Thu 25 Nov 2004
As soon as I saw the first mention of JFK Reloaded, I just knew there was going to be an uproar/outcry over it (even from within game-friendly circles). It has inspired a ton of discussion around the web, in places like Slashdot and the IGDA’s own game design forum. Of course, this comes as no surprise to most.
I must say that I was impressed that one of the journalists actually downloaded and played JFK Reloaded before writing about it - adding much needed nuance to his commentary. And, as a game designer and academic involved in the more serious side of games, Gonzalo Frasca had some insightful points regarding its value as a learning tool, its accuracy as a simulation and, most importantly, whether it should be called a game.
To some extent, it is the term game (implying fun, playfulness, toys, etc) in relation to such a sensitive topic that just seems to piss people off. Would the reaction have been so strong if it was called an “interactive documentary” or a “simulated historical reenactment”, or something along those lines? As game-like applications and game-based technology continue to enter into more serious domains, to what extent does the term game hold things back?
Sidestepping the question of tastefulness, I do believe that JFK Reloaded helps to prove the power of the interactive digital medium referred to as “games”. And, I am impressed that someone who really had something to express (whatever the agenda) did so using the medium of “games”.
As some suggest, is this the future of news/reporting? If so, what’s next?
(FWIW, these statements should be taken with the full realization that JFK Reloaded is not a mainstream commercial game that you can find on the store shelf. For reasons that are both good and bad, the actual game industry wouldn’t touch applications like this with a ten foot pole…)


November 25th, 2004 at 9:26 pm
“FWIW, these statements should be taken with the full realization that JFK Reloaded is not a mainstream commercial game that you can find on the store shelf.”
It’s not an in-the-box at Wal Mart game, but why introduce this disclaimer? I’ll bet they’ve sold a good number of copies. Moreover, this game demonstrates the potential success of direct-distribution game sales, which is a crucial strategy for indie developers to consider.
November 26th, 2004 at 12:50 pm
Right, my point exactly! Notice how I used the term “mainstream”. Beyond the whole expression side of things, this game also helps to demonstrate that there is (likely) viable activity happening on the fringe/margins/underground of the mainstream industry - an important aspect of maintaining an overall healthy game industry ecosystem.
See also:
http://www.igda.org/blogs/realitypanic/archives/000213.html
Jason
November 26th, 2004 at 5:55 pm
They are Games! (The Long Road Ahead)
While the Thanksgiving holiday in the US has interrupted some of the controversy around JFK Reloaded (on WCG: 1, 2), a Google News search today yields some 600 articles about the game worldwide. There is much still to be…
November 28th, 2004 at 1:05 pm
I don’t believe this is the future of news/reporting. However, it could be the future of education. But take the point system away when you’re shooting at people, for chrissakes.
December 2nd, 2004 at 6:56 am
it is for me mystery that gameplays like this one exists! But if you keep an eye open on the internet you can also see games from fascists with the aim of ethnical cleaning! available at online shops, that´s more than sick! But where is the moral behind this? If you shop for games here in european stores 80% of the games shown are FPS or tactical shooter.(even if the part of fps on the market should be only around 8%?) Give the target a name like JFK you have a scandal (and a public relation for free), but if it is a nameless crowd or just a “replay” of a historical scenery it doesnt´t matter? The Gameplay is the problem.
But it Sells! to speak with Berthold Brecht: first eat, then the moral!
December 2nd, 2004 at 3:17 pm
Wow!
I appreciate the realism of the game. I feel that if you’re going to play a game where you kill people it should be as horribly realistic as possible, and leave you totally traumatised. This way it will teach you why smart people don’t try to solve their problems with violence.
December 8th, 2004 at 3:16 am
Titus, the developers of JFK Reloaded clearly spell out their intention.
Their intention is to use simulation to prove that the conclusions of the Warren Commission (which investigated Kennedy’s death) were correct, or at least possible. In the full version, there is a reporting system to show you the results of each shot fired, and a scoring system. The score is out of 1000, 1000 meaning you have exactly replicated the Warren Commission’s findings regarding the angle, timing, and effect of each shot (with the exception of the man under the overpass who may have been injured by a ricochet from Oswald’s rifle).
Why do you say that FPS should be a much smaller section of the market. It is what people want (nowadays at least), let them have it.
Finally, a note for all the people who want to censor this game:
You may think you cherish the memory of President John Fitzgerald Kennedy by attempting to have this game removed, but by restraining free speech, you actually betray his memory.
A genuine betrayal, far more evil than the notional one by JFK Reloaded’s developers.
Jonathan, only a stupid person would say that. Smart people realise that some problems need violent solutions.
Or perhaps you think a protest march would have stopped Hitler?
Sooner you try it than I.