…and go work for Firaxis. Looks like they are lined up to be on the top of the “best game studios to work for” list*.

Given the recent depressing findings of the IGDA’s Quality of Life white paper, it is refreshing/inspiring to see a studio go to such lengths to keep their people happy. No kidding they don’t have much turn over…

I know that there are several other really smart studios taking a more humane approach to game development. Team17, in the UK, adopted a no-crunch policy a few years back and has not missed a milestone since…

I was recently chatting with some HR folks at a large Montreal-based studio. They were so moved by the QoL white paper that they formed an internal committee to address their own issues. Cool!

So, who else is out there making a real effort?

* Ya, this is kinda something we’re working on ;)