Tue 17 May 2011
Well, at least they didn’t feed me the rumored rotting fish stuff in Finland. But, on my first visit to Helsinki, I did eat super delicious fillet or reindeer and in true viking style, bear sausages!
As a precursor to my annual trip to Sweden for the Nordic Game Conference, I jumped over to Finland the week before. I spoke on innovation during the IGDA-Finland presentation night, served as a commenter for the Games & Innovation Research Seminar at the University of Tampere, and also did some consulting work for Manse Games (a local industry support network). The seminar was a great event, and I enjoyed the work-in-progress nature of the research and my opportunity to provide feedback and help nudge things along.
Overall, an enjoyable visit to Finland, and was especially impressed with the vibrancy of the IGDA chapter (and with how much vodka was consumed that night!)…
The Nordic Game Conference was awesome as usual, with the Indie Night kicking things off to great fanfare. Personally, I enjoyed the challenge of hosting the awards ceremony (despite accidentally insulting Norway). Also, the Metagame inspired closing panel was a total blast - I don’t think I’ve seen that many people laughing so hard in an end-of-conference session.
While my time in Finland/Sweden was pretty hectic, I was able to get in some Brazilian Jiu-Jitsiu sparring, which is always nice. The Fins are definitely more aggressive!
Right after all the Nordic action, I hopped on a flight all the way across to Vancouver for the GRAND annual conference. Despite the insane jetlag, I hosted a panel covering the research I contributed to on Canada’s game industry and the impact on the country’s digital economy.
I’m pretty tired right now. Anyway, here are some pics from the ~two weeks adventure:

The castle-like office of Sulake (makers of Habbo Hotel), where IGDA-Finland hosts presentations.

Ilari Kuittinen (Housemarque) discusses industry change, and their recent game Outland.

The drinks portion of IGDA-Finland night at Cuba Bar.

Annakaisa Kultima (University of Tampere) discussing approaches to innovation at the Games & Innovation Research Seminar.

Folks goofing around in the game lab.

Ted Tschang (Singapore Management University) attacks his bear sausages with true vigor.

All the way over from Brazil, Thais Weiller and Ana Paula Narciso Severo present their avatar customization research.

Intricate orthodox church near the university.

Brazilian Jiu-Jitsu sparring break in Tampere.

Town square in Tampere.

The faster-than-a-river-but-I-dont-remember-the-word running through Tampere.

Back in Helsinki, and rare display of public artistic flare.

Flowers were starting to bloom along the esplanade.

Big church off Senate Square.

Off to the awesome Suomenlinna fortress/islands.

Suomenlinna: arches and walls and little nooks were everywhere.

Suomenlinna: dozens of cannons were spread across the island.

Suomenlinna: the “king’s gate” onto the island.

Suomenlinna: Sure, there was a sub too.

Biggest orthodox church in a non-orthodox country.

City-scape view atop the hotel Sokos Torni (used to be a Russian intelligence HQ).

Vikings on Trampolines in action during the Nordic Indie Game Night.

Marque Pierre Sondergaard (Sony) casting his vote for the Indie Sensation award.

David Gardner (Londen Venture Partners) discusses deal flow.

Ed Fries on the challenges of making of Halo 2600.

Henry LaBounta (Criterion) explores the cinematic art direction of Need for Speed: Hot Pursuit.

Jordan Mechner’s day2 keynote on the history of Prince of Persia and his personal journey as an artist.

Suvi Latva (NeoGames) awarding the Nordic Game Fund funds.

After the Nordic Game Awards I was mauled by adoring fans from Iceland!

Olympic torch to the left, Rocky Mountains in the back, the Vancouver Convention Center is insanely beautiful!

Oh, and they park massive cruise ships in between the two sides of the convention center!

GRAND keynote Seth Cooper (Centre for Game Science, Department of Computer Science and Engineering, University of Washington) discusses FoldIt and other games he’s created to solve difficult real-world problems.



















































































