Ironically, the little effort I put into the whole violence/censorship issue, gets a disproportionate amount of attention. In fact, almost none of my professional time is spent dealing with the topic (other than a few random media interviews, and speaking on a panel every now and again).Though, I do have a great deal of personal passion for the topic…

Before the run in with Jack, I did an interview with the very stylish GameAlmighty gaming site, which they just posted. The piece doesn’t touch the violence topic at all. Instead, we go over the IGDA’s work and progress with quality of life and developers’ working conditions, game dev education, industry crediting standards and games with an agenda.

So there, rather than being characterized as some kind of mouthpiece, that’s the stuff that’s keeping me busy (of course, above and beyond just overseeing the entire operations of the IGDA itself).

Two meta points:

  1. I say “sort of” and “kind of” way too much. Need to stop doing that.
  2. I need to get out of the habit of calling producers “clueless”, or I’m gonna piss off Jamie Fristrom again (hmm, maybe that’s what Casey meant by “making enemies”)… I need a more diplomatic way of saying that most producers simply do not have the training and experience for the critical role they are asked to serve.

To the second point, that was a big part of the motivation behind doing the IGDA Leadership Forum with the Production SIG (and, very happy that Jamie agreed to serve on the conference committee).