The fourth edition of the Montreal International Game Summit capped a busy November of conferencing (with the IGDA Leadership Forum and Game Connect Asia Pacific early and mid-month).

While the event didn’t quite have the same growth as in last years (ie, from a raw attendee headcount point of view), MIGS is maturing as a significant conference on the hectic game industry events schedule. A few things lead me to say this:

  • Growing non-local attendee base. In particular, there was a 20+ developers/publisher/media delegation in from Japan. Also, anecdotally, I was bumping into more developers from out of town saying that the conference looked solid so they came…
  • Awesome wicked (non-recycled) keynote lectures.
  • More lectures dealing with serious issues (eg, game criticism, censorship, etc) and niche topics (eg, games for toddlers, R&D knowledge transfer with academia).
  • Addition of a “business lounge” for developer<>publisher matchmaking.

Anyway, overall was a great conference, with many inspiring and thought provoking sessions. The Blow and Hecker keynotes were of particular brilliance.

My one criticism is that the name badges were not conducive to quick name glancing, hence did not promote easy networking. Oh, and the weather was pretty uninviting given the late November timing of MIGS this year. Oh well.

Here are some quick snaps from the event (with a ton more “official” shots at flickr):


Kiyoshi Shin (IGDA-Japan), Michiyo Pattillo (Famitsu USA) and Otsuka Hideyuki (Famitsu) enjoying drinks at the pre-MIGS reception for the Japanese delegation.
Kellee Santiago (thatgamecompany) eating with fellow out-of-towners from Flashbang Studios in Arizona: Steve Swink, Ben Braman and Matthew Wegner.

Nintendo’s Koizumi Yoshiaki gave an insightful opening keynote, and was full of detail and take-aways - even the Japanese journalists were amazed…

Panel discussing next-gen content: Clint Hocking (Ubisoft), Thomas Wilson (Beenox), Patrick Fortier (A2M), Ollie Sykes (EA) and moderator David Lightbown (A2M)
Ben Sawyer (Digital Mill) rants on the crappiness of games for young children.
Jon Blow delivers inspiration!


Argh! Eidos Montreal is such a tease :(


Groovy VIP cocktail reception.


VIPs: Jon Blow and Randy Smith (EA).


Jack Thompson on the big screen during the IGDA-Montreal screening of Playing Columbine.


Melissa Fuller and Joel Kornek, survivors of the 2006 Dawson school shooting.


Ben Sawyer (Digital Mill) with Ian Bogost (Persuasive Games) during the IGDA-Montreal social.


Dave Perry talks about his rather busy “year off”…


Erin Hoffman on why developers make good parents, which oddly spent a lot of time on the violence issue…


One of Darius Kazemi’s cool player-metrics demos.


At lunch on day2 with James Everrett (Say Design) and Phil Wilson (Realtime Worlds), producer of the most awesomenest game, Crackdown!


Hecker’s blistered feet at the keynote podium.


Danny Ledonne (Emberwilde Productions) discusses Super Columbine Massacre RPG!


Jane Pinckard rushed by Ben Braman (Flashbang Studios) after her electric performance on the closing journalists panel.


Not all the Gamma 256 games were quite as blocky as this one…


Randy Smith (EA) performs during the closing festivities.


The Kokoromi troupe: Damien De Fede (Red Fly), Heather Kelley (A2M), Phil Fish and Cindy Poremba (Concordia University).