Another great Montreal Game Summit has come and passed. Bigger crowd than last year, and the quality of speakers/sessions continues to remain on par with GDC. Several sessions got written up at Gamasutra…

The major theme this year was making games with meaning. From Warren’s opening keynote, to Randy’s games are art talk, to the social impact panel, to the preventing gender violence workshop, right up to Jon Blow’s closing keynote, there was a very obvious undercurrent of the need to be more intentional (and aware!) of how we embed meaning in games, and the impact that has on society. Was all very stimulating!

Anyway, to the photos…


Warren Spector (Disney) delivers the opening keynote.

 


Petri Purho (Kloony Games) discusses his prototyping process.

 


Laura Fryer keynote on creating a culture or production.

 


Randy Smith lecture on games/art, referencing Joseph Campbell’s book, Hero with a Thousand Faces.

 


Steven Okimoto (Nintendo) proudly displays his IGDA member card :)

 


The Ubisoft/Microsoft party at Rouge.

 


Raf Diaz (Champlain College) dancing!

 


Scott Simpson (Playbrains), Trevor Fencott (Bedlam Games) and John Sutyak (DDM) at Rouge.

 


Scott Simpson loading booze into Trevor Fencott!

 


Yummy Schwartz smoked meat for late night munchies.

 


Larry Kutner keynote on violence/media…

 


David Braben (Frontier Developments) future looking keynote, with a side rant on piracy.

 


Thomas Anderson (A2M) and Chris Crowell (A2M) working on a design during the EMC’s prevent gender violence session.

 


Jon Blow keynote. Wow!

 


3D stereoscopic gaming action at Gamma 3D.

 


The Kokoromi Collective: Cindy Poremba, Phil Fish, Heather Kelley and Damien Di Fede