www.realitypanic.com/archives/465">Game Developers Conference</a>)</li>
<li>Boston, MA (<a href="http://www.realitypanic.com/archives/466">Penny Arcade Expo East</a>)</li>
<li>Berlin, Germany (<a href="http://www.realitypanic.com/archives/467">Game Culture Circle talkshow and HTW U. lecture</a>)</li>
<li>Toronto, ON (Insight game business conference)</li>
<li>Rome, Italy (<a href="http://www.realitypanic.com/archives/469">ImMediaTe Cross Media Summit</a>)</li>
<li>Malta (<a href="http://www.realitypanic.com/archives/469">Gamezing award ceremony</a>)</li>
<li>Heidelberg, Germany (<a href="http://www.realitypanic.com/archives/469">Innovation Forum</a>)</li>
<li>Toronto, ON (entertainment law conference)</li>
<li>Ottawa, ON (client work)</li>
<li>Burlington, VT (Champlain senior show speech)</li>
<li>Helsinki + Tampere, Finland (<a href="http://www.realitypanic.com/archives/470">IGDA-Finland + Games &amp; Innovation Research Seminar</a>)</li>
<li>Malmo, Sweden (<a href="http://www.realitypanic.com/archives/470">Nordic Game Conference</a>)</li>
<li>Vancouver, BC (<a href="http://www.realitypanic.com/archives/470">GRAND Annual Conference</a>)</li>
<li>Buenos Aires, Argentina (<a href="http://www.realitypanic.com/archives/471">MICA</a>)</li>
<li>Paris + Lyon, France (<a href="http://www.realitypanic.com/archives/472">Futur en Seine</a>)</li>
<li>Barcelona, Spain (<a href="http://www.realitypanic.com/archives/472">GameLab</a>)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/474">International Startup Festival</a>)</li>
<li>Quebec City, QC (super mini vacation)</li>
<li>Mallorca, Spain (<a href="http://www.realitypanic.com/archives/477">European Game Executives Summit</a>)</li>
<li>Bogota, Colombia (<a href="http://www.realitypanic.com/archives/478">AniGames Expo</a>)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/479">Story+Games Symposium</a>)</li>
<li>San Francisco, CA (<a href="http://www.realitypanic.com/archives/480">Swissnex game design exhibition launch</a>)</li>
<li>Toronto, ON (client work with Colombia)</li>
<li>Montreal, QC (<a href="http://www.realitypanic.com/archives/481">Montreal International Game Summit</a>)</li>
<li>Seoul + Busan, South Korea (<a href="http://www.realitypanic.com/archives/482">G-Star</a>)</li>
<li>Mumbai + Pune, India (<a href="http://www.realitypanic.com/archives/483">Supinfomania</a>)</li>
<li>Toronto, ON (client work)</li>
</ul>
<p>One of the biggest challenges with international travel is language. With a trip to Korea every few years, for example, there is not a lot of pressure/guilt for not picking up the language. But, with fives outings this year that were Spanish, I was feeling inadequate. Though, my French skills do help decipher the general gist of conversations and pick through a dinner menu ;)</p>
<ul></ul>
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		<title>The Many Paradoxes of India</title>
		<link>http://www.realitypanic.com/archives/483</link>
		<comments>http://www.realitypanic.com/archives/483#comments</comments>
		<pubDate>Fri, 09 Dec 2011 20:16:57 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/483</guid>
		<description><![CDATA[Wow, India is kinda bonkers. On the one hand, there is complete chaos and disarray (insane traffic being just one example) and at the same time, there is this zen-like harmony. It&#8217;s an assault on your sense and opens your mind&#8230;
I was mainly in Pune (a neighboring city of Mumbai) for the Supinfomania festival hosted [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, India is kinda bonkers. On the one hand, there is complete chaos and disarray (insane traffic being just one example) and at the same time, there is this zen-like harmony. It&#8217;s an assault on your sense and opens your mind&#8230;</p>
<p>I was mainly in Pune (a neighboring city of Mumbai) for the <a href="http://www.dsksic.com/supinfomania2011/index.html">Supinfomania festival</a> hosted by the DSK Supinfocom Game school. I spoke during the conference on failure and experimentation as the needed approach to success, and then ran a full-day workshop for students on innovation processes. Then I spent a day chilling in Mumbai itself.</p>
<p>My head is still spinning trying to make sense of it all. From the slums nestled between 5-star hotels, utterly insane traffic that takes you 2 hours to travel 15km, to the embryonic state of the game industry in the country with the President of India coming in to inaugurate a games and animation school! Also, everything was constantly evolving, especially the schedule&#8230; It was dizzying. And, OMG, so much food!</p>
<p>One of the key insights was a struggle away from British-rule induced style of education, that largely beat out any form of actual inquiry, curiosity or learning how to learn. How can you innovate and evolve in a context where people are trained to do as they are told and not to ask questions?</p>
<p>OK, I need to go catch up on sleep&#8230; Meanwhile, here are some photos from the trip:</p>
<p align="center"><img src="/images/india11/india11_01.jpg" /><br />
Snazzy crystal shard chandelier in the lobby of the Hyatt in Pune.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_02.jpg" /><br />
The DSK Supinfocom campus.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_03.jpg" /><br />
Cool junkyard scavenged sculptures.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_04.jpg" /><br />
DSK Supinfocom also has a school of industrial design.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_05.jpg" /><br />
Sculpture as part of the animation program.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_06.jpg" /><br />
One of the student team&#8217;s &#8220;fish tank&#8221; offices for their final year game project.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_07.jpg" /><br />
Enjoying local traffic in Pune.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_08.jpg" /><br />
Local mogul DS Kulkarni (founder of the Supinfocom school in India) elaborates on his vision alongside delegates from France.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_09.jpg" /><br />
One of the many cultural performances during the lunch breaks.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_10.jpg" /><br />
Raphael Colantonio and Marco Capraro describe the founding and many near-successes of Arkane Studios.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_11.jpg" /><br />
Back lawn of Kulkarni&#8217;s hill-side mansion set for dinner reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_12.jpg" /><br />
The really nice pool.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_13.jpg" /><br />
Oh, and matching waterfall to go with the breakfast nook.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_14.jpg" /><br />
Waterfall from other angle, and side of house.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_15.jpg" /><br />
Head of the game school, Alexis Madinier sets the stage for what&#8217;s to come.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_16.jpg" /><br />
Students plugging away at the &#8220;<a href="http://marshmallowchallenge.com/">marshmallow challenge</a>&#8221; during my workshop.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_17.jpg" /><br />
Spaghetti tower going up.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_18.jpg" /><br />
The professors ended up building the tallest structure.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_19.jpg" /><br />
Packed in the back of the jeep, heading to lunch.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_20.jpg" /><br />
Cool sandstone sculpture in lobby of Marriott in Mumbai.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_21.jpg" /><br />
Famous <a href="http://en.wikipedia.org/wiki/Prithvi_Theatre">Prithvi Theatre</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_22.jpg" /><br />
Walking the relatively calm street side stalls.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_23.jpg" /><br />
An over-the-wall shot of <a href="http://en.wikipedia.org/wiki/Amitabh_Bachchan">Amitabh Bachchan</a>&#8217;s bungalo (he&#8217;s a super famous Bollywood actor.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_24.jpg" /><br />
Insightful billboard.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_25.jpg" /><br />
Another good billboard.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_26.jpg" /><br />
Hare Krishna temple.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_27.jpg" /><br />
Cool statue at the Hare Krishna temple.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_28.jpg" /><br />
Another temple&#8230; BTW, that&#8217;s an <a href="http://en.wikipedia.org/wiki/Swastika#Historical_use_in_the_East">ancient Indian symbol</a>, mainly representing good fortune&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/india11/india11_29.jpg" /><br />
Night time beach shot looking out to the Arabian Sea from the hip Aurus lounge/restaurant.</p>
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		<item>
		<title>G*AAA</title>
		<link>http://www.realitypanic.com/archives/482</link>
		<comments>http://www.realitypanic.com/archives/482#comments</comments>
		<pubDate>Mon, 14 Nov 2011 14:45:44 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/482</guid>
		<description><![CDATA[This was my second time visiting Korea for their mega G* game expo, the first time being back in 2005. Six years feels like a century in the fast-paced game industry, but already Korea was way ahead of the curve in terms of online business models. The same is true to this day, but some [...]]]></description>
			<content:encoded><![CDATA[<p>This was my second time visiting Korea for their mega <a href="http://www.gstar.or.kr/">G* game expo</a>, <a href="http://www.realitypanic.com/archives/191">the first time</a> being back in 2005. Six years feels like a century in the fast-paced game industry, but already Korea was way ahead of the curve in terms of online business models. The same is true to this day, but some of the major players are falling into the same AAA console trap most Western companies are struggling to get out of.</p>
<p>The highly competitive arms race for client-based free-to-play MMOs is so fierce that rather than leveraging minimum viable product metric driven “lean” models, they are regressing to large (150+ dev staff) and extended (3+ years) developments. Less, but bigger, franchise oriented projects. Sound familiar? Korea’s got the biz side of things nailed. If they don’t evolve to maintain lean production approaches, they are going to be in big trouble within a couple of years.</p>
<p>Another major trend is global expansion. Historically, Korean studios have leveraged partners with regional publishing/distribution capacity. Now, many of the majors are in the process of setting up their own publishing network outside of Asia to maintain tighter control and keep all the profits.</p>
<p>Oh, and G* was way bigger this year than the already big event six years ago. And, mega international, with companies across ~50 different countries participating. I was actually there on behalf of the Canadian Embassy, working to increase game business relations between Korea and Canada… Interesting factoid: There is a huge amount of business being done between Germany and Korea due to the German focus on PC gaming.</p>
<p>Here are a few photos from the trip:</p>
<p align="center"><img src="/images/gstar11/gstar11_01.jpg" /><br />
View from hotel in Seoul (stayed one day for meetings before heading over to Busan).</p>
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<p align="center"><img src="/images/gstar11/gstar11_02.jpg" /><br />
View from hotel in Busan: the night lights of the Soemyeon area.</p>
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<p align="center"><img src="/images/gstar11/gstar11_03.jpg" /><br />
The mayor of Busan, gives a welcome speech at the opening reception.</p>
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<p align="center"><img src="/images/gstar11/gstar11_04.jpg" /><br />
Throngs of gamers crowd BEXCO to get in on some G* action.</p>
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<p align="center"><img src="/images/gstar11/gstar11_05.jpg" /><br />
On the expo floor, everywhere was jammed up, especially when booth babes were performing!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/gstar11/gstar11_06.jpg" /><br />
One of the Korean treasures, the next iteration of <em>Lineage </em>coming soon…</p>
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<p align="center"><img src="/images/gstar11/gstar11_07.jpg" /><br />
As always, awesome concept art from <em>Guild Wars 2</em>.</p>
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<p align="center"><img src="/images/gstar11/gstar11_08.jpg" /><br />
Booths were quite elaborate, this traditional wooden building from big publisher/developer Mgame.</p>
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<p align="center"><img src="/images/gstar11/gstar11_09.jpg" /><br />
As expected, Blizzard had a large presence.</p>
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<p align="center"><img src="/images/gstar11/gstar11_10.jpg" /><br />
Other non-Koreans were on display as well, like Red 5’s <em>Firefall</em>, and <em>World of Tanks</em> around the corner.</p>
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<p align="center"><img src="/images/gstar11/gstar11_11.jpg" /><br />
Nice to see featured indies/start-ups getting some love in the Rising Stars section right at the center of the expo floor.</p>
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<p align="center"><img src="/images/gstar11/gstar11_12.jpg" /><br />
Board/card gaming area.</p>
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<p align="center"><img src="/images/gstar11/gstar11_13.jpg" /><br />
Suzanna Samstag presenting at the co-located serious games conference.</p>
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<p align="center"><img src="/images/gstar11/gstar11_14.jpg" /><br />
James Hursthouse presents his Vancouver-based studio, Roadhouse Interactive, during the Canadian Game Seminar.</p>
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<p align="center"><img src="/images/gstar11/gstar11_15.jpg" /><br />
Epic’s Jay Wilbur with hearty cheers during their networking event.</p>
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<p align="center"><img src="/images/gstar11/gstar11_16.jpg" /><br />
Beach/bridge/skyline view heading towards the main G* party night.</p>
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<p align="center"><img src="/images/gstar11/gstar11_17.jpg" /><br />
This Tron-like laser lightshow dude performed at several of the parties.</p>
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<p align="center"><img src="/images/gstar11/gstar11_18.jpg" /><br />
Typical on-the-ground view of Busan at night.</p>
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<p align="center"><img src="/images/gstar11/gstar11_19.jpg" /><br />
Late night snack: silk worms (left) and snails (right). Yum!</p>
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