Nice to see Michelle Hinn guest-blogging at Terra Nova. She’s the indefatigable chair of the IGDA’s Game Accessibility SIG. One of her initial posts pointed to PBS’s coverage of accessibility and video games, largely centered around the SIG’s activities at GDC.

One of the opening lines is how worrying about accessibility in games is so un-sexy compared to funner challenges like wrestling with AI and physics. Still, it was a rather inspiring TV spot, until you get to the part during the SIG’s GDC session when the camera pans around to the audience. There’s less than a dozen attendees (including the volunteer CAs) in a room that could easily fit 150+.

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Oh well. Guess most developers (or the publishers who pay them) are just too busy with AI problems to be worried about making their games more accessible. On that note, Sheri Graner Ray had a great comment about making games more accessible. Period. More accessible to everyone, not just for folks with disabilities… Similar thoughts are echoed my Ernest Adams in his recent “why action games suck” article at Gamasutra.