Thu 5 Jan 2006
The IGDA is working on a “bill of rights” style project to establish the rights of individual game developers. (This is different from Eric Zimmerman’s recent article, which was more about studio rights.)
It is pretty easy to come up with rights that are related to employment status, stuff like:
- right to be fairly credited and recognized for work done
- right to a healthy work-life balance
- right to equitable compensation for work and rewarded in success
- right to move freely (ie, from company to company)
- etc, etc…
But, what other rights should developers have that are not specifically related to employment?
I think something like the right to freedom of expression/creative freedom would apply. This would mainly be in relation to stuff like government censorship and that game developers should have the right to express their ideas.
Any thoughts on other non-employment related rights for game development professionals?
Feel free to leave a comment to this post, pop me an email directly (jason at igda dot org), or dive into the forums (where I posed the same question).

