Tue 24 Aug 2010
I got a brief glimpse of Limbo at GDC, but didn’t get a chance to try it out. Similarly, at the Nordic Game Conference, I had the pleasure of hanging out with ever-dapper Dino Patti (Playdead’s CEO) and others from the Limbo team, but still, no hands on time with the game.
Finally, over the weekend, I downloaded and played through Limbo to much delight. Despite a 1000+ deaths, it was a thoroughly enjoyable experience. The satisfaction and sense of accomplishment in solving some of those dastardly difficult puzzles was real brain candy. And, the aesthetics were quite engaging/enthralling, despite their simplicity.