Personal


As a rule, I don’t play Mature-rated games with my kids around (who are 5 and 2.5 years old). However, I bend the rule a bit if what I’m doing in the game is not mature oriented stuff.

For example, in working to get all the achievement points in Assassin’s Creed, I spent some extra time just running around the cities and climbing all the high point towers. Since that involves no violence/etc, I allowed my son to watch me play (as a side note it was actually educational as we talked about the time period and the types of houses/buildings, and the fact there were no cars, etc).

Anyway, a few weeks later, out of the blue, he drew me the below rendition of Altair at the top of a tower and the two carts of hay to jump into.

gabby-5yrs_assassinscreed_s.jpg

Wow, what a night. The combo IGF and Game Developer Choice Awards ceremony was a blast (and ended ahead of schedule). I had the honor of sitting at the same table as Ralph Baer, chatting him up ahead of the show.

Might heart was pounding by the time they got to my bit. Big Huge Games’ Brian Reynolds (a previous chairman of the IGDA) did a wonderful intro/presentation and then I went into auto-pilot. No joke, it was hard to sense my limbs or actually hear anything as I made my way to the stage. Weird.

Anyway, here’s the script that I worked from for my acceptance speech - I didn’t quite nail it, but close enough.

And, I thought being called a jackass and idiot on national TV by Jack Thompson was reward enough!

OK, more seriously, this is a huge and unexpected honor. Thanks. This is indeed a role reversal for me as I’m normally the one giving out the awards. I often tease that I use awards to guilt developers into doing more volunteer work and pay their member dues on time. So, I’m not sure what that means in this context…

This award was really a surprise. Really. When I got the call, I was asked if I was sitting down. First thing that came to mind was that I was in trouble for something! I mostly see myself as a steward of the IGDA and its mission, more so giving others the platform and opportunity to be ambassadors themselves. I suppose I didn’t even see myself as being eligible for this award. I mean, this is my job. I get paid to do this kind of work. So, I kinda have an advantage over mostly everyone else. I certainly wouldn’t have picked me.

I see those that go above and beyond their “day job” to push the industry and society forward as being most deserving. Someone like Henry Jenkins of MIT comes to mind. Or, the awesome Penny-Arcade guys with their Childs’Play Charity raising millions of dollars for sick children. Or, even someone like Danny Ledonne, hated by many for creating the Columbine game, yet is one of the most articulate and outspoken people on games as an expressive medium of cultural significance. Nevermind, the sheer weight of Will Wright’s brain should net him an Ambassador Award ahead of me!

I don’t mean to sound ungrateful for this award, this is truly a wonderful honor. But, I’m just one person. What the industry needs now is for each one of you to get out there and be an ambassador for games, for game culture, for the profession of game development.

Apathy is for losers. Fine, you don’t have time to start a charity or fight Jack, then let your work do the talking. Your collective creative output is the real ambassador that touches millions on a global basis. Games have the ability to transform the world. Don’t lose sight of that. You create culture. We ARE culture.

Like it or not, you are all already ambassadors for games. So, better make the most of that responsibility! Award or not, I can’t ever do that for you.

To close up, I’d just like to say a special thanks to Chris Hecker and Jennifer Pahlka. About 7.5 year ago, Chris forwarded my “looking for a new opportunity” email to Jen. Jen and the IGDA board at the time were desperate just enough to give this caveman from Montreal a shot. And, I’m the first to admit that I had no freaking clue what I was doing – and I’m still learning every day. Thanks for giving me the opportunity to grow and to continue to serve you.

Thanks!

Wow! I’m honored, I’m humbled. I stand on the shoulders of giants (and awesome past recipients to the precursor Community Contribution Award)!

Also, being cropped into the same image with Ralph Baer is beyond words…

Though, I was hoping I didn’t have to get up on stage again. Now I’ve got to come up with a poignant acceptance speech (will be tough to top Greg’s), get a new shirt, groom and all that ;)

With so many good games out this year, 2007 was rough for reading. Far below my 2-books/month target, I only managed to get in 16 total titles this year (vs 26 in ‘06 and 22 in ‘05). Oh well.

Anyway, here’s what I read over the past twelve months:

Also, I just started reading The 4-Hour Workweek, but I’ll likely not finish it until the new year…

In particular, Wikinomics and The Future of Work provided massive insight into future work/business structures and meta level hints at the sweeping changes to come in how companies are structured and people get stuff done.Generation Kill and The Ghost Map, both historical recountings, were real page turners - even though I don’t generally read that style of book.

There’s also a few self-help books in there and stuff specifically related to my work managing the IGDA (most of it pretty dry/didactic, but massively helpful nonetheless).

Manufacturing Consent was a dense read, but man, Chomsky is whip smart. I’d like to read more of hist stuff…

Finally, The Ultimate Question was profound in expressing the need to have metrics for customer loyalty/satisfaction. Meaning, measuring profit alone doesn’t necessarily mean your customers are happy. Lots of powerful stuff in that one.

Anyway, enough about books, I’m off to assassinate Robert de Sable…

I’ve never ever played a Zelda game. There, I said it. Phew, that wasn’t so bad.

Given the popularity (and significance) of the Zelda series, I’ve always felt a bit of “shame” by the fact that I’ve never played one - not even a little (unless you count watching over my buddy’s shoulder as he played the original Legend of Zelda).

Growing up, my brothers and I always veered towards Sega in the Sega vs Nintendo debate. So, as a kid I never had the chance to beg my mom for a Zelda game for my birthday, or whatever. As time passed, I suppose I felt too “intimidated” to get started so late in the series.

Well, an upcoming fifteen hour flight to Australia (FYI, I’m heading to Melbourne for Game Connect: Asia Pacific), motivated me to pick up Phantom Hourglass as my official timekiller. I’m very much looking forward to finally diving into the Zelda universe after all these years. I just hope that my lack of experience doesn’t hold me back…

In honor of Father’s Day, Gamasutra has a series of interviews with game industry dads. The piece explores how being a dad affects their work, how/what the play with the kids, etc. I was interviewed as well (bottom of page 4), and my two gremlins were pictured: Gabriel, 4.5, and Eva, 2.

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This reminds me of Erin Hoffman’s excellent parents-as-great-developers article from a few months back. Also, makes me think about how far ahead the curve we are, as gaming parents, compared to the “average” parent out their embracing games (as some so impressively share the value of gaming in their relationship with their kids).

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