Mon 8 Nov 2004
It was kinda odd to be staying at a hotel in Montreal. I guess I was just too lazy to fight the traffic into downtown for the two days of the recent Montreal Game Summit. Given I live in the suburbs, and that I was going to be crazy busy, why bother wasting the time to drive home? Despite the wise strategy, I still barely managed to catch any sleep (ah, training for GDC). Anyway.
By all counts, the Summit was a great success, with the Alliance NumeriQC (the organizers/hosts) boasting that their reg numbers surpassed 550 - while they were only hoping to hit a max of 400. Well done! While the large community of pro game developers in Montreal certainly helped, the key was the great content. It was truly encouraging to see the extent by which they got developers involved (via forming an advisory committee) and focusing the sessions on relevant and meaningful topics. Plus, they worked hard at bringing in outside speakers, with over half of the lectures presented by non-Montrealers.
I gave a lecture on the ever popular topic of licensed IP versus original games, advocating for a more balanced approach to what we’re seeing today… Also, I moderated the closing panel with all the local studio execs. That was fun :) With the cooperation of a 400+ strong audience, I grilled the execs on issues such as quality of life and production practices, technology vs design, reliance on licenses and sequels, etc, etc. Yet, beyond the stimulating discussion, it was significant to just have them up on the stage at the same time… I applaud their bravery.
Overall, it was a great summit, and a sign of even greater things to come!
(Check out Noel Llopis’ Summit report (it’s much more thorough then mine).)
Here are some photos from the Summit (people listed left-to-right):

Gilles Bertrand (Alliance NumeriQC) kicks off the Summit.

With a flurry of graphs and charts, Ray Muzyka discussed the keys to success for BioWare (ie, focus on quality products and a quality workplace) as the opening keynote.

In the (shamefully small) expo area, a developer raps to A2M’s Get On Da Mic

An interesting slide from Patrice Desilets “stream of consciousness” style lecture…

Martin Tremblay (Ubisoft) welcomes the VIP crowd at the VIP cocktail reception. Jean-Pierre Faucher (Alliance NumeriQC) claps in the background.

Microsofties: Mario?, Mark Relph and Mario Rodriguez.

Yannis Mallat (Ubisoft) is delirious from the lack of sleep (crunching on the next Prince of Persia game), Gregoire Gobbi (Ubisoft) simply decides to sleep while standing…

David Lipes (Wave Generation) and Sylvie Brunet (Alliance NumeriQC) enjoying the developer party hosted by the IGDA’s local chapter.

Martine Quesnel (Microids), Vander Caballero (EA), Elspeth Tory (Microids) and Heather Kelley (Ubisoft) at the party. Vander made it very clear that he “had to be in the middle of all these women”…

Martin Tremblay, Martin Carrier (Ubisoft), Chantal Cloutier (Discreet) and Jean-Pierre Faucher were “stuck” at the party well past 2am.

Ex-Montrealer, Michel Bastien (Bungie) showed off some Halo2 action, which he helped to produce.

Dominique Roussy (A2M) and Samuel Gatte (ex-Microids) chilling at the post-Summit cocktail at the digitally hip Society for Arts & Technology.

Chris Crowell (Ubisoft) takes in a lesson on characters/story by Lee Sheldon (Anti-Linear Logic).

Later that same day… Bill Van Buren (Valve) shows off his animation muscles during a Softimage usergroup meeting.


November 8th, 2004 at 9:43 pm
Hi,
Just wanted to say that the Montreal game Summit was a total sucess. I found the semenars were worth it! Hope the second one will have an bigger expo area.
Nice work Jase!
November 8th, 2004 at 10:50 pm
2004 Montr�al Game Summit Report
What do Neverwinter Nights, Splinter Cell, and Prince of Persia have in common? They were all developed in Canada. The latter two right in Montr�al. Some of the giants of the game industry either originate, or have large studios in Canada as well: Ubi …
November 9th, 2004 at 1:57 am
The Montreal Game Summit
November 9th, 2004 at 9:48 am
Congratulations to everyone involved in the Game Summit (as either an organizer, participant or speaker). I enjoyed hanging out with you and hearing about your projects and challenges.
Don’t hesitate to call me if you are wanting to use professional performers (ie: ACTRA members) for your game projects. My role at ACTRA is to work with producers in negotiating fair and reasonable contracts that work for everyone. Give me a call and let’s see what we can work out.
Jill
Jill Rosenberg
National Organizer Digital Media
ACTRA National
416 489-1311 ext 4047
November 9th, 2004 at 4:30 pm
Sounds and looks like it was a big success. Congratulations! Thanks for the great pictures and notes on the summit - wish I was there!
But why is everybody wearing black?