Sat 23 Jun 2007
Lots of attention is being given to the American Medical Association’s push to have “video game addiction” recognized as a formal diagnostic disorder. Refreshingly, the media coverage has been pretty balanced and not nearly as sensationalistic as when it comes to concerns over media violence - one paper even strongly blaming poor parenting.
I was called in to do an interview for MSNBC. I was a bit concerned given the overly negative piece that ran as their cover story on the web site. Sadly, I can’t yet find a online version of the video or transcript. Overall the interview went well, though I was anxious/nervous at the start and kinda fumbled on my words a bit (having sat in the video booth for 40 minutes during technical difficulties didn’t help ease my nerves any).
I was also called by CNBC for another interview/debate later that evening. Unfortunately, I had a schedule conflict and wasn’t able to do it. Instead, I referred them to Hal Halpin of the Entertainment Consumers Association, who did a fine job considering he stepped in at the last moment…
Anyway, a few somewhat random thoughts come to mind on this issue:
- there’s no denying the concern for someone that does something on an extremely excessive basis (be it gaming, watching TV, doing exercise, working, etc). In most cases, this has more to do with the person than the thing: mental stability, depression, social anxieties, low self-esteem, whatever. Let’s find better ways to help the people and worry less about the “things”.
- the usage of the term “addiction” is tricky given the clinical definition (ie, physiological dependency of a given substance, etc) is way different than the casual/lay use of the word (ie, obsessed, passionate, etc)…
- Americans average approx 28 hours of TV watching a week. Stereotypical gamers do about 7 hours of gaming a week. That’s 4x more for TV. I don’t see any calls to declare TV watching as a formal disorder (though, I’d speculate that someone probably tried a few decades back). FYI, in the AMA report, 2 hours or more a day is considered heavy game use.
- the overly negative framing of the AMA report only works to further alienate parents and non-gamers. You get the sense that parents are being told to take out the Purel and disinfect anything that comes in contact with games/gamers. Instead, we should be educating parents to make them more media literate and help them to engage with their children via their pop culture.
- moderation is a good thing. Related to the first point, no one is suggesting that playing games incessantly is wise. Having a diverse media diet coupled with other activities along with rules/boundaries (whether self imposed for adults, or by parents) is fine.
- a formal declaration is a precursor to further legislation and censorship by the government. And, as an expressive medium, video games should be given the same level of respect and protection as other forms of art and entertainment
- more research is welcome. But please, do it in an unbiased manner. Don’t assign it to the Center for Disease Control! What kind of message/assumption does that indicate?
Hmm, well, those are all my thoughts for now. Gotta go get my fix of gaming in for today!
Update: The AMA has backed off, citing the need for more research. Of course, they still hold that reducing screen time for children is a good thing. Sure. Though, to what degree does this quote reflect a dated view of what games are and/or how people play?
The more time kids spend on video games, the less time they will have socializing, the less time they will have with their families, the less time they will have exercising.
DDR? WoW? Wii? …


June 23rd, 2007 at 4:36 pm
Sony is already a major media comglomerate, Microsoft owns MSNBC; so now that I think about it the ownership filter according the the propaganda model isn’t a consistent way of accounting for why the mainstream news media is so biased against games.
Maybe EA and Nintendo need to buy up one of the networks, or sell to a major comglomerate, maybe that’ll solve this issue.
I think we need to deal with our oil addiction before we fret about games, spending taxpayer dollars to do so.
June 23rd, 2007 at 9:19 pm
I’m not sure where you got the seven-hours-per-week figure, but I’d say that’s way, way, way short of the mark, especially for the under-21 crowd. Hell, seven hours of gaming was a normal Sunday for me back then.
June 23rd, 2007 at 11:03 pm
@Patrick: Right, there are certainly growing links. But EA, the biggest game publisher is still mostly out of that ownership loop. Also, each media outlet will “behave” and “filter” differently depending on where its funding comes from. And so, my interview with MSNBC went relatively well, the anchor wasn’t accusatory or caustic…
@Jeffk: I saw that number being bounced around and then reread the AMA report. They mention the ~7hrs gaming average (soured from the ESA), though as the amount of time for a “stereotypical” gamer (ie, male, age 30, etc). So, indeed, that’s an apples to oranges comparison. Still, no denying that Americans watch a LOT of television…
June 28th, 2007 at 3:00 am
Do you have a link to a saved video of your interview on MSNBC? I’d be interested to see it :)
June 28th, 2007 at 8:21 am
Sadly, I’ve not been able to locate a feed/copy…
July 3rd, 2007 at 11:27 pm
Hmm. Interesting that this has picked up again. I wonder if it’s an advance ripple for more of what we can expect as the election draws nearer in the US.
It really seems as though letting the medical community (as opposed to the psychiatric community) approach this is just a train wreck waiting to happen and I’m not sure why it continues. Media addiction is a serious thing — not just in terms of games, but definitely in terms of TV — but I think calling it an “addiction” is a misnomer.
There are people who have an unhealthy obsession with games. We all know one or two of them. It usually correlates with difficulties in their real life. There are a couple of interesting things, though — one is that, in an MMO context, there are cases of MMO involvement actually self-correcting, meaning the person goes into the virtual world, develops the new identity, heals through it, and exits. MMO veterans are sure to have seen this — people who drift through, play obsessively, progress to the head of a guild, then one day just vanish, never to play the game again. It is a very interesting psychological progression.
But “addictive” behaviors (including watching TV obsessively, never missing shows, blogging about shows, engaging in fandom about shows) that occur in media I think are a lot closer to psychological escapism behaviors (ie delusion) than they are to alcoholism or smoking. And comparing media addiction to chemical addiction doesn’t serve either community. I think what it comes down to is that mental illness, even of “mild” variety, is a lot more common in society than we’d like to think, and to address these issues properly means addressing the greater epidemic of depression, social anxiety, etc etc etc.
July 4th, 2007 at 2:44 am
[…] In lieu of a transcript or video of the interview, Della Rocca has updated his Reality Panic blog with a few thoughts on the subject of so-called game addiction: There’s no denying the concern for someone that does something on an extremely excessive basis… In most cases, this has more to do with the person than the thing: mental stability, depression, social anxieties, low self-esteem, whatever… […]
July 4th, 2007 at 8:44 am
Erin said: “I wonder if it’s an advance ripple for more of what we can expect as the election draws nearer in the US.”
I seriously doubt there are enough American who care, or are informed enough, about video games and video game regulation/censorship to make it an election issue. Historically, people don’t vote on censorship concerns anyway. Look at the last campaign finance reform — a major regulation of free speech. Nobody cared.
July 5th, 2007 at 9:22 am
I think this is a huge loss of intelegence for the AMA. I think there’s a lot more they need to touch on before they even broach this subject.
July 5th, 2007 at 1:40 pm
I was irritated by the reporter’s suggestion that your analogy towards television was weak and “offered a better analogy” to alcohol/drug use. It felt like an unfounded attempt at posing ‘hard hitting’ questions.
I watch MSNBC every morning and found myself surprised that Chris (She was the reporter during that interview, right?) took such an aggressive slant.
I felt that you said all the right things and held your ground.