Divide By Zero’s James Portnow recently visited Brazil to scope out the game industry and whipped up an excellent analysis for Gamasutra.

Having visited Brazil recently myself (to keynote at the annual SBGames conference), I share many of the same observations and conclusions. Though, sadly, I wasn’t able to make it out to the Oi Futura Nave school.

Of all the challenges and obstacles listed (ie, piracy, taxes, lack of funding, etc),  the most potent problem in my opinion is a complete mismatch of creative vision and business opportunity.

As James mentioned, “game makers in Brazil expect to jump in and start making AAA experiences like those they play.” Indeed, it was amazing how many indie/amateur/student developers I met who wanted to create the next Halo, WoW or GTA.

I kept telling them to stop looking towards America/the West for inspiration, and rather look to Korea. While the variables/conditions were obviously different, Korea had similar challenges. And yes, perhaps more so through business innovation, the industry evolved and prospered.

There are many opportunities to be had in Brazil right now, in spite of the current obstacles. It’s just hard to see them when you’re trying to code up your epic Halo killer idea.