Among all the top notch speakers/sessions on tap for next week’s Montreal International Game Summit, perhaps the most stimulating session will be the sex in games design challenge.

The abstract reads:

“Video games are emerging as the dominant form of art and entertainment of the 21st century, enjoyed by hundreds of millions of players worldwide. As a culturally potent and expressive medium, developers should be able to explore all aspects of the human condition - as we see in film, literature, etc.

However, the stigma that video games are simply “toys for children” is holding back the industry - both creatively and economically. The concerns over the hidden sex scenes in Grand Theft Auto: San Andreas is just one indicator that industry critics cannot accept that a wide range of diverse content is played by a just as diverse audience.

That said, even if these barriers didn’t exist, could we even create a game with meaningful representations of sex? From cheap titillation to eroticism to more complex notions of sexuality, sexual tension and innuendo, if challenged, what could we design?”

And, the challengers are:

  • Heather Kelley, Ubisoft
  • Frank Lantz, area/code
  • Pascal Luban, The Game Design Studio
  • Eric Zimmerman, gamelab

Not sure how Frank and Pascal will fare, as both Heather (she’s a woman) and Eric (he created the format and runs similar sessions at GDC) seem to have a bit of an edge…

Coincidentally, Aleks put up a sex post at the Guardian about the action down in Austin and Brenda’s interview, hinting at how we’ve just not figured out how to convey meaningful sexual content.

Well, I certainly hope the challengers come up with some engaging concepts - implementation (and distribution!) issues aside ;)