Took in some great Asian movies at the annual Fantasia Fest in Montreal. Got me thinking of the notion of game screenings and festivals. Likewise, my recent trip to Vancouver for Vidfest made me wonder why the digital media festival didn’t include any screenings of games - despite the fact that games were part of the overall agenda.

It is easy to dismiss the idea of a screening because games are interactive and can’t be “played” by an audience at the same time (giant games of pong notwithstanding). Even the de facto industry festival, the IGF, doesn’t really do screenings per se. Rather, each game/team gets a pod to demo their game from during the week of GDC. That approach is super valuable to the teams who enter the IGF, but I still wouldn’t quite call it a screening in the more traditional sense. Not sure what they do, if anything, at the Edinburgh Interactive Entertainment Festival

Perhaps the closest I’ve seen was several E3’s ago, when BioWare was first showing KOTOR. It was behind closed doors, in a small theatre setting. They showed the prerequisite intro cut-scene, but then several of the developers talk about different aspects of the game (eg, writer talked about story arc, programmer discussed latets bells whistles, etc). And, while they were discussing the features, challenges, etc, someone else would play through appropriate areas of the game, etc.

What if that could be templated into a 20-minute chunk and then piled together with another 5-6 chunks? We’d end up with approx 2-hours of game screenings/demoing. Would you sit through such a thing? Would it be worthwhile/interesting for the audience? Where/when could something like that take place?

Anyway, just thinking out loud. The questions remain: what would a game screening look like and would a game festival have to have them to be a festival?