The whole Hollywood convergence/divergence debate is an evergreen topic that some exec is always yammering on about… Last weekend, I had the pleasure of moderating an afternoon session on games+film during the Festival du Nouveau Cinema in Montreal.

There were several brief sessions by various invited speakers, and then we jammed them all up on stage for a group discussion/debate and audience Q&A.


Bernard Perron (Université de Montréal) and Carl Therrien (Université du Québec à Montréal) took a more academic look at the visual fidelity, movement differences between games and film.


Eric Chartrand (EA) described the emotional impact of playing Ico and Shadow of the Colossus.


A2M’s Chris Crowell and Philippe Baude lay out why games are unique and different (eg, agency, success/failure, dynamic camera, etc).


Clint Hocking (Ubisoft) rants on the need for gaming literacy and a formal language of game design.


Bernard, Carl, Eric, Chris, Philippe and Clint engage with the audience.

Anyway, was nice to get such varying perspectives on the topic - and from a more creative point of view (ie, the business side was practically not touched)…