Sun 6 Jan 2008
Finally found the time to read “Working Without Crunch at Relentless Software“. Being a Relentless fan, I bookmarked the article a few weeks back… Anyway, nice coverage on Relentless’ approach to quality of life in the often harsh working conditions of the game biz.
The best bit of the article was a reference to this:
(It is a little clock widget on the Relentless homepage that ticks up for every second the studio has not done crunch.)
Wow! Kudos to David and Andy for making QoL a core value of the company, and making it work.



January 7th, 2008 at 9:07 am
Good & honest article. I like the cash vs Ferrari example. Somehow, when I get asked to do unpaid overtime, that the kind of thought that go trough my mind…
Link to the article in question:
http://www.gamecareerguide.com/features/459/working_without_crunch_at_.php
January 21st, 2008 at 4:52 pm
It still blows me away that after 15 years or so, not much has changed.
And we like to think that we are in a cutting/bleeding edge tech business, yet, manage process like our Industrial Revolution ancestors.