Sun 26 Apr 2009
The Ludicine research team from the University of Montreal hosted an academic conference on horror games, titled appropriately “Thinking After Dark: Welcome to the World of Horror Video Games”.
I was able to pop in briefly to catch a few of the paper presentations. But, sadly, missed all the keynotes. Though, I did steal away keynote speaker (and Kaos|THQ designer) Richard Rouse for some crazy tofu lunch action!

Adrian Forest (Queensland University of Technology) explores the use of space relative to fear in the ‘Shock series of games.

Matthew Weiss (Singapore-MIT GAMBIT Game Lab) dissects the rules of the horror genre and adaption to games.

