I just finished reading Scott McCloud’s seminal book, “Understanding Comics: The Invisible Art“. It is a very powerful/deep book, and I am now kicking myself for never going to see him lecture at GDC

While I was never big into comics growing up (I think I spent all my loose change on coin-op games), I was interested in the book as a means to understand some of the parallels between comics and digital games. That is, they are both seen by many as useless, purient, artless and with no socially redeeming value (all things I obviously disagree with). Also, in the sense that they are both realtively new forms of expression that are constructed from other bits of expression (ie, words, pictures, etc), but that require their own unique understanding.

As the book has been out for over a decade, I am sure you can google for a much more in-depth summary and analysis of what McCloud is positing.

What I found particularly smart is that the book is actually a comic itself. A really ingenious move to help the reader better understand the points he’s making… While there are some great books that are just now scratching the surface of what digital games are (eg, “Rules of Play“), it would be truly insightful if someone was able to build an actual video game the would explore the meaning of games ;-)