Erin Hoffman’s blunt “Why Your Game Idea Sucks” article in The Escapist serves as a nice complement to the “Your Ideas Don’t Matter… Much” piece I recently wrote for GamesIndustry.biz.

Her piece looks at the topic more so from a designer’s perspective, whereas mine has more of a business angle (ie, when pitching to investors, etc). But, both fundamentally conclude that an idea in and of itself is pretty worthless.

Gotta have the courage to execute, baby…