Mon 2 Jun 2008
Gotta say I was quite surprised by the recent Microsoft announcement to delist underperforming Live Arcade titles. First thing that came to mind was that they needed to create better user-rating and filtering tools (in line with long-tail thinking). Or, is the cost to storing those games on the server greater than just a few conversions?
I was going to whip up a more thorough brain dump, but looks like Tadhg Kelly beat me to the punch via his opinion piece at Gamasutra). I very much like Tadhg’s dissection of the issues - though he’s a tad more colorful than needed (and attracted the ire of several commenters). Like Tadhg, I’m not buying their “forces quality” argument.
Something Tadhg doesn’t really touch on is how MS usually boasts about their unusually high conversion rates (for many of the titles) as part of their pitch to win/attract content to XBLA. Perhaps culling the duds allows them to artificially keep boasting…


June 3rd, 2008 at 12:58 am
Dude, they stopped being vocal about conversion rates a long time ago, as they were bound to naturally fall (num titles available was going up faster than users were growing (e.g. going from 10 titles to 100 titles and not going 10x users in teh same time) and they didn’t suddenly find a way to make everyone buy more, so it was bound to fall.