Quality is taking a beating!

First, I accuse developers of focusing too much on their ideas, and not enough about the business and marketing aspects. But, then Erin reminds us that all of our ideas suck anyway.

Then Jesse from EEDAR reveals that marketing spend has a much higher correlation to sales than quality (as gaged via review scores). And, more recent research from the Cowen Group reveals that review scores are the least important factor for game purchases.

So, is the best strategy to just put whatever crap in a box and market the hell out of it? Of course not. This is a complex system and it is hard to predict the effect of any single factor… Maybe publishers put more marketing dollars behind the games they believe will sell well to begin with. Perhaps a quality game is what’s needed to drive word-of-mouth referrals. Etc.

Thus a key challenge is finding the right balance. It’s not just about making an awesome game, and it’s not just about salesmanship.