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<channel>
	<title>Reality Panic</title>
	<link>http://www.realitypanic.com</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Wed, 07 May 2008 16:21:18 +0000</pubDate>
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			<item>
		<title>PA Overdose</title>
		<link>http://www.realitypanic.com/archives/360</link>
		<comments>http://www.realitypanic.com/archives/360#comments</comments>
		<pubDate>Wed, 07 May 2008 16:21:18 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/360</guid>
		<description><![CDATA[Just got back from my third straight trip to the state of Pennsylvania (the first was the Penn State conference + Philly IGDA Chapter meeting + IGDA admin office stuff, the second was the IGDA board strategy retreat). This third time was as an invited guest to SIGGRAPH&#8217;s 2009 strategy/planning weekend in Pittsburg. Ya, those [...]]]></description>
			<content:encoded><![CDATA[<p>Just got back from my third straight trip to the state of Pennsylvania (<a href="http://www.realitypanic.com/archives/357">the first</a> was the Penn State conference + Philly IGDA Chapter meeting + IGDA admin office stuff, the second was the IGDA board strategy retreat). This third time was as an invited guest to SIGGRAPH&#8217;s 2009 strategy/planning weekend in Pittsburg. Ya, those guys really plan ahead!</p>
<p>While in town, I took the opportunity to hook up with Heather Kelley, who has been a &#8220;visiting&#8221; professor at Carnegie Mellon over the past semester. It was a crazy art show week in Pittsburgh and Heather took me around to a few shows and related events. Also, I gave a lecture at the <a href="http://www.facebook.com/group.php?gid=14887686454">8-Bit Poet Collective</a> (a student group at CMU promoting indie game development).</p>
<p>Here are some photos from the trip:</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_01.jpg" /><br />
Drew Davidson (CMU ETC) welcomes the SIGGRAPH committee members to the Entertainment Technology Center.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_02.jpg" /><br />
ETC student project <a href="http://www.etc.cmu.edu/projects/ibi/platform_hardware.htm">Quasi</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_03.jpg" /><br />
The &#8220;lobby&#8221; area to the ETC.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_04.jpg" /><br />
Must be a lot of Star Wars nerds at the ETC&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_05.jpg" /><br />
University of Pittsburgh&#8217;s &#8220;tower of knowledge&#8221;, the tallest university building in the world (or so I was told by the taxi driver).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_06.jpg" /><br />
Playing some dodgeball after the 8-Bit Poet meeting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_07.jpg" /><br />
Checked out the <a href="http://i-am-a-heather.com/">I-am-a-Heather</a> art show at Future Tenant. Heather Kelley had an interactive/game piece.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_08.jpg" /><br />
A larger scale piece at the <a href="http://pittsburghbiennial.org/">Pittsburgh Biennial</a> art show.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_09.jpg" /><br />
More standard photos on a wall art at the Biennial.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/pit08_10.jpg" /><br />
Heather rides the rocket chair!</p>
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		<item>
		<title>Daddy&#8217;s Assassin</title>
		<link>http://www.realitypanic.com/archives/358</link>
		<comments>http://www.realitypanic.com/archives/358#comments</comments>
		<pubDate>Sun, 27 Apr 2008 21:51:13 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/358</guid>
		<description><![CDATA[As a rule, I don&#8217;t play Mature-rated games with my kids around (who are 5 and 2.5 years old). However, I bend the rule a bit if what I&#8217;m doing in the game is not mature oriented stuff.
For example, in working to get all the achievement points in Assassin&#8217;s Creed, I spent some extra time [...]]]></description>
			<content:encoded><![CDATA[<p>As a rule, I don&#8217;t play Mature-rated games with my kids around (who are 5 and 2.5 years old). However, I bend the rule a bit if what I&#8217;m doing in the game is not mature oriented stuff.</p>
<p>For example, in working to get all the achievement points in <em>Assassin&#8217;s Creed</em>, I spent some extra time just running around the cities and climbing all the high point towers. Since that involves no violence/etc, I allowed my son to watch me play (as a side note it was actually educational as we talked about the time period and the types of houses/buildings, and the fact there were no cars, etc).</p>
<p>Anyway, a few weeks later, out of the blue, he drew me the below rendition of Altair at the top of a tower and the two carts of hay to jump into.</p>
<p style="text-align: center"><img src="http://www.realitypanic.com/wp-content/uploads/2008/04/gabby-5yrs_assassinscreed_s.jpg" alt="gabby-5yrs_assassinscreed_s.jpg" /></p>
]]></content:encoded>
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		<title>A Busy Week in PA/NJ</title>
		<link>http://www.realitypanic.com/archives/357</link>
		<comments>http://www.realitypanic.com/archives/357#comments</comments>
		<pubDate>Thu, 10 Apr 2008 21:05:11 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/357</guid>
		<description><![CDATA[Just got back from a busy week in Pennsylvania and New Jersey, including:

attending and moderating a session during &#8220;Playing to Win: The Business and Social Frontiers of Videogames&#8221; at Penn State University
having dinner with new board chair Jen MacLean to discuss org strategy
visiting the IGDA admin office in New Jersey to work on various operational [...]]]></description>
			<content:encoded><![CDATA[<p>Just got back from a busy week in Pennsylvania and New Jersey, including:</p>
<ul>
<li>attending and moderating a session during &#8220;<a href="http://www.outreach.psu.edu/programs/videogames/">Playing to Win: The Business and Social Frontiers of Videogames</a>&#8221; at Penn State University</li>
<li>having dinner with new board chair Jen MacLean to discuss org strategy</li>
<li>visiting the IGDA admin office in New Jersey to work on various operational stuffs, including a finance session with IGDA treasurer Tobi Saulnier</li>
<li>dinner with the IGDA-Philly chapter coordinators</li>
<li>attending and speaking at the <a href="http://www.igda.org/philly">IGDA-Philly chapter</a> meeting</li>
</ul>
<p>On the whole, a very productive, albeit exhausting week. Especially given late night college-style partying that took place during the Penn conference&#8230; But, I digress.</p>
<p>The Playing to Win conference was a good first effort, and really got going with a bang. The first several sessions focused on the &#8220;social&#8221; element of the conference sub-title, and featured some high-powered speakers. Though, after that initial set of sessions, many of the following panels lacked the same focus and firepower - though, there was certainly many nuggets of goodness interspersed. Would be excellent to see them focus solely on these &#8220;social&#8221; elements in the future.</p>
<p>Also, it was a real pleasure to finally meet GamePolitics&#8217; <a href="http://gamepolitics.com/2008/04/04/gp-at-penn-state-video-game-conference-today/">Dennis McCauley, who was there</a> to speak from the gamer&#8217;s perspective.</p>
<p>Presenting at the IGDA-Philly night a few days later was a treat, as I always appreciate the opportunity to sample different chapter cultures and styles. The meeting was well run and there was a good ~50 person crowd on hand. My lecture was a rehash of the &#8220;at least 10 reasons the game industry doesn&#8217;t suck&#8221; lecture I&#8217;ve done a few times before.</p>
<p>Anyway, here are some photos from the trip:</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_01.jpg" /><br />
David Bickham (Center on Media and Child Health) gives a somewhat balanced opening keynote.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_02.jpg" /><br />
An amped up Clay Calvert (Penn State) gives a legal rundown on anti-game legislation failures.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_03.jpg" /><br />
Dennis McCauley (GamePolitics.com) presents the consumer perspective.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_04.jpg" /><br />
Adam Thierer (Center for Digital Media Freedom, The Progress &amp; Freedom Foundation) discusses the role of parents.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_05.jpg" /><br />
Stevan Mitchell (ESA) covering the ESA&#8217;s roadmap for fighting piracy.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_06.jpg" /><br />
Amusingly, a &#8220;genuine software?&#8221; warning popped up during Stevan&#8217;s talk (it was a conference system, not his).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_07.jpg" /><br />
Jen McNamara (Breakaway Games) presents Pulse! as an example of the power of games for serious applications.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_08.jpg" /><br />
Brian Smith (Penn State) talks about fantasy sports leagues, a wildly successful form of digital games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_09.jpg" /><br />
Jen MacLean (38 Studios) does a wonderful job of wrapping together all the disparate threads of the conference into her closing keynote.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_10.jpg" /><br />
John Demos (Three Rings Design), Jen MacLean (38 Studios) and Jason Coleman (Big Huge Games) out for some college-style partying in State College, PA!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_11.jpg" /><br />
The surprisingly good cover band, <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=70675279">Spider Kelly</a>, in action.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_12.jpg" /><br />
IGDA-Philly coordinator Daniel Hettrick munching some pre-meeting pizza with Steve Lane (U. of Penn).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_13.jpg" /><br />
Daniel kicks off the meeting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_14.jpg" /><br />
Corvus Elrod (Zakelro Story Studio) gives a session on self-promotion.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_15.jpg" /><br />
Tom Bennett (Drexel University) and Vance Souders (Firewater Games) chowing down after the chapter meeting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/penn08_16.jpg" /><br />
Alex Horn (Comcast) and Colin Campbell (Big Huge Games) at the post meeting watering whole.</p>
]]></content:encoded>
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		<item>
		<title>Part of the Solution</title>
		<link>http://www.realitypanic.com/archives/356</link>
		<comments>http://www.realitypanic.com/archives/356#comments</comments>
		<pubDate>Fri, 21 Mar 2008 17:27:35 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Panic Attack]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/356</guid>
		<description><![CDATA[As noted previously, after my Bully debate with the Canadian Teachers Federation, I reached out to them asking if we could be a part of the solution (as opposed to the perception that games are part of the problem). I&#8217;m happy to say that I found my way to the head of their cyberbullying group [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.realitypanic.com/archives/355">noted previously</a>, after my Bully debate with the Canadian Teachers Federation, I reached out to them asking if we could be a part of the solution (as opposed to the perception that games are part of the problem). I&#8217;m happy to say that I found my way to the head of their cyberbullying group and we are arranging to speak in more detail, etc. More on that as progress is made.</p>
<p>In terms of being &#8220;part of the solution&#8221; a few recent examples crossed my path:</p>
<ul>
<li><a href="http://www.hopelab.org/2008/03/17/winners-announced-in-hopelab%e2%80%99s-global-competition-to-get-kids-moving-press-release/">Ruckus Nation</a>: HopeLab&#8217;s global competition to get kids moving announced their award winners.</li>
<li><a href="http://www.etc.cmu.edu/peace2008/"> Future of Interactive Technology for Peace Conference</a>: CMU is using the event to determine if games can be used to enhance the peacemaking process.</li>
<li><a href="http://www.gamesforhealth.org/">Games For Health Conference</a>: Now in its fourth iteration is on for early May&#8230;</li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17941">ESA Foundation Scholarships</a>: &#8230;with a focus on getting more women and minorities into game development.</li>
</ul>
<p>Of course, we have the ever popular <a href="http://childsplaycharity.org/">Child&#8217;s Play Charity</a> raising millions to help sick children. As well as more novel efforts like <a href="http://onebiggame.org/">OneBigGame</a> to create unique games for the benefit of children&#8217;s charities.</p>
<p>And, that&#8217;s just off the top of my head. There&#8217;s a bunch more stuff like this going on that I&#8217;m barely aware of&#8230;</p>
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		<item>
		<title>Bully to the Rescue</title>
		<link>http://www.realitypanic.com/archives/355</link>
		<comments>http://www.realitypanic.com/archives/355#comments</comments>
		<pubDate>Sun, 09 Mar 2008 03:42:19 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Panic Attack]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/355</guid>
		<description><![CDATA[I&#8217;ve got a Bully interview/debate set for tomorrow morning on CBC News:Sunday with Mary-Lou Donnelly of the Canadian Teachers&#8217; Federation. I tried to punt this one to journalist Steve Tilley, as I thought he did a great job editorializing on the irony surrounding the teachers&#8217; condemnation of the release of Bully: Scholarship Edition (but he [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got a <em>Bully</em> interview/debate set for tomorrow morning on <a href="http://www.cbc.ca/sunday/2008/03/030908_6.html">CBC News:Sunday</a> with <a href="http://www.ctf-fce.ca/e/organization/bios/Mary-Lou_Donnelly.asp">Mary-Lou Donnelly</a> of the Canadian Teachers&#8217; Federation. I tried to punt this one to journalist Steve Tilley, as I thought he did a <a href="http://blog.canoe.ca/loadthis/loadthis/2008/03/05/teachers_get_an_f_in_video_game_educatio">great job editorializing on the irony</a> surrounding the teachers&#8217; condemnation of the release of <a href="http://www.gamerankings.com/htmlpages2/942199.asp?q=bully"><em>Bully: Scholarship Edition</em></a> (but he wasn&#8217;t available :(</p>
<p>So, I&#8217;m doing a bit more research and prep, and trying to understand the core of the teachers&#8217; concern/complaint. In reviewing the <a href="http://www.ctf-fce.ca/e/news/news.asp?id=1204747953">CTF&#8217;s official statement</a>, they spend most of their words describing how problematic bullying is. OK, no debate there, bullying is a serious and complex issue that needs society&#8217;s ongoing attention.</p>
<p>But what about the game itself? It is quite evident that none of the teachers actually played the game or bothered to do much research on it - seemingly defaulting to their likely model of all games being bad. Not only do they misrepresent what the game is about (along with content that doesn&#8217;t actually exist), they miss the whole point about the player-character <a href="http://xbox360.gamespy.com/xbox-360/bully-scholarship-edition/856896p1.html">being a kind of anti-bully</a>. That many of the missions are to protect the weaker characters, and connect with the various factions at school. That you need to attend (and excel at) class in order to get ahead. And that actually being a bully has negative repercussions that slow down your progress.</p>
<p>The saddest part of all this is that the teachers are missing a prime opportunity to make progress. Their statement laments that the game &#8220;undermine[s] efforts to create safe schools&#8221;. Whereas, I&#8217;d argue that teachers could have leveraged <em>Bully </em>to both better understand the social politics of high school (by embodying a troubled teen) and open a much needed dialog with students about bullying.</p>
<p>Can we blame them? While some argue that Bully <a href="http://seriousgamessource.com/features/feature_110206_bully_1.php">could have been an even more scathing critique</a> of school life, the challenge is that many simply do not look to games for meaningful social commentary (like <a href="http://en.wikipedia.org/wiki/The_Breakfast_Club"><em>The Breakfast Club</em></a>, for example). The mental model (certainly for <a href="http://en.wikipedia.org/wiki/Digital_immigrant">digital immigrant</a> teachers) is still stuck in the realm of frivolous toy as opposed to valuable cultural artifact&#8230;</p>
<p><strong>Update 1:</strong> <a href="http://clicknothing.typepad.com/click_nothing/2008/03/a-teachers-prim.html">Clint Hocking offers to play Bully with the CTF</a> to understand/evaluate it (book club style). Also, after the TV debate I contacted the CTF to open discussion and find ways to work together&#8230; I&#8217;ll post updates if/as things develop&#8230;</p>
<p><strong>Update 2: </strong>Had a nice chat with Mary-Lou Donnelly from the CTF.  She&#8217;s going to put me in touch with the folks heading up their anti-cyberbullying efforts (which lead the charge to ban Bully). Ultimately, we all want to stop bullying and build safe/effective schools, and there&#8217;s no doubt that games can play an important role in that effort. We&#8217;ll see what happens next&#8230;</p>
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		<item>
		<title>Another GDC Marathon</title>
		<link>http://www.realitypanic.com/archives/354</link>
		<comments>http://www.realitypanic.com/archives/354#comments</comments>
		<pubDate>Wed, 27 Feb 2008 21:26:38 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/354</guid>
		<description><![CDATA[A week of hardcore GDC action can really break you. Man, do I feel old. And, I&#8217;m very jealous of the IGDA student scholars who seemed to be out every night until 4am, but in lecture sessions for 9am! Though, I must say that this GDC did feel more intense than in past years. Perhaps [...]]]></description>
			<content:encoded><![CDATA[<p>A week of hardcore GDC action can really break you. Man, do I feel old. And, I&#8217;m very jealous of the <a href="http://www.igda.org/scholarships/recipients.php">IGDA student scholars</a> who seemed to be out every night until 4am, but in lecture sessions for 9am! Though, I must say that this GDC did feel more intense than in past years. Perhaps the focus on the summits got more people over to GDC sooner in the week than usual. All I know is that my plane landed at noon on Sunday, and my first meeting was at 1pm - and the action didn&#8217;t let up until Saturday.</p>
<p>Overall, it was another great GDC. Though, sadly, I didn&#8217;t make it to as many actual conference sessions as I would have liked. There&#8217;s just always so much going on&#8230; Unfortunately, I did make it to the Microsoft &#8220;keynote&#8221;, which was one big brainwashing pitch. Even though some of the specific announcements were cool/worthwhile (like the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17566">XNA community portal</a>), it all felt so forced and manufactured. GDC should stop calling these sessions keynotes and just label them as platform announcement hours or whatever. The <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17582">Ray Kurzweil session</a> is more along the lines of an actual real keynote&#8230;</p>
<p>Also, this was a special year for me personally in receiving the <a href="http://www.realitypanic.com/archives/353">inaugural Ambassador Award</a>. At the ceremony, I was fortunate enough to sit with Ralph Baer, though, you could tell he was a little dismayed with the <a href="http://www.mega64.com/gdc0801.htm">heavy-metal gag video</a> that opened the ceremony&#8230;</p>
<p>To save myself from rambling, I&#8217;ll use these photos to jog my GDC08 memories.</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_01.jpg" /><br />
Gordon Walton (BioWare Austin) and Aaron Thibault (Gearbox Software) participate in the IGDA&#8217;s first ever <a href="http://www.igda.org/gas/">Government+Association Summit</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_02.jpg" /><br />
Asante Bradford (Georgia Department of Economic Development) presents a case blast on the new <a href="http://www.georgia.org/Business/Entertainment+Industry+Investment+Act.htm">Georgia Entertainment Industry Investment Act</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_03.jpg" /><br />
IGDA chapter and SIG leaders out for dinner after some behind-the-scenes workshops.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_04.jpg" /><br />
The 2008 IGDA Student Scholarship recipients.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_05.jpg" /><br />
The scholars take a tour of the <a href="http://www.wired.com/culture/design/multimedia/2007/06/gallery_nemo_office">snazzy Three Rings Design offices</a>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_06.jpg" /><br />
&#8220;Lite&#8221; reading in the Three Rings toilet stall.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_07.jpg" /><br />
Ian Baverstock (Kuju) welcomes delegates to the UK luncheon - one of many such government driven events at GDC.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_08.jpg" /><br />
Poster session during the IGDA&#8217;s Education Summit.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_09.jpg" /><br />
Petri Purho (Kloonigames) presents an IGF student postmortem during the Education Summit. His game, <a href="http://www.kloonigames.com/crayon/"><em>Crayon Physis Deluxe</em></a> went on to win the Seumas McNally Grand Prize.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_10.jpg" /><br />
IGDA Party:  The small line up for the IGDA members-only party. The ~10-minute wait time was way better than last year&#8217;s 1-hour+!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_11.jpg" /><br />
IGDA Party:  We packed over 2000 members into the Westin ballroom.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_12.jpg" /><br />
IGDA Party:  Patric Palm (Hansoft), Drew Johnston (Microsoft) and Mike Cornford (IGDA scholar).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_13.jpg" /><br />
IGDA Party:  James Everett, Heather Kelley and ?.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_14.jpg" /><br />
IGDA Party:  Brenda Brathwaite rewards members (?, Catherine Herdlick and Greg Trefry of Gamelab, Sofia Battegazzore and Gonzalo Frasca of Powerful Robot) with free drink tickets for a successful game pitch (ie, putting together a winning hand in the Writers SIG social card game).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_15.jpg" /><br />
IGDA Party:  Jesse Schell (CMU), Tobi Saulnier (1st Playable) and Justin Berenbaum (EmSense) make their way into the party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_16.jpg" /><br />
IGDA Party: Tracy Kobeda Brown (PMS Clan - Ticorah / CMU ETC) and Jill Duffy (CMP) connect.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_17.jpg" /><br />
IGDA Party: Bill Fulton (Ronin User Experience), Gaurav Mathur (Factor5) and Marty O&#8217;Donnell (Bungie).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_18.jpg" /><br />
IGDA Party: Can&#8217;t be a real party without Scott&#8217;s in kilts: ? and Paul Rylance of Wyte Dragon.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_19.jpg" /><br />
IGDA Party: ?, ?, Luna Cruz (Anino Games), ?, ? and Gabby Dizon (Flipside Games).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_20.jpg" /><br />
IGDA Party: Brian Robbins (Fuel Industries) and Bob Bates.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_21.jpg" /><br />
The ever popular discussion on games, violence, censorship, etc, hosted by the IGDA.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_22.jpg" /><br />
John Schapert delivers the Microsoft &#8220;keynote&#8221;.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_23.jpg" /><br />
Backstage during the Choice Awards rehearsal.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_24.jpg" /><br />
StrategyLegends: Brian Reynolds (Big Huge Games) and Sid Meier (Firaxis).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_25.jpg" /><br />
Heather Kelley, Jenova Chen (thatgamecompany) and Phil Fish liquor up before the ceremony starts.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_26.jpg" /><br />
Phil Fish collects his IGF award for excellence in visual arts in <em>Fez</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_27.jpg" /><br />
Realm Lovejoy and Kim Swift grab the Best Game Design award for <em>Portal</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_28.jpg" /><br />
Ralph Baer gets a standing ovation for his Pioneer Award. Best line: &#8220;I&#8217;m still cranking out stuff&#8221;.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_29.jpg" /><br />
Joe McDonagh and Ken Levine caught without a written speech for winning the Best Writing award with <em>BioShock</em>.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_30.jpg" /><br />
Bob Bates, myself and Ralph Baer post-ceremony.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_31.jpg" /><br />
A make-shift barber shop at the Sony party. Now I&#8217;ve really seen everything&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_32.jpg" /><br />
Q-Tip entertains at the Sony party. But, was mostly just noise preventing good networking&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_33.jpg" /><br />
The Moscone West escalator: A good problem for AI pathfinding/flocking researchers ;)</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_34.jpg" /><br />
Clint Hocking (Ubisoft) delivers an <a href="http://clicknothing.typepad.com/click_nothing/2008/02/gdc-2008---part.html">awesome/beautiful lecture on immersion</a>. Wow!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_35.jpg" /><br />
Steampunk is always hip: Cosplayers promoting <em>Recoil: Retrograd</em> at the Nordic pavilion.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_36.jpg" /><br />
Laura Fryer (Microsoft) and Noel Llopis (Power of Two Games) checking out the IGF games.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_37.jpg" /><br />
<a href="http://www.pleoworld.com/">Pleo</a>. Weirdly cool.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_39.jpg" /><br />
Steve Meretzky (Blue Fang Games) dons his winning rabbit ears after the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17562">Game Design Challenge</a>. Alexey Pajitnov, Brenda Brathwaite and Eric Zimmerman partake in the silliness.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_40.jpg" /><br />
Tough Crowd: Jade Raymond tries to give a lecture during Ubisoft&#8217;s party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_41.jpg" /><br />
Daneil James (center) welcomes Kellee Santiago (thatgamecompany) and Brian Robbins (Fuel Industries) to Three Rings for the after-after party.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_48.jpg" /><br />
Dr. Babsi Lippe (Avaloop) welcomes women to the IGDA booth for the annual Women&#8217;s Group Gathering.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_42.jpg" /><br />
Packed house for the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17587">annual rant session</a>. Inspiring stuff!</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_43.jpg" /><br />
Jon Mak&#8217;s performative non-verbal rant.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_44.jpg" /><br />
Our attempt at a katamari, which seemed to be quite popular (<a href="http://www.joystiq.com/2008/02/21/seen-gdc-the-igda-katamari-ball-of-junk/">@Joystiq</a>, <a href="http://blogs.ign.com/DugBuzz/2008/02/21/81431/">@IGN</a>, <a href="http://www.youtube.com/watch?v=BDnMIj-fmy0">@YouTube</a>). It never got big enough to actually stick a person to it (which was the original plan/hope).</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_45.jpg" /><br />
Post-Party: Jane Pinckard (F9) and Robin Hunicke (EA) at the annual day-after GDC party&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_46.jpg" /><br />
Post-Party:  Poor R.O.B. looking a little lonely :(</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/gdc08_47.jpg" /><br />
Post-Party:  Jon Blow, simply wiped out from a busy week at GDC working to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17535">change the world</a>&#8230;</p>
<p align="center">&nbsp;</p>
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		<title>Ambassador Speechification</title>
		<link>http://www.realitypanic.com/archives/353</link>
		<comments>http://www.realitypanic.com/archives/353#comments</comments>
		<pubDate>Thu, 21 Feb 2008 17:54:04 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/353</guid>
		<description><![CDATA[Wow, what a night. The combo IGF and Game Developer Choice Awards ceremony was a blast (and ended ahead of schedule). I had the honor of sitting at the same table as Ralph Baer, chatting him up ahead of the show.
Might heart was pounding by the time they got to my bit. Big Huge Games&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, what a night. The combo <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17541">IGF</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17540">Game Developer Choice Awards</a> ceremony was a blast (and ended ahead of schedule). I had the honor of sitting at the same table as <a href="http://en.wikipedia.org/wiki/Ralph_H._Baer">Ralph Baer</a>, chatting him up ahead of the show.</p>
<p>Might heart was pounding by the time they got to my bit. Big Huge Games&#8217; Brian Reynolds (a previous chairman of the IGDA) did a wonderful intro/presentation and then I went into auto-pilot. No joke, it was hard to sense my limbs or actually hear anything as I made my way to the stage. Weird.</p>
<p>Anyway, here&#8217;s the script that I worked from for my acceptance speech - I didn&#8217;t quite nail it, but close enough.</p>
<blockquote>
<p class="MsoNormal"><span lang="EN-US">And, I thought being called a jackass and idiot on national TV by Jack Thompson was reward enough!<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">OK, more seriously, this is a huge and unexpected honor. Thanks. This is indeed a role reversal for me as I’m normally the one giving out the awards. I often tease that I use awards to guilt developers into doing more volunteer work and pay their member dues on time. So, I’m not sure what that means in this context&#8230;<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">This award was really a surprise. Really. When I got the call, I was asked if I was sitting down. First thing that came to mind was that I was in trouble for something! I mostly see myself as a steward of the IGDA and its mission, more so giving others the platform and opportunity to be ambassadors themselves. I suppose I didn’t even see myself as being eligible for this award. I mean, this is my job. I get paid to do this kind of work. So, I kinda have an advantage over mostly everyone else. </span><span lang="EN-US">I certainly wouldn’t have picked me.</span><span lang="EN-US"> <o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">I see those that  <o:p></o:p> go above and beyond their “day job” to push the industry and society forward as being most deserving. Someone like Henry Jenkins of MIT comes to mind. Or, the awesome Penny-Arcade guys with their Childs’Play Charity raising millions of dollars for sick children. Or, even someone like Danny Ledonne, hated by many for creating the Columbine game, yet is one of the most articulate and outspoken people on games as an expressive medium of cultural significance. Nevermind, the sheer weight of Will Wright’s brain should net him an Ambassador Award ahead of me!<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">I don’t mean to sound ungrateful for this award, this is truly a wonderful honor. But, I’m just one person. What the industry needs now is for each one of you to get out there and be an ambassador for games, for game culture, for the profession of game development.</span></p>
<p class="MsoNormal"><span lang="EN-US">Apathy is for losers. Fine, you don’t have time to start a charity or fight Jack, then let your work do the talking. Your collective creative output is the real ambassador that touches millions on a global basis. Games have the ability to transform the world. Don’t lose sight of that. You create culture. We ARE culture.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">Like it or not, you are all already ambassadors for games. So, better make the most of that responsibility! Award or not, I can’t ever do that for you.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">To close up, I’d just like to say a special thanks to Chris Hecker and </span><span lang="EN-US">Jennifer Pahlka</span><span lang="EN-US">. About 7.5 year ago, Chris forwarded my “looking for a new opportunity” email to Jen. Jen and the IGDA board at the time were desperate just enough to give this caveman from Montreal a shot. And, I’m the first to admit that I had no freaking clue what I was doing – and I’m still learning every day. Thanks for giving me the opportunity to grow and to continue to serve you.<o:p></o:p></span></p>
</blockquote>
<p class="MsoNormal"><span lang="EN-US">Thanks!<o:p></o:p></span></p>
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		<title>Video Games Lived Montreal</title>
		<link>http://www.realitypanic.com/archives/352</link>
		<comments>http://www.realitypanic.com/archives/352#comments</comments>
		<pubDate>Mon, 11 Feb 2008 21:18:16 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/352</guid>
		<description><![CDATA[The Video Games Live! concert tour finally made it up to Montreal for a two-night performance. VGL front-man Tommy Tallarico was kind enough to invite me (along with my wife) to attend.
The performance of the orchestra and singers/choir was even better than I remember it from the the show I saw in San Jose a [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.videogameslive.com/">Video Games Live!</a> concert tour finally made it up to Montreal for a two-night performance. VGL front-man Tommy Tallarico was kind enough to invite me (along with my wife) to attend.</p>
<p>The performance of the orchestra and singers/choir was even better than I remember it from the <a href="http://www.realitypanic.com/archives/216">the show I saw in San Jose</a> a couple of years back. Hmm, must be the awesomeness of local Montreal talent ;)</p>
<p>Anyway, the best part was that my wife - a total non-gamer - really enjoyed the show. She didn&#8217;t care much for the geeky cosplay portions or the big video screen with game clips. She just thought the music was enjoyable and well performed.</p>
<p>After the show, Tommy was curious to get suggestions from my wife on how to attract more non-gamers to the show. Despite her praise, she quickly admitted that there&#8217;s no way she ever would have come if I hadn&#8217;t dragged her along. I don&#8217;t think Tommy can really hope for more than that - at least not for a long while&#8230;</p>
<p>Anyway, some quick shots from the show:</p>
<p style="text-align: center"><img src="http://www.igda.org/events/images/mtl_vgl08_01.jpg" /><br />
Cosplayers vying for audience appreciate (and cool prizes).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/mtl_vgl08_02.jpg" /><br />
Tommy Tallarico and Jack Wall pump up the audience.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/mtl_vgl08_03.jpg" /><br />
Martin Leung, the <a href="http://www.videogamepianist.com/">Video Game Pianist</a>, was impressive and got a standing ovation.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/mtl_vgl08_04.jpg" /><br />
Tommy, Jack, two &#8220;roadies&#8221; and Martin hanging out backstage.</p>
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		<title>Magnetism of the Known</title>
		<link>http://www.realitypanic.com/archives/351</link>
		<comments>http://www.realitypanic.com/archives/351#comments</comments>
		<pubDate>Fri, 01 Feb 2008 23:29:28 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[The Real World]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/351</guid>
		<description><![CDATA[TED seems like such a cool conference. No doubt, they are doing something right when they sell out a year in advance of each conference! In an interesting twist, releasing much of their session content as free online videos has done nothing but drive further interest in the live event.
Anyway, there&#8217;s a ton of great [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ted.com/">TED</a> seems like such a cool conference. No doubt, they are doing something right when they sell out a year in advance of each conference! In an interesting twist, releasing much of their session content as free online videos has done nothing but drive further interest in the live event.</p>
<p>Anyway, there&#8217;s a ton of great presentations <a href="http://www.ted.com/index.php/talks">archived at the TED site</a> (including <a href="http://www.ted.com/index.php/talks/view/id/146">one by game design guru Will Wright</a>) and I&#8217;ve made it a personal mini-goal to watch a bunch of them. Browsing the archive, I caught myself bookmarking all the speakers/topics I was already familiar with.</p>
<p>So what? There&#8217;s gotta be some research out there already regarding the &#8220;magnetism&#8221; of the familiar. Well, the irony here is that TED is explicitly designed to cross-pollinate topics/speakers/areas of knowledge via their single track approach (and of course, very careful curation over the sessions) and their vetted attendee list.</p>
<p>And, now that I think about it, I often do this at bigger multi-track conferences. Rather than looking for new stuff, I always go to see the topic I already know a lot about (ya know, so I can &#8220;compare notes&#8221; or more successfully heckle).</p>
<p>Would be nifty to put on a game industry conference on all the stuff we don&#8217;t know much about (aka, &#8220;The Stuff You Should Know, But Have No Clue You Should Know Conference&#8221;). Would anyone actually show up?</p>
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		<item>
		<title>Finance and Fun in Toronto</title>
		<link>http://www.realitypanic.com/archives/350</link>
		<comments>http://www.realitypanic.com/archives/350#comments</comments>
		<pubDate>Wed, 23 Jan 2008 14:55:50 +0000</pubDate>
		<dc:creator>jason</dc:creator>
		
		<category><![CDATA[Travel Log]]></category>

		<guid isPermaLink="false">http://www.realitypanic.com/archives/350</guid>
		<description><![CDATA[Amazingly, I had not been to Toronto in over 10 years (despite it being a major/close city to Montreal). Anyway, was happy to head back to speak at the GameOn:Finance conference, organized by the provincial digital media trade body Interactive Ontario.
Luckily, I was also able to coordinate a visit to IGDA-Toronto for their January meeting. [...]]]></description>
			<content:encoded><![CDATA[<p>Amazingly, I had not been to Toronto in over 10 years (despite it being a major/close city to Montreal). Anyway, was happy to head back to speak at the <a href="http://gameonfinance.com/">GameOn:Finance</a> conference, organized by the provincial digital media trade body <a href="http://www.interactiveontario.com/">Interactive Ontario</a>.</p>
<p>Luckily, I was also able to coordinate a visit to <a href="http://www.igda.org/toronto/">IGDA-Toronto</a> for their January meeting. I gave a presentation on positive trends in the industry, followed by brief sessions on <a href="http://www.laptop.org/">One Laptop Per Child</a> and <a href="http://www.tojam.ca/">TO Jam</a>. (Check out Jason MacIsaac&#8217;s report for a <a href="http://www.igda.org/toronto/toronto_summary_011608.htm">more detailed summary</a>.) I was impressed by the ~70 person turn-out and happy to experience the good developer community vibe in Toronto.</p>
<p>Overall, the GameOn:Finance conference was a well done niche event that did well to keep things focused on the dollars and cents of the game industry. Appropriately held in a refurbished bank, there were plenty of moneymen in the room, along with start up studios looking for advice.</p>
<p>Eric Zimmerman gave the opening keynote on the first night, and was engaging as always. Most of the sessions were good, though the overemphasis on the panel format did become exhausting after a while. The case study format was also a nice inclusion - sadly, not everyone prepared a classic &#8220;case&#8221;, instead opting to give their corporate biography. Anyway, was a good start and with a little tighter control over content/format things should be even better next year.</p>
<p>In terms of tourist fun, I was able to hit <a href="http://jftor.org/whatson/index.php">&#8220;The  Spirit of Budo: The History of Japan&#8217;s Martial Arts&#8221;</a> exhibition at the Japan Foundation before the conference action got started. Ya know, those in-room local highlights tourist magazines do come in handy every now and again&#8230;</p>
<p>Some photos from the quick trip:</p>
<p align="center"> <img src="http://www.igda.org/events/images/TO08_01.jpg" /><br />
The 70+ participants for the IGDA-Toronto meeting.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_03.jpg" /><br />
TO Jam produced game in action.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_04.jpg" /><br />
Trevor Fencott (Bedlam Games), Paul Forest (Ganz) and Alan Van Arden (Bedlam Games) at the bar.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_05.jpg" /><br />
Mike Fletcher shows off his prototype OLPC by running&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_06.jpg" /><br />
&#8230;a ported version of <em>Doom</em>. Just what kids in developing countries need&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_07.jpg" /><br />
A suite of samurai armor at the Budo exhibit.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_08.jpg" /><br />
A stylishly adorned katana.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_09.jpg" /><br />
Crazy samurai warlord helmet with stag antlers.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_10.jpg" /><br />
Interactive Ontario bossman, Ian Kelso, kicks off the conference.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_11.jpg" /><br />
Eric Zimmerman (Gamelab) delivers the opening keynote.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_12.jpg" /><br />
The five trends that Eric explored&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_13.jpg" /><br />
&#8230;and then had participants vote on for probability, goodness, desirability, etc.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_14.jpg" /><br />
Nathon Gunn provides a case study on Bitcasters&#8217; financing.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_15.jpg" /><br />
Best slide bullet ever: Nathon reveals his secret to success&#8230;</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_16.jpg" /><br />
Warren Currell (Sherpa Games) leads the informative &#8220;Right Money&#8221; panel, made up of Margaret Wallace (Rebel Monkey), Tom Frencel (Capybara Games), Trevor Fencott (Bedlam Games) and Randy Thompson (Argon Venture Partners).</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_17.jpg" /><br />
Josh Druckman (Dark Matter) questions Asi Burak (ImpactGames) on &#8220;dark horse&#8221; strategies.</p>
<p align="center">&nbsp;</p>
<p align="center"><img src="http://www.igda.org/events/images/TO08_18.jpg" /><br />
Asi with a boat load (literally) of sushi during post conference dinner.</p>
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