The concept of a blog post on fantasy versus reality has been brewing in my head for the past several weeks. And, each new bit of news regarding violent video games adds more fuel to the fire.

Is it just me, or do statements such as the following just not make sense?

“…our state law is narrowly focused on the compelling state interest of protecting the safety of law enforcement officers and firefighters.”
- Rep. Mary Lou Dickerson (in a Reuters news story)

Protecting their safety? How? Goodness, buying them better gas masks or stronger bulletproof vests, and paying for more/better training will do loads more than restricting access to games. Bottom line, there is zero proof that any game has caused real world violence. Zero. Sure, there’s some research that shows under certain conditions that a child may hit a bobo clown slightly more often (and other such silly research). But, projecting that onto truly violent and/or deliquent actions is highly questionable.

There’s a whole section on this notion of fantasy vs reality in Gerard Jones’ great book, Killing Monsters. It has been a while since I read the book, but the relevant part here is that as children grow/mature they are quite adept at determining what is real and what is not. However, adults’ uneasiness around make-believe violence (eg, play sword fights or cops&robbers), works against a child’s natural filters. Say your son is pretending to be a knight and is jumping around with a stick as a sword (he knows it is really a stick and he is not trying to hurt anyone, he’s just make-believe playing, etc). But, then walks in the parent and scolds the kid, gets mad at him for being dangerous and so on. The kid’s confused because he knows it was just a stick and he was just pretending - why would dad be so upset… Anyway, long story short, these natural grown-up tendencies mess with kids more so than any form of media consumption.

Jones goes on to discuss symbolic vs literal interpretation. It seems that most of gaming’s opponents simply cannot “read” beyond literal interpretations of games (or other media for that matter). When a politician _looks_ at GTA, they only see violence. They have no sense of what is really going on, the mechanics of the game, the moral choices being made, what that means to the player, how the player explores the possiblity space, what the themes mean, how they might be interepreted in different ways, etc, etc, etc.

When someone like Daphne White states:

“The cult of the Matrix pretends that there is deep spiritual meaning to the story. Yet the driving theme of the trilogy involves the Mother of All Battles (to save the Earth, of course), and “Matrix Reloaded” just treads water with vacuous dialogue and highly choreographed martial arts scenes. I shudder to think what kind of understanding of life kids will take into adulthood if we allow Tinseltown to market the ultra-violent “Matrix” to them as a spiritual epic.”
(from a Washington Post article)

I am dumbfounded. How ignorant can you be? There have been several books written on the very subject of interpreting the symbolic meanings and messages of the Matrix.

I’ve gotten a bit side-tracked, but I see this ability of symbolic interpretation as a key element of understanding games (and other media), let alone living a normal life. Further, I see this as part of the same kernel that relates to interpretations of what is “real”, or not.

Among other sources, the recent book on games and learning talks about this to some extent (and in general, puts games in a very positive light).

It would be interesting if our opponents ever read any of the books - let alone played any games…