November 2011


This was my second time visiting Korea for their mega G* game expo, the first time being back in 2005. Six years feels like a century in the fast-paced game industry, but already Korea was way ahead of the curve in terms of online business models. The same is true to this day, but some of the major players are falling into the same AAA console trap most Western companies are struggling to get out of.

The highly competitive arms race for client-based free-to-play MMOs is so fierce that rather than leveraging minimum viable product metric driven “lean” models, they are regressing to large (150+ dev staff) and extended (3+ years) developments. Less, but bigger, franchise oriented projects. Sound familiar? Korea’s got the biz side of things nailed. If they don’t evolve to maintain lean production approaches, they are going to be in big trouble within a couple of years.

Another major trend is global expansion. Historically, Korean studios have leveraged partners with regional publishing/distribution capacity. Now, many of the majors are in the process of setting up their own publishing network outside of Asia to maintain tighter control and keep all the profits.

Oh, and G* was way bigger this year than the already big event six years ago. And, mega international, with companies across ~50 different countries participating. I was actually there on behalf of the Canadian Embassy, working to increase game business relations between Korea and Canada… Interesting factoid: There is a huge amount of business being done between Germany and Korea due to the German focus on PC gaming.

Here are a few photos from the trip:


View from hotel in Seoul (stayed one day for meetings before heading over to Busan).

 


View from hotel in Busan: the night lights of the Soemyeon area.

 


The mayor of Busan, gives a welcome speech at the opening reception.

 


Throngs of gamers crowd BEXCO to get in on some G* action.

 


On the expo floor, everywhere was jammed up, especially when booth babes were performing!

 


One of the Korean treasures, the next iteration of Lineage coming soon…

 


As always, awesome concept art from Guild Wars 2.

 


Booths were quite elaborate, this traditional wooden building from big publisher/developer Mgame.

 


As expected, Blizzard had a large presence.

 


Other non-Koreans were on display as well, like Red 5’s Firefall, and World of Tanks around the corner.

 


Nice to see featured indies/start-ups getting some love in the Rising Stars section right at the center of the expo floor.

 


Board/card gaming area.

 


Suzanna Samstag presenting at the co-located serious games conference.

 


James Hursthouse presents his Vancouver-based studio, Roadhouse Interactive, during the Canadian Game Seminar.

 


Epic’s Jay Wilbur with hearty cheers during their networking event.

 


Beach/bridge/skyline view heading towards the main G* party night.

 


This Tron-like laser lightshow dude performed at several of the parties.

 


Typical on-the-ground view of Busan at night.

 


Late night snack: silk worms (left) and snails (right). Yum!

I’m biased of course, but what another awesome Montreal International Game Summit! You know something is working right when speakers say they feel a little extra pressure to be awesome because of all the other awesome talks and smart people they are encountering during the event.

The two keynotes to start each day were especially great, and amazingly contrasting. One by Richard Lemarchand coming from the AAA world of Uncharted and the other by the fiercely indie Jason Rohrer. Both of those talks, and many of the sessions during the conference touched on culture, both on the impact of workplace culture in what we create, but also how what we do is culture and how that impacts others.

Social activities were fun as usual, with an especially swank VIP reception at the W Hotel. And the inaugural Canadian Game Development Talent Awards ran pretty smoothly.

Here are some quick photos:


Philippe Morin (Red Barrels) and Menveer Heir (BioWare) join Richard Lemarchand (Naughty Dog) for dynamic exploration of the Uncharted world.

 


Part of the “brain dump”, Patrice Desilets (THQ) covers the best and worst of taking a year off.

 


Manveer Heir (BioWare) on the design of ethical systems.

 


Dorian Kiekan discusses studio culture at BioWare, starting with “the doctors”…

 


Manveer Heir (BioWare), Richard Rouse (Ubisoft) and Patric Redding (Ubisoft) lounging at the W during the VIP reception.

 


How about starting your day with this challenge?!

 


Jason Rohrer wants us to push artistic boundaries by redefining challenge in games.

 


The ever charming Alain Tascan (Sava Transmedia) delivers the biz keynote with thoughts on being indie in Montreal.

 


Raph van Lierop (HELM Studio) sporting an impressive beard and discussing the death (and rebirth) of AAA.

 


David Anfossi (Eidos) delivers a thorough postmorten on the rebirth of Deus Ex.

 


Ubisoft CEO Yves Guillemot talks about their future plans.

 


The Deus Ex: Human Revolution team heading into the Talent Awards ceremony.

 


Aaron Bouthillier (Klei) wins for Animator of the Year.

 


Remi Racine (Behaviour Interactive) gets inducted to the Hall of Fame.