September 2004


What a tiring week - physically draining and mentally over-stimulating. Sitting in my tiny hotel room in Suidobashi (near Shinjuku) I’ve got a little time to kill before packing up and heading home from Japan. This was a fun and very valuable/worthwhile trip. The IGDA’s chapter in Japan didn’t let me rest for a second…

By all counts, the Tokyo Game Show was a success, with record attendance being announced. The PSP had a strong showing, as did most of the big publishers. Admittedly, it was kinda odd to seem some of the Western companies (eg, EA, Atari, etc) pushing their titles - they felt out of place amongst all the samurai and whacky cute character games… Capcom had very compelling content, and I was most impressed by the glimpse of Okami!

More impressive still, were the volunteers of the Japanese IGDA chapter, several who claim that their full-time job is being an IGDA volunteer ;) Of all the worldwide chapters, they have the most robust structure and widest scope of efforts. Further, they made extra effort to ensure that I didn’t get lost, always had sushi in my belly, and had places to go and people to see. (In fact, I think the IGDA should look into some kind of travel service whereby developers can get in loco support whenever they travel to a city with an IGDA chapter ;)

But, despite the progress of the chapter, the overall Japanese game industry is very closed, secretive and set in its ways. I brought this up in my opening speech for the conference portion of TGS, stating that it was like feudal Japan: closed to outside input and without a unified front. This was further demonstrated by the audience gasp when Greg Coomer spoke about how Valve incorporates input from users into their design/game, and does all the work to make their game user mod’able, etc. (ie, there is a clearly defined barrier between creator and consumer in Japan). That said, it is nice to see that the chapter is making progress in fostering a sense of developer community. Case in point, the IGDA-hosted developer party welcomed not only Japanese developers but also from folks from China, France, Korea, North America, etc, all interacting/connecting. Nice.

Closing out the week, I had a chance to visit the famed Ghibli Museum with Gonzalo Frasca. A truly unique experience that I recommend to anyone who is a fan of Hayao Miyazaki’s work and/or anime in general. Luckily, we escaped the magic of Ghibli in time to head over to the University of Tokyo. We both spoke on recent academic trends in game studies/education along with industry collaborations with the academic world. Giving a lecture with concurrent translation (ie, speak-stop-translate-speak cycles) was a challenge, but it seemed to work out well, if the insightfulness of the audience questions were any indication…

Anyway, I could ramble on forever so let’s just dive into the pics! As is Japanese custom, I snapped a lot of photos (people listed left-to-right)(and, still working on some of the names/captions):


Post pre-TGS dinner: A local who jumped in the shot, me, Kiyoshi Shin (IGDA Japan), Kim Pallister (Intel), Kenji Matsubara (Koei), Aki Nakamura (Ritsumeikan U.), Erin (Greg’s better half), Greg Coomer (Valve) and Kenji Ono (writer)

Kiyoshi Shin and Kazuhisa Ichigaya (DEA) in from of the Digital Entertainment Academy booth. Students from DEA won several of the CESA student awards…

One of the more interesting games at the show, DigiDance from Korean developer Binary Craft.

Many of the IGDA Japan chapter volunteers… They kept me busy!

Video loop for “Wanda” the sequel to ICO. They were not allowing close up pictures, but I was so enthralled that I just had to snap something…

A slimer healthier you: the sexy PStwo on display.

Playing the PSP…

Hordes of people surrounded the SquareEnix booth at all times, checking out the latest Final Fantasy vids.

CESA (the publishers association in Japan) hosted a luncheon reception for VIPs, exhibitors, etc. Here, CESA chair ? opens the festivities.

Romain Poirot-Lellig (APOM) diving into the Japanese cuisine.

I can’t go anywhere with bumping into Mark Rein and Jay Wilbur (EpicGames).

Greg Coomer (Valve) demoing Half-Life 2 during the conference portion of TGS.

Next up, Hiroyuki Kobayashi (Capcom) demos Resident Evil 4.

CMP’s Yukiko Miyajima Grove and Jamil Moledina enjoy all the great demo action.

Nakamura san conducts a biligual discussion between the two developers…

At the IGDA chapter party, Ryoichi Hasegawa (Sony), and ICO/Wanda developers Fumito Ueda and Kenji Kaido enjoy a drink.

Kim Pallister (Intel) and Mark DeLoura (Sony) scope out the IGDA party scene.

Some “cosplay” action. Was really interesting to see the hordes of gaming fans dressing up…

More cosplay…

All the cosplay girls lined up for the changing room! Who said there are no female hardcore fans?

NVidia making a stong push on the PC side of things…

This is a picture/scene I’d never expect to see at a game industry event: women gamers (with child) speaking to female publisher rep. Nice.

This is just the space between booths!!

Hiroko Osaka (Northwestern U.) and Jane Pincard (GameGirlAdvance) on their way up to the show.

IGDA Yakuza: Japanese chapter leaders meet to discuss future plans for fostering developer community. Kiyoshi Shin, Rumiko Hoshino, Takayuki Itagaki, Katsuteru Takahashi and Aki Nakamura.

Concept art from Final Fantasy. Nice to see some exposure for the dev side of things…

Typing of the Dead sequel? Wow, who knew that typing words to kill zombies would be so appealling.

How pleasent: Genki booth hosts sit with gamers to guide them through the game.

Ah, Viewtiful Joe fights again!

Alternate input games are all the rage, this drumming game from Namco looked interesting.

Exit survey: many of the booths had some kind of survey that players had to fill out after play a game.

Land of the otaku: The famed Akihabara market has transformed from just being an electronics market to being a haven for manga, anime and game fans.

Cool SEGA arcade soccer manager game that requires gamers to collect cards (ie, players) that are placed on the machine in order to drive the game…

Laputa watches over the Ghibli Museum.

A side shot of a portion of the museum. Was a funky building, but no picture taking allowed inside.

Totoro allows Gonzalo Frasca (IT-U Coppenhagen) to enter.

Professor Akira Baba of the University of Tokyo introduces Gonzalo’s lecture.

Gonzalo discusses the academic study of games and concludes…

…that fun is overrated! Hmm, my thumbs do ache after a grueling session of Burnout 3 :)

Sushi on the tatami with the IGDA Japan crew (from rear): Takayuki Itagaki, Katsuteru Takahashi, Kiyoshi Shin, Tadashi Kushiro, Rumiko Hoshino, Kenji Matsubara, Masatoshi Itoh and me.

Aerial shot of Tokyo from the top of the gov building in Shinjuku. The city never ends…

Ah, Tokyo, it has been a while. Last time I was in Japan was about 5 years ago and I still clearly remember the cultural lessons learned (eg, don’t make jokes about Godzilla to Sega execs ;) Anyway.

I’m heading out to the Tokyo Game Show tomorrow. Should be lots of fun. Not only do I have plans to connect with many local developers, but several other friends will be landing in town and will be ready for action (eg, Robin Hunicke, Doug Church, Justin Hall, Alan Yu, Kim Pallister, etc). Mark DeLoura and Gonzalo Frasca are already there… Fun!

Of course, I’m there on official IGDA business, giving the intro/opening to the “premium” developer portion of the conference. Also, the IGDA’s Japanese chapter will be hosting a developer party for local, and visiting, attendees. After the event I’ll be heading out to take in some Japanese culture by visiting the famed Ghibli museum!

To round out the trip, Gonzalo and I have been invited by the University of Tokyo to lecture on industry/academic collaboration. It is great to see that the extent of academic interest and study of games extends to Japan as well.

On the whole, I’ll be curious to gage the TGS/industry vibe and how the Japanese are reacting to the constant decline in sales (and significance?) of video games in Japanese culture. Check out the “Gaming in Japan” feature series that GameSpy ran a few months back for some additional background/perspective.

Yoshi, hajime!

While SpikeTV should be commended for getting Snoop Dogg, an actual gamer, to host their next awards show, this statement in the press release just rubbed me the wrong way:

“Snoop is an icon and the perfect example of how Hollywood and the music industry have embraced the video game genre and catapulted it into pop culture,” says Casey Patterson, Co-Executive Producer of Spike TV’s VIDEO GAME AWARDS.

WTF Casey? We certainly cannot deny a growing convergence of media/mediums, but to say that games became part of pop culture thanks to Hollywood and the music biz is laughable.

Another joke? SpikeTV’s awards… Ha, ha, ha, ha

As David Thomas noted, it feels a bit odd to be surrounded by so many women… While I sadly was not able to attend the Women’s Game Conference, there is an overwhelming sense of women+games coverage in the press recently (from the BBC, to CNN and news on a new female scholarship, etc).

Even the recent PBS documentary on games covered the topic of girls/games/etc, with two extended essays up at their web site (”Solving the Mystery of the Missing Girl Games” and “What Women Want“).

Aleks Krotoski did a nice job of quickly chronicling the women’s conference (day 1 and day 2), and even provided a great executive summary of her ELSPA-sponsored report: “Chicks and Joysticks: An exploration of women and gaming“.

All those positive comments/coverage aside, I did find Aleks’ commentary of day 2, wherein she describes the close-mindedness of the male developers across the hall, quite sad. It is amazing to me how often people are blind to opportunity, or are so set in their ways that they can never dream of new horizons. It is that kind of myopic thinking that leads us to “exploiting” digital vixens and hearing one of the industry’s founding fathers rant so heavily on the need for change.

Games are a cultural product. If you don’t involve a diversity of input (ie, gender, age, race, etc), then how can you expect a true diversity of consumption?

While being the farthest thing from an academic, I am always amazed by the extent of growth on the bridge between games and the academic world. A great/long article at GameSpot on how academia is reshaping games prompted me to dig up a bunch of other related links I’ve been hording:

Also, I am greatly encouraged by the growing population of academics who actually play games! This is a pic of James Paul Gee (author of a great game book and prof at the University of Wisconsin-Madison) playing Castlevania with some of his students. It was snapped by Eric Zimmerman, who reports that they play games some 6-8 hours a day! Goodnees, I am so jealous ;-)

Jim Gee playings games
Jim Gee, Betty Hayes and Alice Robison taking their game studies very seriously…

Just upgraded to the latest rev of Moveable Type (mainly to help thwart against the deluge of comment spam). For some reason the “upgrade” script didn’t work so I had to scrap the previous install and start from scratch… While I was able to export/import all the entries, comments, etc, I lost the site templates and CSS files, etc.

So, this is not a fancy new redesign. Rather, it is the default look and feel for a new MT blog. Might be a while before I have the time to rebuild the templates, etc…

Damn spammers ruin everything!

Update (many hours later): OK, had a chance to fiddle with the templates/code/etc and have gotten mostly working. Still not happy with the colors, but really don’t have the patience to fiddle more at this time. Also, took the chance to clean up the layout a bit and make things a bit crisper/simpler…