Just read the news on EA’s montrous revenues and profits. They cleared $24million of profit just in Q1 (on $432 of total sales for the quarter)! They expect to haul in $3billion+ for the year. Wow, that’s big business - congrats to them.

Yet, despite EA’s meteoric success, can we say that the overall game industry ecosystem is healthy? I don’t think so.

The “starving artists” that make up the majority of the indie game dev scene must pain to see this kind of news. Never mind that fact that EA has gone on the record as saying the small guys won’t survive

It is ironic timing that there’s a big feature article at Gamasutra talking about the plight of indies (and how GarageGames is here to help). Certainly, a lot has been said about the indie sector, and its viability. Even news on those bucking the trend and companies specifically supporting the independent sector.

Yet, you’d think that EA would be willing to “donate” some of those massive profits into the indie scene. Perhaps they could fund an indie festival or contest (like the IGF). Perhaps offer grants to indie developers working on wacky, far out there projects. Maybe invest into a company like GarageGames, with no strings attached. Maybe fund a group of veteran developers for a year just to mess around with stuff, with no actual demand to produce something shippable. Or, fund stuff like the IndieGameJam or Experimental Gameplay Workshop. Hell, why not start an Experimental Gameplay Fund, or foundation!

(To be fair, EA’s $8million funding of USC is very commendable. And, in all honesty, I don’t know if they are doing any of the stuff (or similar) I mention above.)

Anyway, other media/entertainment industries have realized long ago that they need the indie/underground/fringe scene to keep things fresh, to inspire and to reinvigorate the mainstream. As game design guru Eric Zimmerman often says, “the game industry is all center and no margins”. Other industries have found ways to support the margins and make it viable to avoid the starving artist syndrome (eg, think indie record labels or movie studios that are funded by the mainstream guys, etc). What was margin in the music industry a few years back is now part of the mainstream (Moby style electronica comes to mind)… The cycle continues.

The current condition of the game ecosystem is such that the margins are not (yet) viable and as such the center continues to become ever more narrow (witnessed by the usual complaints of risk aversion and games that suck).

(As a counter point to indies being the font of innovation, some would question the commonly held belief that innovation can only come from the indie scene…)

So, what can be done to save the ecosystem?