Carnegie Mellon’s Entertainment Technology Center recently announced their Game Innovation Database (GIDb) with the goal to “classify and document every innovation in the entire history of videogames”. Quite an ambitious goal, if even to determine what qualifies as innovation!

Thankfully, they have outlined a comprehensive taxonomy to help in classifying innovations. Here’s a gem submitted by Professor Schell:

Rampage –> Play as a Villain
Rampage was one of the first games where the players controlled a villain, rather than the standard “good guy”.

Ah, the good old days of gaming when being bad was so good…