Travel Log


I was in New York City just as the record-setting snow storm hit. Indeed, even by hardy Canadian standards, it was a lot of snow! I was in town to do some work with game publisher, 4mm Games. And, had a bit of free time for some other fun bits, like:

Also, I was staying at the Ace Hotel on 29th and Broadway, a super hip boutique style hotel that was a real pleasure to be at. Anyway, here are a few photos I snapped:


Super delicious oysters + pomegranate appetizer at Rouge Tomate.

 


Snow covered benches in Central Park.

 


Snow everywhere.

 


Nicely lit trees at the Tavern on the Green.

 


Lanterns from Chinese new year’s celebration.

 


Tim Burton monster in the lobby of MoMA.

Wow! I must admit that I was not expecting Lima to be such a vibrant and energetic city. Only once I start doing a bit of research did I get a sense of an expansive cosmopolitan city of over 8 million people, world-class restaurants and strong culture of arts. Once I arrived, it was non-stop action and stimulation.

I was brought down by the Escuela de Arte Digital (EAD) to both consult specifically on their efforts and business, as well as catalyze some action within the overall (nascent) ecosystem in Peru. In this regard EAD was smart in leveraging my short time in Peru – and wisely, they understood that in order for themselves to be successful the whole ecosystem needs to be successful. So, they booked me for a bunch of extra meetings, press interviews and student sessions. My schedule looked something like this (though, I’m sure I’m missing some stuff):

Tuesday:

  • 2am: Very early arrival of my flight to Lima
  • 10am: press interview with  the El Correa newspaper
  • 11am: visit with Studio EAD (the school’s outsourcing sister company)
  • 12pm: press interview with ? newspaper
  • 1pm: lunch meeting with EAD at Rosa Nautica (awesome ceviche and pisco sour)
  • 3pm: press interview with Channel N’s Business World (like the CNN of Peru)
  • 6pm: Judo training at the Japanese Cultural Center
  • 9pm: press interview with El Comercio and JPGames blog
  • 10pm: Guitar Hero competition at nearby jazz club
  • 11pm: go for drinks with JPGames at nearby hang-out/hot-spot Larcomar

Wednesday:

  • 4am:  return from Larcomar, sleep
  • 11am: press interview with ? newspaper
  • 12pm: lunch meeting with EAD (in historical Bohemian district Barranco)
  • 2pm: press interview with Miraflores newspaper
  • 5pm: lecture at Catholic University
  • 10pm: dinner at Cala, a snazzy fusion restaurant on the beach overlooking the crashing waves

Thursday:

  • 4am:  return from post Cala drinks, sleep
  • 3pm: meeting with AVATAR game group from Catholic University
  • 6pm: Judo training at the Japanese Cultural Center
  • 10pm: grab a chicken wrap and apple from the local grocery story for dinner
  • 11pm: pass out from exhaustion (due both to the heavy Judo training and the intense schedule)

Friday:

  • 9am: breakfast meeting at the Lima Country Club with various deans and directors from all the major universities in Lima
  • 11am: final meeting with EAD
  • …rest of time off
  • 11pm: head to airport for my 1:30am flight home (which turned into a 3:30am departure!)
  • midnight: meeting in the airport food court with an indie developer (see below)

What’s not captured in the above listing is the chaos. The majority of meetings were shifted and moved to accommodate traffic delays or overran meetings, etc. It was quite interesting to see the extremely malleable nature of everyone’s scheduling – it really didn’t faze anyone.

Much like in the rest of South America, a nascent games community is emerging and struggling with figuring out their place in the global scene – partly inspired by the awesomeness of traditional big budget console games in North America, partly curious about how the lessons of online markets like South Korea apply to their own economic conditions. Universities are just starting to ramp up their efforts, and a myriad of amateur attempts are popping up around the small handful of established studios, like Bamtang.

There is opportunity in Peru, but it will take business and process innovation – not technical innovation. But, as is often the case, the first wave of folks interested in driving the industry are the developers/techies, who focus on the tech and then struggle to see how to get paid…

Sadly, I didn’t get much chance to do any serious traditional sightseeing. I’ll be sure to work that into the schedule for the next visit… Still, I did grab some photos:


View outside the hotel window. Very “layered” and many different “eras” represented.

 


There was always lots of trees and foliage mixed between buildings.

 


EAD

 


One of the classes at EAD in session.

 


The Rosa Nautica. Yummy food!

 


Part of the TV station.

 


One shot inside the station, before security told me to put the camera away…

 


There were the usual squeegee punks and girls selling candy along the streets. Then this robot guy comes walking down the street. I gave him some coins before he had a chance to shoot me!

 


Martial arts action at the Japanese Cultural Center.

 


Poster for the competition at Jazz Zone.

 


Fierce competitors in action.

 


There were a surprising number of casinos in town.

 


The open-air mall, Larcomar, at night.

 


Beach shot along the Pacific.

 


Not quite like in Rio… The nice beaches were a decent drive out of town.

 


In the lovely Barranco district.

 


Vibrant traditional colors from the restaurant tablecloth.

 


The Country Club Lima Hotel, where the meeting with deans/directors was held.

 


A shot of me giving an impromptu white-board session to the deans/directors.

 


Nicely lit church on the Miraflores round-about near my hotel.

 


Indie game developer Martin de la Torra showing me how to play Empre$ario, the original board game version of the Facebook game he is developing.

I’m working on my lecture for the upcoming IGDA-Ottawa presentation night (Feb-9). It’s about failure. Less the depressing side of it, and more so the risk-taking experimentation angle. How, in many cases, the lessons learned via failure are what enable us to succeed.

I’ve lectured on the topic of failure a few times. (Failure was counter-intuitively the focus of my commencement speech to the ‘09 graduating class at DigiPen!) It gets attention… Was cool to see the January 2010 issue of Wired have a series of feature articles discussing the need to embrace failure.

The look inside the failure of Duke Nukem Forever was particularly insightful, and of course (sadly) quite relevant to the game development community.

At the start of the new year, I had the privilege to jet over to Rome for a week to work with AIOMI (Italy’s game industry association) on their new video game museum project. While the focus was on work stuff, I luckily had a bit of time to soak in the sights (and fine wine) of Rome.

Indeed, the city is beautiful with so much to see and do. And, it is quite walkable. I walked the whole time between the various major sites and locations. That said, the city is hard to navigate. In part because the tourist maps are poorly designed, but also because the city is so dense and layered.


Shot outside my hotel room window.

 


My snazzy hotel, the Bernini Bristol behind the fountain in the Piazza Barberini.

 


The Spanish Steps.

 


The huge Christmas tree at the mid-point plateau of the Spanish Steps.

 


The obelisk and church at the top of the Spanish Steps.

 


Fancy Christmas decorations (this is the Fendi store) along the high fashion street Condotti.

 


Which of course, includes Hello Kitty

 


The Trevi Fountain.

 


The Pantheon.

 


A dig site from some old Roman temples along the Argentina road.

 


Vittariano: The alter/monument to honor fallen soldiers.

 


Church, obelisk and ruins part of the Forum/Coliseum site.

 


Part of the Forum.

 


The Coliseum at night.

 


Inside view of the Coliseum.

 


Cross-section of the dungeons under the Coliseum’s floor.

 


A gladiator mosaic within the Coliseum exhibit.

 


More ruins on the Coliseum grounds.

 


The Arch of Constantine and a hill + monastery viewed through one of the Coliseum archways.

 


Another church.

 


Another church (I think this one is the Maria Maggiore).

 


Walking towards the Vatican City.

 


Inside Saint Peter’s Square, view of the basilica.

 


Stretch of archway/columns surrounding the Square.

 


Saint Angelo’s Castle.

 


Saint Agenlo’s bridge across the Tiber river.

 


A semi-ruined basilica behind the fountain in the Piazza Republica.

 


Another church.

 


Another church.

 


Another obelisk, this one in Piazza Poppolo.

 


More impressive columns near Piazza Poppolo.

My busiest travel year yet, despite moving on from the IGDA. I’ve seen no shortage of demand to speak at conferences (actually turning down more than I can accept), and some client related travel. Here’s where I was over the past year:

Without question, the travel highlight of the year was Rio. Wow! It’s beyond words… Hitting DICE for the first time was nice. The Miami trip had a lot of impact on me… Doing the commencement speech at DigiPen for students, moms and grandmas was truly an honor. Frankfurt was cool, but too quick. Ditto for New Orleans, though the humidity was insanely overwhelming. Also, finally nice to make it down to Austin - so much action, but I had never been previously. Anyway, each trip is special/different and I always make the most of the opportunity - both from a work and personal point of view.

2010 is starting out with a bang, with a client trip to Rome the first week of January. Then another client trip to Lima, Peru in mid-February. And, of course, San Francisco for GDC as usual.

Another year, another great Montreal International Game Summit. Though, I’m obviously biased given my role on the advisory committee… Still, speakers were as kick-ass as usual. And, personally, I liked the move to the more cozy/tighter Hilton venue.

There was a good biz oriented thread about the need to invest in marketing and better understand your audience. The one-two punch of EEDAR’s “marketing is more important than quality” message and Valve’s revealing online sales numbers, was too big a wallop for some to swallow. The important of marketing, and games as a service was even central to the “riding the waves of change” panel that I was on.

Another good thematic current was on games and meaning/impact. With several sessions exploring the more serious angle, including Randy Smith’s “how to make a not fun game”, there was some critical introspection that you don’t normally see at most game conferences.

My biggest disappointment was not having Heather Chaplin lay a big smack-down via her “guy culture” rant. Hopefully she’s feeling less sick… Though, it did give me the chance to get up and give a last minute replacement keynote on the need to fail to reach success.

Some quick photos:


Gerri Sinclair (Great Northern Way Campus) and Brenda Brathwaite enjoy window shopping for boots on the way to the Concordia reception.

 


Paul Holden (Media Molecule) and Lynn Hughes (Concordia) enjoy some wine.

 


Wada san explains the Square Enix corporate philosophy.

 


Liza Wood (A2M) gives advice on how to be nice to your team.

 


Scott Rogers (THQ) explores design lessons from Disney World.

 


Joe Booth (EA) and Jane Pinckard (F9) at the VIP reception.

 


Warren Currell (Sherpa Games) showing off his Movember mustache.

 


Clinton Keith on lean production.

 


Very interesting set of sustainability sub-topics for the CEOs panel…

 


…but the actual discussion was surprisingly lame, and mostly centered on the topic of violence and ratings.

 


Sales curves for Team Fortress 2.

 


Valve’s Jason Holtman getting drilled with questions on Steam and digital distribution.

 


Chris Hecker, again. Again, awesome.

 


Hecker’s fork for the future of the medium.

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