Last time I had been down to Atlanta was for E3, over a decade ago (remember, when the big show jumped across to the east coast for a couple of years). So, was looking forward to seeing how things have evolved…

While SIEGE is a relatively small and mostly local event, the quality of the content was great. There was definitely a positive vibe, with everyone was keen to learn and grow. And, southern hospitality was in full effect.

For my keynote, I gave an updated version of my “10 things that don’t suck” presentation. Also, did a more niche panel on economic development type stuff, and a separate lecture on failure as the path to success/innovation.

Here are some quick shots I took of the action:


Not a Game Panel: Dennis Keijzer (middle) describes his serious game application for water center training.

 


DeVry student team HeadFirst Development with their Threnody Online project.

 


Local big studio CCP at the career fair.

 


Poolside opening party.

 


Tripwire’s Alan Wilson on why publishers are not that evil…

 


Main takeaway from Sue Bohle’s PR-oriented keynote: don’t forget about the mommy bloggers!

 


Oldskool GDC-style suit-night parties. This one’s for the Art Institute.

 


In the GameTap suit, playing a card game.