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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Mon, 19 Jul 2010 18:24:25 +0000</pubDate>
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			<item>
		<title>Industry Incubation</title>
		<link>http://www.realitypanic.com/archives/446</link>
		<comments>http://www.realitypanic.com/archives/446#comments</comments>
		<pubDate>Mon, 19 Jul 2010 18:24:25 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/446</guid>
		<description><![CDATA[A recent interview I did with Mathew Kumar on tax breaks and game industry economic development was posted to Gamasutra, and got some good comment traction. A related article by Nicholas Lovell was posted as well, questioning the true value of tax breaks.
As I clarified in my own comment to my interview, I&#8217;m not opposed [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.gamasutra.com/view/news/29311/Interview_Della_Rocca_On_Breaking_Tax_Breaks_Hold.php">recent interview I did with Mathew Kumar on tax breaks</a> and game industry economic development was posted to Gamasutra, and got some good comment traction. A <a href="http://www.gamasutra.com/blogs/NicholasLovell/20100708/5512/Are_Tax_Breaks_Dooming_Canada_To_SecondClass_Status.php">related article by Nicholas Lovell</a> was posted as well, questioning the true value of tax breaks.</p>
<p>As I clarified in my own comment to my interview, I&#8217;m not opposed to tax breaks. They are a valuable tool. I&#8217;m opposed to thinking that providing a tax break is the only way to build/grow the game industry in your country/region. For example, listen to the language that <a href="http://www.gamasutra.com/view/news/28815/QA_Singapores_Government_On_Encouraging_Game_Industry_Growth.php">Singapore uses with regards to building an ecosystem</a>, creating original content, supporting education/talent, having players involved in all aspects of the value chain, etc.</p>
<p>In the <a href="http://www.develop-online.net/news/35403/Canada-a-major-threat-to-the-UK-dev-scene">UK, they just can&#8217;t stop complaining</a> about Canada being a threat and fighting for a &#8220;level playing field&#8221;. I&#8217;d say their number one threat right now is their attitude! Instead of fighting for something they will never get and complaining about it, they need to look at the bright spots and clone those. Who is succeeding; who is persevering; who is growing; who is being innovative? How and why are they able to do this, despite not having a &#8220;level playing field&#8221; with tax breaks. Figure that out, then emulate. It&#8217;s more about amplifying the positive than getting stuck in the negative.</p>
<p>For example, I&#8217;m a big fan of incubation - in all its various forms. At the end of June, <a href="http://www.joysticklabs.com/">Joystick Labs</a> was announced. Based in North Carolina, they are currently taking applications for their game-focused incubator program (deadline is August 13th). I was so pleased/impressed to see this initiative happening that I agreed to serve as an advisor/mentor.</p>
<p>That said, the UK has one of the best incubation programs around: <a href="http://www.daretobedigital.com/">Dare to be Digital</a>. Instead of wasting energy complaining about some figurative &#8220;playing field&#8221;, get behind that and drive it even farther. Similarly, instead of complaining about UK culture minister Ed Vaizey&#8217;s non-committal language on tax breaks, folks should be jumping all over the fact that he announced a <a href="http://www.develop-online.net/news/35387/Vaizey-unveils-5m-investment-project">£5m investment fund</a>.</p>
<p>There is no reason why the UK cannot return to its game industry powerhouse status. They don&#8217;t even need tax breaks or government support (though, sure, would be nice) to do it. They mainly just need a new, more positive mindset.</p>
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		<title>The Meat Shakes</title>
		<link>http://www.realitypanic.com/archives/445</link>
		<comments>http://www.realitypanic.com/archives/445#comments</comments>
		<pubDate>Wed, 14 Jul 2010 03:34:36 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/445</guid>
		<description><![CDATA[Wow, I&#8217;m shaking from eating too much meat!
Went to dinner with local indies Ken Schachter (Trapdoor) and Vander Caballero (Blue Lizard) to talk shop. Ken suggested Le Milsa, a Brazilian churrascaria style restaurant. Of course, we took the &#8220;rodizio&#8221; option&#8230; Too. Much. Meat.
There was even a carnival style samba dancer that come out to get [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, I&#8217;m shaking from eating too much meat!</p>
<p>Went to dinner with local indies Ken Schachter (Trapdoor) and Vander Caballero (Blue Lizard) to talk shop. Ken suggested Le Milsa, a Brazilian churrascaria style restaurant. Of course, we took the <a href="http://en.wikipedia.org/wiki/Rod%C3%ADzio">&#8220;rodizio&#8221;</a> option&#8230; Too. Much. Meat.</p>
<p>There was even a carnival style samba dancer that come out to get the crowd revved up. Ironically, when <a href="http://www.realitypanic.com/archives/409">I was in Rio last year</a>, I meant to hit a churrascaria, but never got the chance..</p>
<p align="center"><img src="/images/meat_1.jpg" /><br />
Vander and Ken and lots of meat!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/meat_2.jpg" /><br />
Ken and Vander attacked by the samba dancer!</p>
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		<title>Signed the Gamer Petition</title>
		<link>http://www.realitypanic.com/archives/444</link>
		<comments>http://www.realitypanic.com/archives/444#comments</comments>
		<pubDate>Mon, 12 Jul 2010 17:06:31 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Panic Attack]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/444</guid>
		<description><![CDATA[I recently signed the ECA&#8217;s &#8220;Freedom of Speech, Freedom to Game&#8221; petition. And, somehow, it&#8217;s making me feel even better about clearing out all the crime from Crackdown 2&#8217;s Pacific City ;)
Ok, more seriously, freedom of speech and creative expression for game developers was always one of the big topics I dealt with while at [...]]]></description>
			<content:encoded><![CDATA[<p>I recently signed the <a href="http://www.gamerpetition.org/">ECA&#8217;s &#8220;Freedom of Speech, Freedom to Game&#8221; petition</a>. And, somehow, it&#8217;s making me feel even better about clearing out all the crime from <em>Crackdown 2</em>&#8217;s Pacific City ;)</p>
<p>Ok, more seriously, freedom of speech and creative expression for game developers was always one of the big topics I dealt with while at the IGDA. Now my work is much more <a href="http://perimeterpartners.com/">business/strategy focused</a>, and I don&#8217;t really get to wrestle with stuff like censorship anymore. Though, I will often bring it up in terms of governments who are keen to support/grow their local game industry, need to be thinking about the overall &#8220;atmosphere&#8221; for games and removing as much &#8220;friction&#8221; as possible. In fact, a critical success factor is embracing games as art and culture.</p>
<p>Anyway, takes all of 20 seconds to <a href="http://www.gamerpetition.org/">sign the petition</a>. Do it!</p>
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		<title>Bourbon Street Quickie</title>
		<link>http://www.realitypanic.com/archives/443</link>
		<comments>http://www.realitypanic.com/archives/443#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:46:33 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/443</guid>
		<description><![CDATA[The first time I got to visit New Orleans was for SIGGRAPH 2009. Was so busy with work that I never made it out of the warehouse district (where the convention center is). Last week, I popped in for some client work, and despite only being in town for a single full day, did have [...]]]></description>
			<content:encoded><![CDATA[<p>The first time I got to visit New Orleans <a href="http://www.realitypanic.com/archives/402">was for SIGGRAPH 2009</a>. Was so busy with work that I never made it out of the warehouse district (where the convention center is). Last week, I popped in for some client work, and despite only being in town for a single full day, did have some time to finally check out Bourbon Street and wander around a bit.</p>
<p>A few quick thoughts:</p>
<ul>
<li>Damn, as a burly Canadian, I&#8217;m just not made for that kind of humidity!</li>
<li>Bourbon Street is insane/overwhelming, but why does it smell so odd, and half the girls look like Kate Bosworth?</li>
<li>All the food is super crazy delicious!</li>
</ul>
<p>And, a few quick photos:</p>
<p align="center"><img src="/images/nola10/nola10_01.jpg" /><br />
The start of Bourbon, at Canal.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nola10/nola10_02.jpg" /><br />
And boom, right away, intense police &#8220;tools&#8221;.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nola10/nola10_03.jpg" /><br />
Well, with Transformers roaming the area, I can understand&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nola10/nola10_04.jpg" /><br />
A tame day-time snapshot.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nola10/nola10_05.jpg" /><br />
St. Louis Cathedral in the French Quarter.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/nola10/nola10_06.jpg" /><br />
Yummy shrimp po boy :)</p>
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		<title>E3 2010 Recap</title>
		<link>http://www.realitypanic.com/archives/442</link>
		<comments>http://www.realitypanic.com/archives/442#comments</comments>
		<pubDate>Mon, 21 Jun 2010 04:01:55 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/442</guid>
		<description><![CDATA[My triumphant return to E3 was an exhausting affair. I skipped the past two years, but with the expo back to its former format (almost) and client work to do, I had a valid reason to bask in the neon glow of the LA Convention Center.
Admittedly, attending E3 in past years (as IGDA guy) was [...]]]></description>
			<content:encoded><![CDATA[<p>My triumphant return to E3 was an exhausting affair. I skipped the past two years, but with the expo <a href="http://www.gamasutra.com/view/news/29012/ESA_E3_2010_Hits_45600_Attendees_2011_Event_Dated.php">back to its former format (almost)</a> and client work to do, I had a valid reason to bask in the neon glow of the LA Convention Center.</p>
<p>Admittedly, attending E3 in past years (as IGDA guy) was a relaxed situation compared to this year. In four nights and three days, I covered 27 meetings and about a dozen social functions and parties (including a visit to the Canadian Consul&#8217;s house) and a lecture at the collocated Game Education Summit. Sadly, this left little time to check out the expo floor itself – probably less than an hour total in both halls. But after a dozen E3s, you start to realize that the game news sites and blogs, etc, do a better job of covering the games/news than you possibly can. So, I just check out all the highlights once I get back ;)</p>
<p>From a personal work-process point of view, this is the first event where I never had to boot up my laptop (to do email, check meeting info, scheduling, etc). I’ve been getting more and more proficient/confident with my Android phone, and it enabled me to do everything that was needed (though, wow, they so have to work on battery life). Also, quick note that only 1 one the 27 meetings got canceled – which is quite impressive for the always frantic E3.</p>
<p>Regarding E3 itself, I have mixed emotions – just as I always have had. One the one hand, it’s great to see all the action in one place, garnering massive amounts of attention and enabling ancillary activities to flourish (lamprey style) around the big show. Plus getting business done, meeting with industry friends, etc, is all good. But, on the other hand, all of the glam and fanfare (booth babes, super star appearances, etc) largely comes across as inauthentic and just a ruse to get (wasted ephemeral) attention. And while the event is not quite as big as it was before the previous implosion, you get the sense that the budgets and marketing spend to “do” E3 is right back where it used to be.</p>
<p>Here’s what caught my eye:</p>
<p align="center"><img src="/images/e310/e310_01.jpg" /><br />
Deputy Consul General of Canada, Marcy Grossman, kicks off the Canadian sponsored networking breakfast.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_02.jpg" /><br />
Super cool life-sized <em>Halo Reach</em> statues/diorama.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_03.jpg" /><br />
Ooh, can’t wait to kill more zombies in <em>Dead Rising 2</em>! This guy clearly wanted to eat my brain.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_21.jpg" /><br />
Always nice to see <a href="http://indiecade.com/">IndieCade</a> giving indie/experimental games a presence at the big show.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_04.jpg" /><br />
An odd sight, hairstyling game including in-booth make-overs&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_05.jpg" /><br />
Cute go-cart style “holder” for your Wii-mote.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_06.jpg" /><br />
One of the few examples of the exploding free-to-play/social gaming market, tucked away in the SOE booth. With 10million users, <em>FreeRealms </em>currently enjoys more success than the vast majority of the games at E3 will ever hope to achieve&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_07.jpg" /><br />
The acclaimed USC School of Cinematic Arts, host of the 2010 Game Education Summit.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_08.jpg" /><br />
Bill Shribman (WGBH Education Foundation) and Nina Walia (PBS Kids) discuss lessons learned with kids/educational games for iPhone at the <a href="http://www.gameeducationsummit.com/">Game Education Summit</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_09.jpg" /><br />
EA CEO John Riccitiello gets “attacked” by WWE athlete (and game blogger) Gerard Williams at the Wedbush/EEDAR party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_10.jpg" /><br />
Fire eaters at the Nexon party. Reminds me of similar performances at the old Sony parties&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_11.jpg" /><br />
My favorite piece in <a href="http://www.intothepixel.com/artwork/2010_contest_winners.asp">this year’s Into the Pixel collection</a>: “Knight March” by Richard Anderson from ArenaNet’s <em>Guild Wars 2</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_12.jpg" /><br />
Driveway up to the Canadian Consul’s house.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_13.jpg" /><br />
Chris Swain (USC) and Emma Westecott (OCAD) enjoying a cocktail, thanks to Canadian taxpayers ;)</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_14.jpg" /><br />
The path to The EP.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_15.jpg" /><br />
Even at such a Hollywood-style party as The EP, the gamers can’t keep from gaming! FYI, Nicola totally whipped my butt.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_16.jpg" /><br />
<em>Epic Mickey</em> got a lot of attention. Kudos to Warren.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_17.jpg" /><br />
As did <em>AC: Brotherhood</em>. I bet the Ubi PR folks got really tired of answering why Patrice left&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_18.jpg" /><br />
Obligatory fast car shot!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_19.jpg" /><br />
Billy Cain (Sneaky Games) belting it out on <em>Rock Band 3</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/e310/e310_20.jpg" /><br />
Folks were <a href="http://kotaku.com/5566468/the-best-game-for-kinect-game-could-be-the-most-important-game-of-e3">raving about <em>Dance Central</em></a> as a great Kinect game. I didn’t watch long enough to get past giggling over the goofiness of seeing the folks gyrate with less-than-Britney skill ;)</p>
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		<title>Doing the dirty (business) work</title>
		<link>http://www.realitypanic.com/archives/441</link>
		<comments>http://www.realitypanic.com/archives/441#comments</comments>
		<pubDate>Mon, 14 Jun 2010 14:46:40 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Panic Attack]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/441</guid>
		<description><![CDATA[Was back in Ottawa to speak at the opening Generator event. Generator is the game/digital media cluster support group under the Ottawa Centre for Research and Innovation (OCRI) umbrella.
My presentation was focused on economic/cluster dynamics, related to my consulting efforts. Another lecture, by the director of PlayReplay (game marketing specialist), covered the evolving nature of [...]]]></description>
			<content:encoded><![CDATA[<p>Was back in Ottawa to speak at the opening Generator event. Generator is the game/digital media cluster support group under the <a href="http://www.ocri.ca/about/">Ottawa Centre for Research and Innovation</a> (OCRI) umbrella.</p>
<p>My presentation was focused on economic/cluster dynamics, related to <a href="http://perimeterpartners.com/">my consulting efforts</a>. Another lecture, by the director of <a href="http://www.playreplay.net/">PlayReplay</a> (game marketing specialist), covered the evolving nature of the business, along with the impact of digital distribution, and how it is/will shift the balance of power to developers.</p>
<p>That last point incited a good deal of discussion among the audience, with a key  point being that developers want to develop - and not worry about all the business dirty work. Meaning, many devs are simply not interested in taking back power, if that means they gotta worry about marketing and distribution and customer service, etc, etc. Let alone stuff like cashflow management, funding, and <a href="http://www.gamasutra.com/blogs/ThomasBuscaglia/20100612/5356/Some_Thoughts_on_the_Activision_Independent_Game_Contest.php">not getting screwed on contracts</a>, etc.</p>
<p>Interestingly enough, we are starting to see the rise of new &#8220;small game&#8221; specialists that will handle that for you. From PlayReplay&#8217;s guerrilla marketing/PR services, to traditional AAA <a href="http://venturebeat.com/2010/06/10/video-game-agents-move-beyond-consoles-to-social-games-exclusive/">game agents now servicing the casual/social/download space</a>, or <a href="http://www.gamesindustry.biz/articles/tenshi-ventures-launched-by-baverstock-newth">specific advice on funding and business support</a> from industry veterans. The services are out there, and you&#8217;d be wise to leverage them so you can focus on the dev part of the equation.</p>
<p>Amazingly, so many devs are either outright hesitant to get help, or are concerned about trust issues with using a consultant (or often, more realistically, they just don&#8217;t have the money for it). One bit of advice I give to start-up studios is to hire a biz kid straight out of school. Find someone who just got a business/finance/management/MBA style degree, who is super keen on games and get them to come on board to take charge of all the business bits. They may be a complete game industry rookie, but even just their textbook knowledge of business will be a massive help! Bonus: They won&#8217;t be completely jaded about the games business&#8230; yet.</p>
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		<title>GRAND game research efforts</title>
		<link>http://www.realitypanic.com/archives/440</link>
		<comments>http://www.realitypanic.com/archives/440#comments</comments>
		<pubDate>Mon, 07 Jun 2010 17:13:44 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/440</guid>
		<description><![CDATA[Following on from the previous week&#8217;s humanities oriented game studies conference, I went to Ottawa to attend the first gathering of the GRAND research network. Technically a network of centers of excellence, a research program funded by the Canadian government, GRAND is a collaboration between 20+ universities working on projects in the domains of games, [...]]]></description>
			<content:encoded><![CDATA[<p>Following on from the previous week&#8217;s humanities oriented <a href="http://www.realitypanic.com/archives/439">game studies conference</a>, I went to Ottawa to attend the first gathering of the <a href="http://grand-nce.ca/">GRAND research network</a>. Technically a network of centers of excellence, a <a href="http://www.nce-rce.gc.ca/NetworksCentres-CentresReseaux/NCE-RCE/GRAND-GRAND_eng.asp">research program funded by the Canadian government</a>, GRAND is a collaboration between 20+ universities working on projects in the domains of games, graphics, animation and new media.</p>
<p>I was there on behalf of <a href="http://www.tag.hexagram.ca/">Concordia&#8217;s TAG research group</a>, with the goal of helping with the whole industry collaboration and bridge-building side of things &#8212; admittedly, an area many academics don&#8217;t factor much into their efforts&#8230;</p>
<p>Aside from the group project meetings (which focused heavily on how researchers were going to collaborate across the various universities), it was a pleasure to see some great keynote speakers in action - like OCAD&#8217;s Sara Diamond and <a href="http://www.michaelgeist.ca/">copyright guru Michael Geist</a>.</p>
<p>Will be interesting to see how this &#8220;grand&#8221; experiment of research collaboration will evolve over the years.</p>
<p align="center"><img src="/images/grand10/grand10_01.jpg" /><br />
Research posters on display during the opening reception.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/grand10/grand10_02.jpg" /><br />
GRAND scientific director, Kelly Booth, welcomes everyone to the conference.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/grand10/grand10_03.jpg" /><br />
Sara Diamond (OCAD) in action.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/grand10/grand10_04.jpg" /><br />
IP guru Michael Geist recaps what led to the current state of copyright in Canada.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/grand10/grand10_05.jpg" /><br />
The <a href="http://wiki.grand-nce.ca/pmwiki.php?n=HalfPager.PlayAndPerformanceInGame-BasedInterfaces">&#8220;Play &amp; Performance&#8221; project</a> group coordination meeting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/grand10/grand10_06.jpg" /><br />
Joe Marks (Disney R&amp;D) talks about how Disney leverages academic research, in this case to save millions of dollars to automatically handling frame &#8220;betweening&#8221; for 2D animations.</p>
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		<title>Canadian Game Studies</title>
		<link>http://www.realitypanic.com/archives/439</link>
		<comments>http://www.realitypanic.com/archives/439#comments</comments>
		<pubDate>Mon, 31 May 2010 17:35:06 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/439</guid>
		<description><![CDATA[Always nice to not have to travel to a conference&#8230; This year, the Canadian Game Studies Association (CGSA) hosted its annual conference in Montreal, at Concordia University. There was a nice set of diverse sessions, though mostly geared towards the humanities.
I gave a talk on evolving business models, and how digital distribution and the &#8220;minimum [...]]]></description>
			<content:encoded><![CDATA[<p>Always nice to not have to travel to a conference&#8230; This year, the <a href="http://contagion.edu.yorku.ca/cgsa/index.php">Canadian Game Studies Association</a> (CGSA) hosted its annual conference in Montreal, at Concordia University. There was a nice set of diverse sessions, though mostly geared towards the humanities.</p>
<p>I gave a talk on evolving business models, and how digital distribution and the <a href="http://www.adriancrook.com/2010/05/18/minimum-viable-production-presentation-from-inplay/">&#8220;minimum viable product&#8221; (MVP) approach</a> to development is shifting risk. Apparently, I must have fooled a few folks into thinking I was actually smart, as several commended me on presenting a good &#8220;paper&#8221;. Of course, I mostly wing my talks and never write anything down - I don&#8217;t even use PowerPoint, let alone write a paper ;)</p>
<p>Sadly, I only got to attend the first day. Sadder still, there were no game developers in attendance (unless they all showed up on day2)&#8230; Considering how vibrant/big the Montreal dev community is, it still demonstrates the massive gap between industry and academia&#8230;</p>
<p align="center"><img src="/images/cgsa10/cgsa10_01.jpg" /><br />
Bart Simon (Concordia University) on how gamers are central to understanding games as cultural artifacts.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/cgsa10/cgsa10_02.jpg" /><br />
Schema of fear/horror games from the <a href="http://ludicine.ca/">Ludicine Research Group</a> at the University of Montreal.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/cgsa10/cgsa10_03.jpg" /><br />
Matt White (Memorial University of Newfoundland) on studying game tutorials and gender.</p>
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		<title>More Failure: Marshmellows and Fighting</title>
		<link>http://www.realitypanic.com/archives/438</link>
		<comments>http://www.realitypanic.com/archives/438#comments</comments>
		<pubDate>Mon, 31 May 2010 01:32:36 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/438</guid>
		<description><![CDATA[One of my more popular lectures is on the need to fail in order to reach success. So many concepts and stories play into this, and I keep collecting new material to incorporate&#8230; I&#8217;ve made two recent additions.
First up, a book on fighting. The Fighter&#8217;s Mind: Inside the Mental Game by Sam Sheridan is a [...]]]></description>
			<content:encoded><![CDATA[<p>One of my more popular lectures is on the need to fail in order to reach success. So many concepts and stories play into this, and I keep collecting new material to incorporate&#8230; I&#8217;ve made two recent additions.</p>
<p>First up, a book on fighting. <em><a href="http://www.amazon.com/Fighters-Mind-Inside-Mental-Game/dp/0802119352">The Fighter&#8217;s Mind: Inside the Mental Game</a></em> by Sam Sheridan is a fascinating look into the mental game of boxing, martial arts, wrestling, etc. For one, I find it personally interesting given my fighting background (eg, be sure to ask me about the time I got thrown through a window during Brazilian Jiu-Jitsu sparring while in Rio next time you see me). But, there was surprisingly a lot of mention of failure and defeat. That great fighters need to accept that failure is possible and/or that many great fighters first had to fail before they kicked themselves into high gear.</p>
<p style="text-align: center"><a href="http://www.amazon.com/Fighters-Mind-Inside-Mental-Game/dp/0802119352"><img src="/images/fighter.jpg" /></a></p>
<p>Second addition was this <a href="http://www.ted.com/talks/view/id/837">mini TED Talk by Autodesk fellow Tom Wujec about the &#8220;marshmallow challenge&#8221;</a>. Key here is using prototyping and rapid iteration to fail often and experiment in a hands-on manner to reach success. Well worth the 7 minutes.</p>
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		<title>Playing Toronto</title>
		<link>http://www.realitypanic.com/archives/437</link>
		<comments>http://www.realitypanic.com/archives/437#comments</comments>
		<pubDate>Fri, 21 May 2010 01:39:25 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/437</guid>
		<description><![CDATA[To cap off 4 weeks of back-to-back travel/events, I dropped by Toronto for the inaugural INplay conference. Hosted by Interactive Ontario, the focus of the event was children’s media across all platforms. Video games were part of the agenda, of course, but the speakers and attendees cut across many disparate segments of the media and [...]]]></description>
			<content:encoded><![CDATA[<p>To cap off 4 weeks of back-to-back travel/events, I dropped by Toronto for the inaugural <a href="httphttp://inplay2010.com/">INplay conference</a>. Hosted by Interactive Ontario, the focus of the event was children’s media across all platforms. Video games were part of the agenda, of course, but the speakers and attendees cut across many disparate segments of the media and entertainment universe.</p>
<p>Bob Ferrari of Sanrio Digital and I co-hosted <a href="http://inplay2010.com/rules-game-have-changed-business-opportunities-and-innovations-games">a discussion on the evolution of the game business</a>. A large portion of the session was exploring the shift of games as product mentality to a games as a service orientation. Also, the session <a href="http://twitter.com/EmilyClaireAfan/statuses/14247911476">produced one of my best quote-tweets</a> to date: <em>&#8220;There&#8217;s crap, and there&#8217;s utter and total crap.&#8221;</em></p>
<p>The day1 closing keynote by the co-creators of <a href="http://yogabbagabba.com/"><em>Yo Gabba Gabba</em></a> (a very popular kids show now in its third season), was particularly inspiring. Their story of struggle and putting everything on the line to pursue their vision paralleled many of the success stories of the game industry.</p>
<p>Also of note, every conference attendee got a little stuffy modeled after the event mascot. It was produced by <a href="http://monsterfactory.net/">Monster Factory</a>. Easily the most innovative and thematically appropriate piece of conference swag/promo I&#8217;ve ever gotten.</p>
<p align="center"><img src="/images/inplay10/inplay10_01.jpg" /><br />
Alexander Manu (InnoSpa International Partners) gives a very playful opening keynote on why play is an adult activity.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/inplay10/inplay10_02.jpg" /><br />
The mommies’ panel (well, plus one dad): Jen Maier (UrbanMoms.ca), Brad Moon (GeekDad), Cora Brady (Mom Central Canada) and moderator Erica Ehm (YummyMummyClub.ca).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/inplay10/inplay10_03.jpg" /><br />
Freelance kids’ tech developer Carla Engelbrecht Fisher explores the impact of child psychology on game design.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/inplay10/inplay10_04.jpg" /><br />
The teaser <em>Yo Gabba Gabba</em> viral clip that “started it all”&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="/images/inplay10/inplay10_05.jpg" /><br />
Every table was covered with paper and had crayons. Some used it to take impromptu notes. Others used it for more inspired doodling.</p>
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