I’m still recovering from my trip to E3. So, this summary will not be long. Besides, this E3 was a lot like the last one: lots of sequels, lots of licenses, low on innovation, high on noise.
The IGDA’s members-only party was good fun, with 400 members showing up for the festivities (see pics below). I do believe this was the first ever developer specific event/party held in E3’s history…

The Atari banner “soiled” by urban decay. It was a promo for the quite hip Getting Up game (a lot like Jet Set Radio).

Sony did not hide its Hollywood aspirations…

The yearly workshop on pitching to publishers (you’d think there would be standards by now)… Bill Anker (Activision), Bill Roper (Flagship), Greg Richardson (EA Partners), Karthik Bala (Vicarious Visions) share their wisdom with moderator Aaron Leob (Planet Moon).

At the MIT Education Arcade, Henry Jenkins leads a panel on games literacy. A/V jockeying from Philip Tan, panel wisdom from Eric Zimmerman (gameLab), David Buckingham (University of London), Jessica Irish (Wellesley College) and Gerard Jones (author of Killing Monsters).

IGDA Party: members cooling off in Club Fes.

IGDA Party: Mathilde Remy (French journalist) and Noah Falstein (The Inspriacy) wait in line for drinks.

IGDA Party: The Japanese crowd - Hiroka Osaka (Northwestern University), Edward Huang (Shanda), Aki Nakamura (Waseda University), Takeshi Tsuru (Namco), Rumiko Hoshino (University of Tokyo).

IGDA Party: Ben Sawyer (Digital Mill), Dave Thomas (journalist) and Ian Bogost (Persuasive Games) enjoying a drink.

IGDA Party: Kathy Schoback (Infinium Labs), Warren Currell (Sherpa Games) and Gregan Dunn (Ideazon) also enjoying a drink.

IGDA Party: American McGee chats up Derek French (BioWare) and biz partner Anthony Jackobson.

IGDA Party: FR33SONIC duo Salvador Orona and Mario Lavin provide the background music for the party.

IGDA Party: Tom Sloper and journo gadfly Justin Hall bookend comedian Gallagher (who’s “very interested in making games”)…

IGDA Party: Damon Waldrip (Sony Online), Aliza Gold (UT Austin) and Eric Zimmerman (gameLab) chilling out.

Dan Irish about to pass out during the early morning Canadian consulate breakfast meeting. In the background, AtomShockwave big boss Mika Salmi discusses the success/potential of casual online games.

Doug Church (Eidos) getting some love from Seamus Blackley (CAA).

A demo of the Phantom console/service in action. Was actually pretty cool. And, their booth nicely recreated home-like settings for your demoing pleasure.

The Army propaganda machine in full effect…

One of the few innovative games - rolling around and collecting the world’s crap. It was showcased during the Experimental Gameplay Workshop. Ex-GDC director Alan Yu nicely simulates the effect ;)

Art Appreciation: One of the finalists from the “Into the Pixel” art exhibit.

Harboring a Fugitive: Harvey Smith (ex-Ion Storm) bunked in my suite during his visit to LA. Andrew Leker (Mind Control) joined us for a night of game design discussion.

Yummy! Cockroaches to promote the Fear Factor game. Brilliant idea.

Geeks on Top: Cyberlore CEO Joe Minton (far left) soaks in the male-geek envy over their Sims-like Playboy game.

Joris de Man (Guerrilla Games), Dave Ranyard (Sony Europe) and Ninja Tune record label rep Allister taking some time to eat/relax behind the Sony booth.

A license I wouldn’t mind playing… Several cool anime themed games were on display…

The UK gov backing their game dev sector in a big way. Kudos!

Mobile phone games and tech had a large presence at this year’s E3.

Another cool one, the new Donkey Kong game that requires beating a drump and clapping. Fun!

A Juxtaposition: Sorry, couldn’t help but take a shot of bunny on her lunch break being all goofy playing Harmonix’s new beat/rhythm game, AntiGrav.

Even Imperial troopers need to grovel for tickets to the Sony party. Also, funny to see them walking around with bags full of swag - seemed a little out-of-character.

A great performance by the Blacked Eyed Peas at the Sony party.

Dan Irish and Danial Achterman (Gas Powered Games) taking in the noise.

A sea of Sony revelers.

Dazed: A blurry Robin Hunicke (Northwestern), Justin Hall and Eric Zimmerman (gameLab) get down to Crystal Method.

Ah, the memories…

Deja-vu?

A little before my time… Man, does it look dated…

Who said games aren’t good for your health?