Kudos to Chris Pfeiffer and Max Garber for breaking free from the burn and churn game dev approach of many game studios. Kotaku has a great run down of their story, fleeing to China to set up a new studio.

What’s most distrurbing, beyond the general “game industry quality of life still sucks” aspect, is that they are leaving Insomniac Games (Spyro, Jax, Ratchet, Resitance, etc).

So?

For the past several years, Insomniac has won awards for being one of the best places to work in America! Not sure what the Society for Human Resource Management is measuring/evaluating, exactly, but you’d think that 6-7 day work-weeks of “working around the clock” would factor negatively…

Max and Chris would do well to learn from Relentless’ approach, for example.