I’m working on my lecture for the upcoming IGDA-Ottawa presentation night (Feb-9). It’s about failure. Less the depressing side of it, and more so the risk-taking experimentation angle. How, in many cases, the lessons learned via failure are what enable us to succeed.

I’ve lectured on the topic of failure a few times. (Failure was counter-intuitively the focus of my commencement speech to the ‘09 graduating class at DigiPen!) It gets attention… Was cool to see the January 2010 issue of Wired have a series of feature articles discussing the need to embrace failure.

The look inside the failure of Duke Nukem Forever was particularly insightful, and of course (sadly) quite relevant to the game development community.