I did a high-level overview of serious games during the MODSIM World Canada conference taking place in Montreal this week. Far from a pure video game context (with tracks on aeronautics, defense, biotech, etc) there was still plenty of gamey stuff on the scene.

My session discussed the social impact of games more generally, covered some of the misconceptions about games, discussed the audience and challenge, along with give a good dozen+ example of cool games with positive impact.


Quick snap of the expo floor with modsim heavyweights like CAE and Lockheed Martin.

 


Brian Bauer (Étape Partners) gives a case study the launch of virtual world technology in a corporate environment.

Sadly, I was too busy to stick around and missed all the other cool content.