Finally found the time to read “Working Without Crunch at Relentless Software“. Being a Relentless fan, I bookmarked the article a few weeks back… Anyway, nice coverage on Relentless’ approach to quality of life in the often harsh working conditions of the game biz.

The best bit of the article was a reference to this:

crunch clock

(It is a little clock widget on the Relentless homepage that ticks up for every second the studio has not done crunch.)

Wow! Kudos to David and Andy for making QoL a core value of the company, and making it work.