Wed 30 Sep 2009
Erin Hoffman’s blunt “Why Your Game Idea Sucks” article in The Escapist serves as a nice complement to the “Your Ideas Don’t Matter… Much” piece I recently wrote for GamesIndustry.biz.
Her piece looks at the topic more so from a designer’s perspective, whereas mine has more of a business angle (ie, when pitching to investors, etc). But, both fundamentally conclude that an idea in and of itself is pretty worthless.
Gotta have the courage to execute, baby…


October 23rd, 2009 at 1:32 pm
[…] often been critical of developers who are too focused on their “awesome idea”, or more generally, lack all-around knowledge of more than just production. Namely, […]